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DMs: Deck of Hazards Research Posted: 04 Jan 2006 08:13 AM |
Sender: do'taloc Receiver: pdwalker Sent: 04/01/2006 4:34:31 PM Received: Subject: deck of hazards RP Message: [Message Sent to All DMs]
as the thread here tells (http://vives.dyndns.org/vives/Forums/ShowPost.aspx?PostID=45231), Lord Murasame and I are trying to RP that Jubei has found a Deck of Hazards and is considering using it. His brother, Gnimini is trying to research the Deck.
Lord Murasame loaded a mod and used the deck to find out what happens when you use the deck. Right now, my character Gnimini is studying at facilities of arcane lore throughout vives trying to research some consequences/rewards of using one of these Decks and applying this OOC knowledge to my character's IC knowledge as if he learned it and is categorizing it to make a list of what his brother, Jubei, can expect.
I also wanted to include some background on the deck and was going to use the item description if that applies to Vives and use it in a post.
The thread will explain the details a little better than I just did, but I just wanted to inform the DMs of our intentions and ask if there was any other Lore i should know or any suggestions or anything. We also weren't sure if there would be any DM intervention (since we are making a big production out of it) and if I can RP more results than those achieved by using the item IG?
Any feedback/suggestions will be appreciated.
Thanks.
do'taloc |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: DMs: Deck of Hazards Research Posted: 04 Jan 2006 08:14 AM |
All research tells one thing.
The effects are varied and random, some good, some bad.
That's my opinion anyway.
I believe it is time for me to change the effects that the deck of hazards does.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: DMs: Deck of Hazards Research Posted: 04 Jan 2006 08:20 AM |
I'd agree. They can't discern what the *exact* effects will be, or even narrow it down to a list- all they can go on is what they've seen happen to others- which seems to be hugely varied, and an even split of good and bad.
-Barnas |
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Re: DMs: Deck of Hazards Research Posted: 04 Jan 2006 08:23 AM |
Just tell them to ask Sirac IC about it. If I cant scare them off using the accursed things, no one can!!! *grins and shudders*
*still remembers Soapie sending him a "get well card" in the form of another deck, whilst he was recuperating at the seven sisters after just using the deck he had promised would be the last one ever*
Sean |
'The bond that links your true family is not one of blood, but of respect and joy in each other's life. Rarely do members of one family grow up under the same roof.' - Richard Bach, Illusions. |
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Re: DMs: Deck of Hazards Research Posted: 04 Jan 2006 08:32 AM |
Ooh... speaking of which...
Uncle Paul! If you want to look into a disease that can't be cured, try peeking at the Deck of Hazards script and seeing what Bioware did for the plague.
Okay. Anyway. Back on topic. I agree with whatever Uncle Paul said. |
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Re: DMs: Deck of Hazards Research Posted: 04 Jan 2006 08:38 AM |
Doesn't the plague thing in the deck re-set itself after a re-set though?
Yep I agree with what Paul said . |
- Solitaire, Wizard - Ilyana Fiirhaart, High Priestess of Naruth |
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Re: DMs: Deck of Hazards Research Posted: 04 Jan 2006 09:03 AM |
It would be easy to script the disease to reoccur over a reset.
At the moment though, the afflictions/benefits are not persistent.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 01:37 AM |
I'm a bit annoyed at his post detailing the specifics of the deck, but that's just me.
I am going to change ALL of the effects, just for spite (and it is time for something new anyway).
Post any suggestions here.
I'll detail my new list once I have compiled it.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 03:20 AM |
Are you sure it is easy to do? I saw a post on the bio forums ages ago that seemed to imply it was hardcoded?
Anyway, please, please remove change alignment. I hate that property.
Some suggestions to go in:
Queen: Gender change until server reset. Maybe in similar way to the disguise kits do.
Joker: Strip all xp, leaving only 1 remaining. Then 10 minutes later restores all xp. (free respend, but at the cost of a heart attack)
Random teleport to 1 of 3 or 4 very dangerous parts of Vives
Lose all gold, replace with a thank you letter from a Netharu "tax man"
Minor random perm stat change +/-
Receives Margraves guide to sheep 'rearing' :0)
Meteor swarm in the area, that does effect the user
Sphinx: Ask a riddle, if correct gain 10k xp, if wrong lose 10k xp. Can give 3 or 4 tough riddles so it varies which is asked.
Have a random besotted NPC appear that follows them around incessantly claiming to want to marry them and have children with them. With as much cringeworthy dialogue being spouted as possible.
Effected by a KD as per the DM function, and a small horde of goblins appears and pounds on them whilst helpless. Include some that cast magic missile so guaranteed to hurt a bit at least.
Candy machine appears. *grins* Or just unleash the effect of a candy machine anyway.
Turned into a penguin.
Shape changed into a dragon, and a hostile dragon turns up to fight.
.......
Let me know if ya want some more, not sure how easy some of the above would be to implement.
As another option, I would say such a powerful artifact of chance would strongly dislike such detailed reseearch, and might well guarantee negative results... :0)
Cheers,
Sean |
'The bond that links your true family is not one of blood, but of respect and joy in each other's life. Rarely do members of one family grow up under the same roof.' - Richard Bach, Illusions. |
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 03:23 AM |
not hard coded, all doable.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 04:06 AM |
oh, one more thing..
1/ do we want to make the effects persistent across resets?
2/ your xp one is interesting. If you remove the xp from a player, and then give it back, the character is capable of relevelling. You are aware of that? (I like the idea the more I think about it. I would have it as one of the "good" benefits.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 04:06 AM |
oh, one more thing..
1/ do we want to make the effects persistent across resets?
2/ your xp one is interesting. If you remove the xp from a player, and then give it back, the character is capable of relevelling. You are aware of that? (I like the idea the more I think about it. I would have it as one of the "good" benefits.
- Paul
PS: ok, 2 more things. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 04:14 AM |
oh, one more thing..
1/ do we want to make the effects persistent across resets?
Dubious about this, unless tis a flavour thing. Or there is a "cure". Definitely not for anything drastic as could ruin an entire character concept. Which is no fun.
2/ your xp one is interesting. If you remove the xp from a player, and then give it back, the character is capable of relevelling. You are aware of that? (I like the idea the more I think about it. I would have it as one of the "good" benefits.
- Paul
Yup, aware of that, thus the..."(free respend, but at the cost of a heart attack)"...comment! :0)
Sean |
'The bond that links your true family is not one of blood, but of respect and joy in each other's life. Rarely do members of one family grow up under the same roof.' - Richard Bach, Illusions. |
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 04:19 AM |
All sound like great ideas .
I am happy with the re-levelling idea too. Though would make it about a 15 minute wait before it comes back *cackles*
I agree that the effects should be permanent -unless- there is a cure. |
- Solitaire, Wizard - Ilyana Fiirhaart, High Priestess of Naruth |
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 04:30 AM |
Oops ... I meant to say that the effects should only be permanent if there is a cure.
The cure could be IG or just DM granted, I am fine to get involved as the towers of magery to help with researching for cures. |
- Solitaire, Wizard - Ilyana Fiirhaart, High Priestess of Naruth |
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 04:33 AM |
*rubs hands gleefully*
I just cannot wait until the screaming starts. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 05:22 AM |
If you lose your xp and there is a crash or a server reset before it all comes back, is it gone forever? Or will it save to the db and remember to restore it later?
As for random areas to teleport to: - Maldovia - The Brink of Sanity - Ischlak Realm - Halls of Ischlak (next to the cleric and ice weirds, mmmmm) - The Tomb of Kings |
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 05:35 AM |
Personally, I don't want to see players relevelling.... but then, it's up to y'all. It's not like it's overtly OOC or anything.
-Barnas |
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 07:39 AM |
I know ... I know *jumps up and down excitedly* Random teleport place = one of the Frobozz maze locations *laughs uncontrollably* |
- Solitaire, Wizard - Ilyana Fiirhaart, High Priestess of Naruth |
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 07:51 AM |
Ooh. YUS.
One of these days, when I don't have too much high-priority building to do, I should look into making Frobozz Mines totally random, as it was supposed to be in the first place... |
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 09:18 AM |
Nooooo
I like having the superior knowledge that I have a map and can find my way out from any room .
It also makes the agony that Sirac went through to map it with (and after she died) for Solitaire totally pointless (so that's a point in favour of changing it to random )
Happy to go with the overall decision though . |
- Solitaire, Wizard - Ilyana Fiirhaart, High Priestess of Naruth |
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 11:20 AM |
I'd rather it not be totally random. Mazes like that just arn't fun.
-Barnas |
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Re: DMs: Deck of Hazards Research Posted: 05 Jan 2006 11:52 AM |
If you lose your xp and there is a crash or a server reset before it all comes back, is it gone forever? Or will it save to the db and remember to restore it later?
As for random areas to teleport to: - Maldovia - The Brink of Sanity - Ischlak Realm - Halls of Ischlak (next to the cleric and ice weirds, mmmmm) - The Tomb of Kings
1/ If I take and restore xp, it will be done in a crashproof fashion. (with logging, in case it isnt :)
2/ random areas? why certainly. However, if I were to teleport the players next to a nasty, they would likely die before their screen changes.
The Heart of Naruth would be a good place as well - perhaps make a little room off to the side that they have to run away from. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: DMs: Deck of Hazards Research Posted: 06 Jan 2006 10:52 PM |
Sender: Lord Murasame Receiver: pdwalker Sent: 07/01/2006 9:22:04 AM Received: Subject: Deck of Hazards "Experiment" Message: [Message Sent to All DMs]
After some IG discussion on the possible outcomes and what they can do to prepare for them: Gnimini, Connavar, and Jubei have agreed to chance fate. Jubei will be the fool drawing the cards, Gnimini will be taking notes, and Conn is there to make sure Gnimini doesn't become Dragon Bait or worse. The three have agreed to hold this experiment in the midor mountain range in two days time. (sunday 8pm Eastern time) If anyone has any suggestion or question, please by all means pm me, "tell" me IG, or on IRC. Jubei will me IG this evening to have to have a heart to heart with Bregodim, just in case the Elder Dwarf has any problem with one of his sons Testing their fate. Also Do'taloc (Gnimini) will be posting an invite on the forums in case anyone has a PC that would find this event interesting or worthwhile. Thanks for your time Peace, Lord Jago |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: DMs: Deck of Hazards Research Posted: 06 Jan 2006 10:52 PM |
I've got to get the new deck done before then |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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