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NWN 2 Toolset and PWs... Posted: 12 Jun 2006 01:27 PM |
Wow, this has got a lot of answers in the past day... And I'm not sure I like everything that's being said in them... But well, let's not cry doom too soon. ;)
Click me |
Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.
[Fictrix] ... And can speak French, like both! Wait, I mean Elven. |
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Re: NWN 2 Toolset and PWs... Posted: 12 Jun 2006 02:39 PM |
| disturbing. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: NWN 2 Toolset and PWs... Posted: 12 Jun 2006 02:40 PM |
| Can anyone say anything good about NWN2? |
Juylina Komthya | Portrait - Priestess of Naruth |
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Re: NWN 2 Toolset and PWs... Posted: 12 Jun 2006 02:41 PM |
| It'll have nicer graphics? *sighs* |
Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.
[Fictrix] ... And can speak French, like both! Wait, I mean Elven. |
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Re: NWN 2 Toolset and PWs... Posted: 12 Jun 2006 02:54 PM |
| Obsidian just has this talent for making good but somehow disappointing sequels, such as happened with the Star Wars RPG Bioware made. I have hope, however! |
"I've got a sword and it's a good one, but all the bleedin' thing can do is keep someone alive, listen. A song can keep someone immortal!" - Cohen the Barbarian |
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Re: NWN 2 Toolset and PWs... Posted: 12 Jun 2006 03:25 PM |
| Hey if this keeps Vives 1 going longer I'm all that much more happy. I'm having a great time here. |
Famous last words: Mykal> it's my new wireless router. * > Mykal has quit (Ping timeout)
Vulpina> Hey!! IRC didn't boot m..... * > Vulpina has quit (Exit: DarkMyst WebChat) |
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Re: NWN 2 Toolset and PWs... Posted: 12 Jun 2006 04:24 PM |
Bah, I wanted to open a thread about this.
I don't think we can judge Obsidian just by one game. However, it does seem like there's a pattern with NWN2... They seem to be afraid to make changes to the great formulas Bioware gives them with the games. KOTOR2 was good, but very similar to KOTOR1. NWN2 seems to be the same. It has some improvements, but nothing really serious. Nothing of the stuff I saw people complain about in NWN1.
At least there's better graphics, and character creation (hoping it's at least close to as good as I want it to be), full control of henchmen and summoned creatures (making it look like KOTOR, actually), and the 3.5 ruleset. There are many improvements I'd love NWN2 to have over NWN1, but I heard nothing about them making it into the game...
I didn't want to admit it, but they do seem to be neglecting the multiplayer in favor of the singleplayer. I wouldn't care if it were just like in NWN1, but the lack of a DM client in the release game, and having to download parts of the PWs to play, and the possible module size limitation... It seems there are many forboding omens regarding it.
I just hope Obsidian pull themselves together. |
AKA Adept Ben Bright: portrait, description (02/17/07) |
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Re: NWN 2 Toolset and PWs... Posted: 12 Jun 2006 04:57 PM |
I didn't want to admit it, but they do seem to be neglecting the multiplayer in favor of the singleplayer.
This has never been a secert. They say it. |
Juylina Komthya | Portrait - Priestess of Naruth |
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Re: NWN 2 Toolset and PWs... Posted: 12 Jun 2006 05:09 PM |
Exactly...it's not like they make any money on Vives or any of the 1000s of worlds out there....I'm sure they're wishing they had some sort of WoW or Star Wars set up where people had to pay a monthly fee or something.
Maybe there are a few people who will only buy NWN2 because of the multi-player aspects. But if the solo game is at least decent, and the thing is reviewed well, and there's even a glimmer that the multiplayer/PW will work well, I (and probably many others) will buy it.
Why? Mostly because I'm a suckah.... |
The world is a fine place, and worth fighting for...
-- Ernest Hemingway |
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Re: NWN 2 Toolset and PWs... Posted: 12 Jun 2006 05:35 PM |
I didn't want to admit it, but they do seem to be neglecting the multiplayer in favor of the singleplayer.
This has never been a secert. They say it.
They do? Specifically? Where?
I've never heard them say it explicitly. They keep saying "NWN1 was a great multiplayer game, it was a great singleplayer game, and we don't want to change that..." and that the multiplayer is what kept NWN1 run this long, so it's obligating them to provide the community with a decent sequel. :P |
AKA Adept Ben Bright: portrait, description (02/17/07) |
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Re: NWN 2 Toolset and PWs... Posted: 12 Jun 2006 06:37 PM |
| The online community is about 2-3% of the people who bought the game. |
Juylina Komthya | Portrait - Priestess of Naruth |
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Re: NWN 2 Toolset and PWs... Posted: 12 Jun 2006 06:58 PM |
There are alot of talented people who are members of the NWN 1 modding community. I'm sure that a DM client will either be developed or improved upon by members of that community.
So long story short; I'm not concerned. The longer it takes, the more time we have to make a truely fantastic world to run around in.
*goes off to apply his his trademark "Team LG" touches to the Vives 2 world... |
Most men lead lives of quiet desperation and go to the grave with the song still in them. -Henry David Thoreau
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Re: NWN 2 Toolset and PWs... Posted: 12 Jun 2006 11:48 PM |
That's all a lot to take in. I never knew what all it takes to make Vives such a wonderful place to live away from home.
I hope everybody can stay productive and focus on fixing issues. And I'm grateful that our programmers are ALREADY reading this stuff so they'll be better prepared when it comes out... now 10-14 weeks, somebody mentioned in there, yesterday. |
"Life is a short trip... travel light" -- PC Descriptions with Journal Links |
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Re: NWN 2 Toolset and PWs... Posted: 13 Jun 2006 02:09 AM |
I'd only buy NWN 2 to play Vives 2 or some other world of equal quality.
Vives has ruined me for any other computer game (except for my C64 emulated infocom games and Loderunner). |
Famous last words: Mykal> it's my new wireless router. * > Mykal has quit (Ping timeout)
Vulpina> Hey!! IRC didn't boot m..... * > Vulpina has quit (Exit: DarkMyst WebChat) |
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Re: NWN 2 Toolset and PWs... Posted: 13 Jun 2006 06:01 AM |
What's funny to me is that prior to Vives, I would buy 1 to 2 new games every month and had done so for years.
Since 2004? 2. Not 40 to 60ish. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: NWN 2 Toolset and PWs... Posted: 13 Jun 2006 11:03 AM |
What's funny to me is that prior to Vives, I would buy 1 to 2 new games every month and had done so for years.
Since 2004? 2. Not 40 to 60ish.
Wow me too. Now I just have to convince my wife that I am actually saving money by playing so much on Vives..
*rolls eyes* yeah thats going to work. |
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Re: NWN 2 Toolset and PWs... Posted: 13 Jun 2006 11:37 AM |
| Tell her that it keeps you from meeting women out at the bars. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: NWN 2 Toolset and PWs... Posted: 13 Jun 2006 11:47 AM |
Tell her that it keeps you from meeting women out at the bars.
*Laughs very hard*
*ponders that comment*
That just might work.
Brilliant!!! |
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Re: NWN 2 Toolset and PWs... Posted: 13 Jun 2006 11:52 AM |
It's not so bad. It just means people will have to download maybe up to 100mb of stuff before playing on a PW. Not so different from Vives already ;)
More disturbing at the moment is lack of a freely available modelling/animation plugin to allow custom content creation. But several PWs run fine without custom stuff. |
For every complex problem there is a solution that's simple, neat and wrong. - Henry Louis Mencken |
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Re: NWN 2 Toolset and PWs... Posted: 13 Jun 2006 12:08 PM |
That's not true Kalniel. The problem is that every time someone updates the module, it would have to be downloaded again (well the walkmeshes) from what I've understood so far. Just look at how many times Vives get updated now. Can you imagine the bandwidth needed to download that every 2-3 days? Ugh... :P |
Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.
[Fictrix] ... And can speak French, like both! Wait, I mean Elven. |
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Re: NWN 2 Toolset and PWs... Posted: 13 Jun 2006 03:46 PM |
They did state in clarification that it was walkmeshes in particular that needed to be downloaded. I suspect this may be similar to the transfers that take place every time we transition to a new area at present.
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=484524&forum=100
Personally, I think people are taking a comment and running with it in the worst possible scenario. I can't fathom Obsidian would be making design decisions that would so obviously cripple the lasting online play that has kept NWN active so many years after its release. |
"Always looking for the line" |
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Re: NWN 2 Toolset and PWs... Posted: 13 Jun 2006 06:49 PM |
Need, need a line on this. C64 emulation? I could sneak away and play M.U.L.E. and Wasteland?! That would be so hot.
I'd only buy NWN 2 to play Vives 2 or some other world of equal quality.
Vives has ruined me for any other computer game (except for my C64 emulated infocom games and Loderunner). |
"What are you talking about?"
"I'm talking about dying."
"What's that supposed to mean?"
"It means lying in the ground with dirt on your face and holding your breath forever."
-Burt Reynolds, "The End" |
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Re: NWN 2 Toolset and PWs... Posted: 13 Jun 2006 06:58 PM |
Just do a search for c64 emulators on the web. They are out there.
I replayed wasteland some years ago. An absolute classic of RPGs. I find it much more compelling than that knock off they made of it in the late 90's. Can't remember the name... |
Famous last words: Mykal> it's my new wireless router. * > Mykal has quit (Ping timeout)
Vulpina> Hey!! IRC didn't boot m..... * > Vulpina has quit (Exit: DarkMyst WebChat) |
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Re: NWN 2 Toolset and PWs... Posted: 14 Jun 2006 05:21 AM |
Personally, I think people are taking a comment and running with it in the worst possible scenario. I can't fathom Obsidian would be making design decisions that would so obviously cripple the lasting online play that has kept NWN active so many years after its release.
Why would they care though? I mean, what do they have to gain by keeping it lasting. Sure, you might have a few more sales in the long term, but do you think it really pays for the amount of extra support they have to give it? And I cant really see a company looking to the long term.. |
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Re: NWN 2 Toolset and PWs... Posted: 14 Jun 2006 11:49 AM |
I had the pleasure of attending Trent Oster's 3-day roundtable at the 2004 GDC. What he said was unique about NWN is that while most games had a spike in sales early on, and then tapered over the next year or two to a slow trickle, NWN by contrast had peaked, levelled off with still-significant regular sales, and then remained flat. This was, by their reckoning, due to the unparalleled support for MP, PW's included.
For my own part, over the years, and through various moves, CD destructions, etc., I've bought 5 copies of NWN personally (not counting Marlena's). When we went to the afforementioned GDC, I bought a new copy just because we (Marlena and I) wanted to play Hordes and work on some toolset stuff between presentations, and I had neglected to install my copy from home on my laptop.
Just my two cents... but as Obsidian has created forums and community resources specifically for the PW folks, I can't see them leaving them (us) out to dry.
G |
"Always looking for the line" |
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