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  Viewing User Profile for: kalniel
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Joined: 18 Apr 2004 08:15 AM
Last Activity: 05 May 2009 06:38 AM
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Signature: For every complex problem there is a solution that's simple, neat and wrong. - Henry Louis Mencken
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 Post Statistics
kalniel has contributed to 346 out of 62,996 total posts (0.55% of total).
Most Recent Posts:
Re: DMs: Malakhi Aquistine 11/8/2005 4:03:53 AM   (Total replies: 1)
LOL Doesn't quite explain the unlocking of madame setine's cupboards without taking anything within, but cool :)

Re: DMs: Barnas RDD request 1/5/2006 1:23:18 PM   (Total replies: 1)
As long as you don't play it like you play your one on Thain ;)

Re: DMs: announce to party members the objects picked up 2/26/2007 2:48:11 PM   (Total replies: 1)
If I may interrupt Q's conversation with Q ;) Part of the reason Thain went with a party message initially, was that NWN assumes you are sharing more information with the rest of the party/you're more observant of other party members than you are with other characters. You always know where they are, you know what kind of shape they're in HP-wise etc. Adding a party message is very quick script-wise. I think we later added a distance check to that system for more realism, and there was ...

Re: Mykal's Quote of the Day 10/12/2005 12:27:29 PM   (Total replies: 1)
Does science count? *points at sig*

Re: Your Funniest RP Experience? 2/8/2005 7:08:29 AM   (Total replies: 0)
hmm.. too many to recall :p As yasmyn mentioned there's bobbin the gnome paladin saving the day in his underpants, first words he says when the rest of the party finally catch up are: "so, did you bring my armour?" I played a very luckless elven fighter-mage once, his story's pretty much told by the deaths, which include falling three miles down a pit - unable to help, the rest of the party who are gliding down controllably, cast faerie fire on him so they could at least tell where the ...

Re: DMs : Vives 101 7/26/2005 7:03:32 AM   (Total replies: 0)
Great idea! - I think I need to attend one of these :p Maybe a quick run through of the most useful widgets would be good. Tips for bumping into people. Tips for getting DM interaction/rewards (ie what the DMs look for) Maybe a brief run down on some areas - not so much the history stuff, but the builders intentions behind them - for example giving a few egs. of newbie areas, tough areas etc. Any background stuff that all players should know (there's already a lot to read, but a simple ...

Re: DMs: Deck of Hazards Research 1/7/2006 6:25:19 AM   (Total replies: 1)
Nah, delayed effects are always fun. :p "You draw a card. Nothing seems to happen." "Ok.. draw another one" "Again, nothing seems to happen." "Hmm. Must be duds" One week later.... "Ahhh I've got green toes!" "So's that dragon over there...."

Re: DMs: A little ramble 2/14/2006 10:52:09 AM   (Total replies: 1)
IMO I agree with the above - when it is the players vs the world it feels very competitive and players start having to worry about mechanics and so on - it can feel like a game that needs to be 'won'. However if you have a world that consists of both good and evil forces outside of the players then you vastly improve world immersion and give the feeling that vives is a living breathing world that still goes on even if the players aren't around. That way the players get to feel like they're ...

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