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  Viewing User Profile for: Grim
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Joined: 02-15-2003 12:00 AM
Last Activity: 05-15-2006 09:52 AM
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 Post Statistics
Grim has contributed to 22 out of 62,996 total posts (0.03% of total).
Most Recent Posts:
*poke* 10/12/2004 4:06:43 PM   (Total replies: 1)
Random poke to say hello to anyone I happen to know, or anyone who happens to know me - was cleaning up the computer area (*shudder*) and noticed my NWN CD, which brought you folks to mind. -Grim/Baa7121 P.S. your IRC server doesn't like me :p

Re: *poke* 2/21/2005 3:31:30 PM   (Total replies: 1)
This is my twice-a-year attempt to say hello.. I looked around, and I must say I'm quite impressed with what this project has become. Of course, other than Ara, I've been long forgotten (;

Re: *poke* 2/21/2005 4:02:10 PM   (Total replies: 1)
<quote>You've been gone for such a long period of time, even the database doesnt know you.</quote> The website DB knows me.. I never was in the ingame DB. I was one of the people on the fringe of Vives when it was being formed, and sadly, was never able to get ingame because of technical issues. Ah, well. That's the way the cookie crumbled. :)

Re: *poke* 8/4/2005 6:05:48 PM   (Total replies: 1)
Seems it's time for my 6-month check-in. I'll be poking around the site and seeing what's new and such. Carry on as usual.. Oh, and hi. :p

Re: *poke* 8/6/2005 6:49:21 AM   (Total replies: 0)
... and I am, in fact, quite impressed. Keep up the good work, folks. I'll be back in a few months for another look (;

Re: Port Royale Jubilee Celebrations 4/7/2004 6:53:24 AM   (Total replies: 1)
<quote>Luther McIath Monk/Ranger/Cleric. *snip* I cannot tell you his levels in a public forum as that would be giving you away his secrets. *snip* </quote> Then maybe you should edit your signature? *grins* -Grim *Edit* *blinks* I must be out of the loop if that's supposed to be a joke. Ah, well. :p

Re: Immunity items: Out of control? 3/5/2004 5:01:47 AM   (Total replies: 1)
I hope I'll be excused for barging in on this discussion.. for those of you who know me, skip my disclaimer. For those of you who don't - my threads read like lectures with inbuilt footnotes. If this bothers you, stop reading right about now. To start off, there seem to be two completely different lines to this thread. The first is the abundance of (one specific?) immunity item(s), and the second is the overabundance of (certain?) magical items. The latter is an issue I can't and won't comment ...

Re: Simple Quests 12/11/2003 4:42:17 AM   (Total replies: 1)
This is not a suggestion, per se. It's mostly a matter of quest philosophy, and is not related to Vives in paticular. If you dislike long, unorganized posts, avoid this one :) One of the most important keys to a good quest is the way it's presented. Even the best of quest is essentially variation-on-a-theme, when you get down to it, so the excitement often has to be generated by the presentation. For example, consider your standard (and very basic) root-out-the-cellar-rats (My favorite ...

Re: Simple Quests 12/11/2003 4:49:28 AM   (Total replies: 0)
See above for disclaimer. Another issue I've come accross with quests and general (and DM quests in particular) is the abundancy. Granted, not every townsperson sends you on a quest, and not every DM-controlled entity will do the same, but most seem to wind up instrumental to some quest or another. One of the biggest challenges to a campaign is avoiding this (rather unrealistic) stigma. I'm not familiar with Vives, sadly, so I may be off base, but most worlds suffer from this problem. ...

Re: Simple Quests 12/10/2003 2:54:14 AM   (Total replies: 1)
As Aria pasted, more to come at some point :p I'll fish around my old notes a little and see what I come up with, once I get a chance to read up a little on the current state of Vives. -Grim

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