Re: The return of the Guyver
2/4/2005 2:02:30 PM
(Total replies: 1)
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(( *Sniffles happily/sadly* Who says good guys have to settle for second place?)) |
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Re: on entering new areas...
7/16/2013 3:45:22 PM
(Total replies: 3)
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- Vives XP system, XP from locks, traps, spells ect. Can be hard to balance well though.
- Built in faith system that allows you to collect 'prayers' from other PC's, and increases your power(Through your symbol as a necklace)
- Fully customizable armor/weapons/clotthing/character!
- Extra skills, sense motive, professions, ect
- PRC's that fit the world. Can be a huge boon for increasing character diversity.
- Combat stances! |
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Re: on entering new areas...
7/18/2013 1:45:57 PM
(Total replies: 1)
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Respawning at your corpse choice. Same or perhaps more penalty.(Balance issues too of course)
Non-essential skill systems |
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Re: What did you like about the Vives implementation?
7/20/2013 4:00:05 PM
(Total replies: 1)
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A dislike that I've seen one time or another on most servers.. Mobs at zone transitions. It screws over players with longer loading times. And issues with having no warning, scouts or no. In the same vein, traps at zone transitions need to die.
Something that I disliked in Vives, and is quite prevalent in DD too..
Unbalanced dungeons.
What I mean by that, is the dungeon that'll start out at say, level 1. Basic mobs. Then it'll get harder. And harder. And harder. Until it's now a level 20+ ... |
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Re: What did you like about the Vives implementation?
7/20/2013 4:09:43 PM
(Total replies: 1)
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When I say dungeon mind, I don't mean an entire area has to be x. For example the old Vives Lyneaum was actually pretty well set up. You had a roughly equivalent romp though the bugbears, then a higher level but about the same throughout area in the basement(With a secret room that had a scary mob that could kill you, but it was secret!), and even a room with an epic level caster that could rock your socks. They could be accessed as branches though, and allowed for someone of one level bracket ... |
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Re: What did you like about the Vives implementation?
7/21/2013 11:10:27 AM
(Total replies: 1)
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<quote>Mobs at transition points was, and is, a complete no no..</quote>
Yeah, hard pressed to think of an instance in Vives where that was the case. Heck I usually had time to read the area description before I'd have even moved from the starting point. Tis just an annoying point I've encountered elsewhere! |
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Re: Would you like to play a game?
7/18/2013 1:23:15 PM
(Total replies: 0)
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I'm a fan of either 2 or 3a. If just cause that lessons the work load needed since either one already has a decent amount of work put into it.
But if the builders would prefer a clean slate and V2.. Well, they'd know best! |
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Re: Q&amp;A
7/14/2013 1:42:28 PM
(Total replies: 1)
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Wow, look at all these folks from the past!
Heyo! |
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Re: Q&A
7/18/2013 4:50:23 PM
(Total replies: 1)
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Oh man! I'd forgotten all about that damn sword. But now I remember trying to kill it, running around with haste like mad screaming OH GOD WHY. ..Then casting at it more.. |
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Re: Shoutouts
10/23/2005 2:21:29 AM
(Total replies: 1)
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*Really wishes they coulda gone* |
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