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pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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DMs: announce to party members the objects picked up
Posted: 23 Feb 2007 02:20 AM
On an action server I tried, the server would announce to the whole party what anyone in the party picked up.

Thain does this. I kinda like it.

I don't know why we haven't implemented it here.

Why don't we have this feature in Vives? Any objections to me adding it in?

- Paul

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
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The Ranger is not online. Last active: 1/23/2010 1:53:50 PM The Ranger
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Re: DMs: announce to party members the objects picked up
Posted: 23 Feb 2007 04:01 AM
I've seen it as well on a couple of other servers.

No objections from me, but then I've never really been a looter so this whole complaint/debate/rant mystifies me really.

But go ahead.

One word of caution though, I have seen it implemented somewhere with the announcement being made server wide along the lines of the TMI's we occasionally see here - no thank you if that's the case. Last thing I want is to be trying to RP and reading that someone on the other side of the world has just lifted Luther's underpants from his chest.

With that in mind it creates a slight difficulty as far as I'm concerned, there will be those - like me - who don't care. How is this going to be implemented other than for the party?

If it's implemented so that the party sees it does it cure the problem? Which if I understand correctly is caused by someone outside the party lifting loot ahead of them.

ELVES!
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: DMs: announce to party members the objects picked up
Posted: 23 Feb 2007 04:42 AM
Off the top of my head, it could be implemented in several ways

1/ announce to all party members, regardless of distance when they loot something

2/ announce to all party members, but only to those within a certain radius

3/ announce to all PCs within a certain radius

I've never seen it cause a TMI on Thain, I'd be looking at their implementation first and take the bits that I like.


Now, if we implemented it as 3/ then what happens is that people will be able to "see" that someone (if they are in a certain radius) is looting something, something that otherwise is prevented from game mechanics.

On the other hand, if that person is far enough way, it wont be "seen".

Comments?

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Fictrix is not online. Last active: 9/9/2015 1:55:48 AM Fictrix
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Re: DMs: announce to party members the objects picked up
Posted: 23 Feb 2007 04:50 AM
I don't really care, one way or another. I don't think it adds or detracts to the gaming experience.

Feels a bit like a mechanics-based solution for a problem that requires a human solution, though. This sounds like it's a problem with an individual PC who should be approached, not something that requires a server-wide policing system put in place.

But like I said, neutral either way. Don't see any significant pluses or minuses to it.
The Ranger is not online. Last active: 1/23/2010 1:53:50 PM The Ranger
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Re: DMs: announce to party members the objects picked up
Posted: 23 Feb 2007 05:26 AM
No, I didn't mean it caused a TMI rather than - at least on one particular server - was announced server wide. Definitely not something I want to see.

In many ways I'm with Ficcy, as I said earlier my understanding of this whole issue is rock bottom since I simply don't play looters and this sort of issue isn't one that would worry me or for that matter be caused by me.

Problem with it is in finding the culprit as I see it. Yes it appears to be one particular player at the moment but it's happened before and doubtless will again. To my mind throwing a hissy fit because you're not getting your share of the proceeds is just, well... childish.

ELVES!
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: DMs: announce to party members the objects picked up
Posted: 23 Feb 2007 07:01 AM
It doesn't have to be added. I just mentioned it as something I liked that might also be used to "solve a problem".

Server wide shouts? ugh.. horrible.

Anyway, was just a thought which is why I brought it up here and not in the public forums.

- Paul

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
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Mykal is not online. Last active: 10/7/2024 5:16:47 AM Mykal
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Re: DMs: announce to party members the objects picked up
Posted: 23 Feb 2007 07:57 AM
I like this idea. As Ficcy says, it doesn't detract from the game. It will add somethign to the game for those who feel it's needed. I'd suggest you make the announcement heard in a specific range. That way, you can still have people try and RP the thief, but they'll have to be more subtle about it.

Most men lead lives of quiet desperation and go to the grave with the song still in them.
-Henry David Thoreau
Arathon is not online. Last active: 7/24/2013 7:30:18 AM Arathon
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Re: DMs: announce to party members the objects picked up
Posted: 23 Feb 2007 08:33 AM
Hmm..... Waaay back, I actually think we had this? It showed the party members what was looted. It was then removed or got broke and never fixed, but I'm not sure why ;)

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Wicked_Keen is not online. Last active: 4/1/2007 10:52:53 AM Wicked_Keen
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Re: DMs: announce to party members the objects picked up
Posted: 23 Feb 2007 09:44 AM
In that flame that Emma made, she /really/ was mainly talking about one PC. . . And I know which one she is talking about. I don't think we really need the script, but perhaps tell people if they plan on looting and not share that they should roll a hide check, or a PP to swipe the item without others seeing it?

I don't really think we need a script for it, just players that are alittle more "RP smart" when it comes to such tasks.

*Shrugs*

-Keen

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Barnas is not online. Last active: 7/24/2013 5:09:47 AM Barnas
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Re: DMs: announce to party members the objects picked up
Posted: 23 Feb 2007 09:50 AM
Doesn't really do any harm, I suppose. So if it's easy, go for it.

Out of interest, who was the PC, and was it Tasra?

-Barnas
Quietus is not online. Last active: 10/30/2007 8:39:57 PM Quietus
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Re: DMs: announce to party members the objects picked up
Posted: 23 Feb 2007 10:27 AM
Off the top of my head, it could be implemented in several ways

1/ announce to all party members, regardless of distance when they loot something

2/ announce to all party members, but only to those within a certain radius

3/ announce to all PCs within a certain radius


You could keep it in the RP realm and do #3 but make the PC roll some sort of "check" and if they succeed then PST something like:

"You see Quux remove a sword from the chest"

or

"You see Quux remove a pouch the chest and it's making jingly coin noises"

So basically something along the line of how the pickpocketing detection of nearby PCs was implemented (which was a thing of genius, if I do say so myself -- who was that handsome man that added that in anyway?).

-Q
Quietus is not online. Last active: 10/30/2007 8:39:57 PM Quietus
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Re: DMs: announce to party members the objects picked up
Posted: 23 Feb 2007 10:32 AM
You could keep it in the RP realm and do #3 but make the PC roll some sort of "check" and if they succeed then PST something like:

And you could even let PCs try to conceal stealing stuff from a chest -- make them go into stealth mode (or some mode all PCs have) and then make that a roll, and compare that against the nearby PCs to see if the looter is skilled enough to conceal or if the nearby PC is observant enough to notice -- I'd think distance would play a factor in the observer's roll.

-Q
Quietus is not online. Last active: 10/30/2007 8:39:57 PM Quietus
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Re: DMs: announce to party members the objects picked up
Posted: 23 Feb 2007 11:03 AM
You could keep it in the RP realm and do #3 but make the PC roll some sort of "check" and if they succeed then PST something like:

And you could even let PCs try to conceal stealing stuff from a chest -- make them go into stealth mode (or some mode all PCs have) and then make that a roll, and compare that against the nearby PCs to see if the looter is skilled enough to conceal or if the nearby PC is observant enough to notice -- I'd think distance would play a factor in the observer's roll.


Oh yeah, so even worse -- if the looter fails a check badly, then you can do a local announcement so that everyone in the area knows:

"Everyone in the area hears a loud clanging noise. You see Quux standing near an opened chest. You notice a large sword on the ground at his feet."

and then, of course, remove the item from inventory and put it on the ground.

-Q
kalniel is not online. Last active: 5/5/2009 6:38:25 AM kalniel
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Re: DMs: announce to party members the objects picked up
Posted: 26 Feb 2007 02:48 PM
If I may interrupt Q's conversation with Q ;)

Part of the reason Thain went with a party message initially, was that NWN assumes you are sharing more information with the rest of the party/you're more observant of other party members than you are with other characters. You always know where they are, you know what kind of shape they're in HP-wise etc.

Adding a party message is very quick script-wise.

I think we later added a distance check to that system for more realism, and there was certainly discussion about adding in skill checks, though I can't remember if that was added or not.

So I'd say either go with #2 if you make the assumption you're looking out for members of your party, or #3 if not, then add in stealth and a skill check *if* the looter is stealthed. By not having a skill check when the looter isn't stealthed you can make the assumption they weren't trying to be devious.

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Fictrix is not online. Last active: 9/9/2015 1:55:48 AM Fictrix
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Re: DMs: announce to party members the objects picked up
Posted: 14 Jul 2013 12:08 PM
Make this one public?

Sometimes we toss around ideas for changes to mechanics. They don’t always get implemented, but this is interesting as an example of how these discussions go.
Henesua is not online. Last active: 2/14/2018 5:36:20 AM Henesua
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Re: DMs: announce to party members the objects picked up
Posted: 14 Jul 2013 10:35 PM
Hmmm.... adding more lines of code to the Acquire event should not be taken likely. I think you guys made the right choice here.

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pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: DMs: announce to party members the objects picked up
Posted: 15 Jul 2013 11:41 AM
We'd scom ideas from other worlds.

Some of the code in Vives was quite complex for all the things it did.

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
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"...Cause he mixes it with love
And makes the world taste good."
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<@James42> Lawful good isn't in your vocabulary, it's on your menu.
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