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| 1. | *poke* Posted by Grim on 10/12/2004 4:06:43 PM Random poke to say hello to anyone I happen to know, or anyone who happens to know me - was cleaning up the computer area (*shudder*) and noticed my NWN CD, which brought you folks to mind. -Grim/Baa7121 P.S. your IRC server doesn't like me :p |
| 2. | Re: *poke* Posted by Grim on 2/21/2005 3:31:30 PM This is my twice-a-year attempt to say hello.. I looked around, and I must say I'm quite impressed with what this project has become. Of course, other than Ara, I've been long forgotten (; |
| 3. | Re: *poke* Posted by Grim on 2/21/2005 4:02:10 PM You've been gone for such a long period of time, even the database doesnt know you.
The website DB knows me.. I never was in the ingame DB. I was one of the people on the fringe of Vives when it was being formed, and sadly, was never able to get ingame because of technical issues. Ah, well. That's the way the cookie crumbled. :) |
| 4. | Re: *poke* Posted by Grim on 8/4/2005 6:05:48 PM Seems it's time for my 6-month check-in. I'll be poking around the site and seeing what's new and such. Carry on as usual..
Oh, and hi. :p |
| 5. | Re: *poke* Posted by Grim on 8/6/2005 6:49:21 AM ... and I am, in fact, quite impressed. Keep up the good work, folks. I'll be back in a few months for another look (; |
| 6. | Re: Port Royale Jubilee Celebrations Posted by Grim on 4/7/2004 6:53:24 AM Luther McIath
Monk/Ranger/Cleric. *snip* I cannot tell you his levels in a public forum as that would be giving you away his secrets. *snip*
Then maybe you should edit your signature? *grins* -Grim *Edit* *blinks* I must be out of the loop if that's supposed to be a joke. Ah, well. :p |
| 7. | Re: Immunity items: Out of control? Posted by Grim on 3/5/2004 5:01:47 AM I hope I'll be excused for barging in on this discussion.. for those of you who know me, skip my disclaimer. For those of you who don't - my threads read like lectures with inbuilt footnotes. If this bothers you, stop reading right about now. To start off, there seem to be two completely different lines to this thread. The first is the abundance of (one specific?) immunity item(s), and the second is the overabundance of (certain?) magical items. The latter is an issue I can't and won't ... |
| 8. | Re: Simple Quests Posted by Grim on 12/11/2003 4:42:17 AM This is not a suggestion, per se. It's mostly a matter of quest philosophy, and is not related to Vives in paticular. If you dislike long, unorganized posts, avoid this one :) One of the most important keys to a good quest is the way it's presented. Even the best of quest is essentially variation-on-a-theme, when you get down to it, so the excitement often has to be generated by the presentation. For example, consider your standard (and very basic) root-out-the-cellar-rats (My ... |
| 9. | Re: Simple Quests Posted by Grim on 12/11/2003 4:49:28 AM See above for disclaimer. Another issue I've come accross with quests and general (and DM quests in particular) is the abundancy. Granted, not every townsperson sends you on a quest, and not every DM-controlled entity will do the same, but most seem to wind up instrumental to some quest or another. One of the biggest challenges to a campaign is avoiding this (rather unrealistic) stigma. I'm not familiar with Vives, sadly, so I may be off base, but most worlds suffer from this problem. ... |
| 10. | Re: Simple Quests Posted by Grim on 12/10/2003 2:54:14 AM As Aria pasted, more to come at some point :p I'll fish around my old notes a little and see what I come up with, once I get a chance to read up a little on the current state of Vives. -Grim |
| 11. | Re: Tells Posted by Grim on 12/11/2003 1:24:16 AM Neither are Fenarisks :p
Mind Flayers are not a PC race.
nyah nyah .
~Fenarisk |
| 12. | Re: DM Quests Posted by Grim on 12/10/2003 1:43:15 AM I had a long reply written out, but then I realized it wasn't constructive to the issue, so I just erased it. I'm going to poke around my ISP and see if I can get around on Vives. If I can, and if the locals need another DM, I'll dust off the old book of quests and see if I can make things a little more lively.. (; -Grim |
| 13. | [No Subject] Posted by Grim on 6/30/2003 12:37:07 AM Just this once, I'll chip in. Imagine yourself as a paladin, or fighter, or wizard. Imagine yourself in a new city you've never visited. What would be the first thing you do? Walk around and get your bearings, or hop into the nearest sewer and look for things to kill? If you picked the latter, turn to page 137, where the make-your-own-adventure book will promptly tell you that you're dead, cause of death: Stupidity :p Granted, your instincts as a player are to go kill ... |
| 14. | Re: A Little on Roleplay Posted by Grim on 5/10/2003 10:13:23 PM I'd like to make a slight clarification point. I use emoticons IC to convey a mannerism. For example, I might say:
"Perhaps you'd find that sword more effective if you stop waving it about like it's a feather duster (:"
In this case, the emoticon is used to convey a sense of "I'm just kidding you know" that wouldn't be obvious from just text, but would be obvious in a real world from body language and facial expressions. (: |
| 15. | Re: ModUpdates: Spell Balancing Posted by Grim on 4/28/2003 2:19:40 PM Err, as a long time cleric, I feel that a fortitude save counteracts the reason Harm was put into play in the first place.
Harm is the cleric's ONLY change against a fighter, as often as not. Why not make it a reflex save? It stays useful against bulky fighters, but becomes almost redundant against people who can twist away at the last moment because of superior reactions. |
| 16. | Re: Dirtnap leader board and other stuff by Quietus Posted by Grim on 4/12/2003 10:12:10 AM Like this The syntax is {A HREF=LINKNAME} Description text {/A} with the curly brackets being replaced by ones |
| 17. | [No Subject] Posted by Grim on 6/30/2003 12:37:09 AM A thought about resting and rations: Resting should not "require" rations. However, if you rest without them, you should make a fortitude check to see if you rest successfully. |
| 18. | [No Subject] Posted by Grim on 6/30/2003 12:37:09 AM Isn't 1d3 supposed to already reflect the damage for a group of 3? (: |
| 19. | [No Subject] Posted by Grim on 6/30/2003 12:37:09 AM Some clerical domains are almost entirely redundant (Death, for example) insofar as game mechanics. Some are probably overpowered (Magic, Air, Trickery). I'd like to see spheres have negatives, too, rather than just positives. Alternatively, I'd like to see clerical access to mage spells toned down, with clerical spells at lower levels and unique abilities (and possibly skills and feats) used isntead. Just my thoughts. |
| 20. | [No Subject] Posted by Grim on 6/30/2003 12:37:10 AM 25 posts - just passing through 50 posts - suspicious.. 75 posts - lifeless 100 posts - officially lifeless 150 posts = terminally lifeless 250 posts - lifeless beyond redemption AND beneath contempt. How's that? :p |
| 21. | Rogue thoughts Posted by Grim on 6/30/2003 12:37:07 AM Looking at the 2nd ed PHB, the following stand out: * Climb Walls - entirely missing from NWN. Could be useful in many situations, but in particular, could be used with area transitions to create the effect of scaling difficult walls (activate check based on dex, level, thief level, etc.) that's implementable IG. * Read Languages - another skill missing entirely from NWN. ROgues are able to read the basics in many languages. I'd love to see documents that characters can't read ... |
| 22. | XP-Leveling System Posted by Grim on 6/30/2003 12:37:06 AM (Later addemendum after I got the password) <BR>I talked my ideas over with a friend and he mentioned that my suggestion for the skill cap would not work because anyone who wants to skill up in a hurry would be FORCED to powerlevel. <BR>Therefor, my suggestion changes to the following: <BR>At level 1, your skillcap is N (550?). When you reach level 2, your skillcap becomes (545+whatever skills you already have but no higher than 550). When you reach level 3, it ... |
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