| 1. | Re: ModUpdate: Death & Bleeding Posted by Soulforger on 5/20/2003 3:26:46 AM I also took it as meaning no chance for a natural stabilisation.
Being healed (or even regeneration hopefully) would fix you up. |
| 2. | Re: ModUpdate: Death & Bleeding Posted by Soulforger on 5/21/2003 2:18:21 AM Have to agree with Noggin that this system will only add to the motivation to party.
I have really missed the bleeding system in a lot of the last mods I have played. I think this adds something great. |
| 3. | [No Subject] Posted by Soulforger on 6/30/2003 12:37:16 AM Huzzah.
My elven bower/rapier master is called "Taliesin Pen Annwyn". |
| 4. | [No Subject] Posted by Soulforger on 6/30/2003 12:37:18 AM I see the problem with removing item level restrictions is the level 1 characters running around with Boots of Speed etc their friends give them.
I know this could be policed but it depends how much time you guys would want to spend policing. |
| 5. | [No Subject] Posted by Soulforger on 6/30/2003 12:37:14 AM Traps, fines, jails, contract killing, duels, drows.... bah!!
I do not see a place for any PvP attacks that take place outside of DM supervision.
The ENTIRE point of Neverwinter Nights (and D&D) is that people come together to Roleplay and WORK TOGETHER as a team to achieve common goals.
That is the only way to ensure all people are having FUN. Frankly I think that this is a decision to be made by the team behind Vives as it forms such an integral base for ... |
| 6. | [No Subject] Posted by Soulforger on 6/30/2003 12:37:15 AM Ha, that topic title sure suckered me. I thought "who on earth could be leaving already and why?..." |
| 7. | [No Subject] Posted by Soulforger on 6/30/2003 12:37:14 AM 1. I too would like to see some way that a stolen item can be returned if the thief is identified (and "caught") as the perpetrator. Without direct help from a DM controlled guard I don't see how this could work though.
2. There should certainly be a limit to the size of a PP'able item. Lifting a greataxe is implausable.
3. Fen's lockbox sounds great. Perhaps limit it to one per player. [I have seen this idea before in a version of Nordock mod where anything in ... |
| 8. | [No Subject] Posted by Soulforger on 6/30/2003 12:37:10 AM But if you are starting a new character then they haven't seen the intro before. ;)
I think for the time that must have been spent making the intro it's worth seeing again. |
| 9. | [No Subject] Posted by Soulforger on 6/30/2003 12:37:10 AM I think you are onto a good thing with those ideas Kell.
An item's value can only be measured by the time, pain and adventure it took to get the item in the first place. |
| 10. | [No Subject] Posted by Soulforger on 6/30/2003 12:37:10 AM There should certainly be some way to "attempt" to retrieve your lost item/s if you detect the Pick Pocket.
Attacking the thief is never justice (and probably not justified if in a town with no-weapons rules).
Also, perhaps the "You have lost an item" lines could be more explicit saying "You have detected Duke taking 5 gold" or "You were just caught with your hand in Aria's pocket...run". |
| 11. | [No Subject] Posted by Soulforger on 6/30/2003 12:37:10 AM Haha,
excellent slogans Zeln. I'll be sure to use one or two of them soon. |
| 12. | Catchy slogan wanted Posted by Soulforger on 6/30/2003 12:37:10 AM I've been having fun photoshopping some possible wallpapers for Vives but need some one liners to add.
Example1: Vives - Know your role. Example2: Gateway to adventure - Vives.
(The title "Vives" appears as the main Logo on page)
Give me some good ones please as I'm pulling blanks. I hope none of you are graphics artists because I'm not!
Soulforger |
| 13. | Re: Modupdate: Version 72 Posted by Soulforger on 5/19/2003 2:42:49 AM Parrots? Are you thinking what I'm thinking?
"Ahar me mateys and well met."
Can't wait to see the pirate wizards with their parrot familiars. ;) |
| 14. | Re: The Genius that is Quietus Posted by Soulforger on 5/3/2003 4:40:30 AM Wow, that's a lot of really amazing features and tools.
Good work Quietus. |