Re: DMs: Malakhi Aquistine
11/8/2005 4:03:53 AM
(Total replies: 1)
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LOL
Doesn't quite explain the unlocking of madame setine's cupboards without taking anything within, but cool :) |
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Re: DMs: announce to party members the objects picked up
2/26/2007 2:48:11 PM
(Total replies: 1)
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If I may interrupt Q's conversation with Q ;)
Part of the reason Thain went with a party message initially, was that NWN assumes you are sharing more information with the rest of the party/you're more observant of other party members than you are with other characters. You always know where they are, you know what kind of shape they're in HP-wise etc.
Adding a party message is very quick script-wise.
I think we later added a distance check to that system for more realism, and there was ... |
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Re: Your Funniest RP Experience?
2/8/2005 7:08:29 AM
(Total replies: 0)
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hmm.. too many to recall :p
As yasmyn mentioned there's bobbin the gnome paladin saving the day in his underpants, first words he says when the rest of the party finally catch up are: "so, did you bring my armour?"
I played a very luckless elven fighter-mage once, his story's pretty much told by the deaths, which include falling three miles down a pit - unable to help, the rest of the party who are gliding down controllably, cast faerie fire on him so they could at least tell where the ... |
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Re: DMs : Vives 101
7/26/2005 7:03:32 AM
(Total replies: 0)
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Great idea! - I think I need to attend one of these :p
Maybe a quick run through of the most useful widgets would be good.
Tips for bumping into people.
Tips for getting DM interaction/rewards (ie what the DMs look for)
Maybe a brief run down on some areas - not so much the history stuff, but the builders intentions behind them - for example giving a few egs. of newbie areas, tough areas etc.
Any background stuff that all players should know (there's already a lot to read, but a simple ... |
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Re: DMs: Deck of Hazards Research
1/7/2006 6:25:19 AM
(Total replies: 1)
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Nah, delayed effects are always fun. :p
"You draw a card. Nothing seems to happen."
"Ok.. draw another one"
"Again, nothing seems to happen."
"Hmm. Must be duds"
One week later....
"Ahhh I've got green toes!"
"So's that dragon over there...." |
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Re: DMs: A little ramble
2/14/2006 10:52:09 AM
(Total replies: 1)
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IMO I agree with the above - when it is the players vs the world it feels very competitive and players start having to worry about mechanics and so on - it can feel like a game that needs to be 'won'.
However if you have a world that consists of both good and evil forces outside of the players then you vastly improve world immersion and give the feeling that vives is a living breathing world that still goes on even if the players aren't around. That way the players get to feel like they're ... |
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