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1.Re: ModUpdate: Death & Bleeding
Posted by Soulforger on 5/20/2003 3:26:46 AM
I also took it as meaning no chance for a natural stabilisation.



Being healed (or even regeneration hopefully) would fix you up.
2.Re: ModUpdate: Death & Bleeding
Posted by Soulforger on 5/21/2003 2:18:21 AM
Have to agree with Noggin that this system will only add to the motivation to party.



I have really missed the bleeding system in a lot of the last mods I have played. I think this adds something great.
3.[No Subject]
Posted by Soulforger on 6/30/2003 12:37:16 AM
Huzzah.

My elven bower/rapier master is called "Taliesin Pen Annwyn".
4.[No Subject]
Posted by Soulforger on 6/30/2003 12:37:18 AM
I see the problem with removing item level restrictions is the level 1 characters running around with Boots of Speed etc their friends give them.

I know this could be policed but it depends how much time you guys would want to spend policing.
5.[No Subject]
Posted by Soulforger on 6/30/2003 12:37:14 AM
Traps, fines, jails, contract killing, duels, drows.... bah!!

I do not see a place for any PvP attacks that take place outside of DM supervision.

The ENTIRE point of Neverwinter Nights (and D&D) is that people come together to Roleplay and WORK TOGETHER as a team to achieve common goals.

That is the only way to ensure all people are having FUN. Frankly I think that this is a decision to be made by the team behind Vives as it forms such an integral base for ...
6.[No Subject]
Posted by Soulforger on 6/30/2003 12:37:15 AM
Ha, that topic title sure suckered me. I thought "who on earth could be leaving already and why?..."
7.[No Subject]
Posted by Soulforger on 6/30/2003 12:37:14 AM
1. I too would like to see some way that a stolen item can be returned if the thief is identified (and "caught") as the perpetrator. Without direct help from a DM controlled guard I don't see how this could work though.

2. There should certainly be a limit to the size of a PP'able item. Lifting a greataxe is implausable.

3. Fen's lockbox sounds great. Perhaps limit it to one per player. [I have seen this idea before in a version of Nordock mod where anything in ...
8.[No Subject]
Posted by Soulforger on 6/30/2003 12:37:10 AM
But if you are starting a new character then they haven't seen the intro before. ;)

I think for the time that must have been spent making the intro it's worth seeing again.
9.[No Subject]
Posted by Soulforger on 6/30/2003 12:37:10 AM
I think you are onto a good thing with those ideas Kell.

An item's value can only be measured by the time, pain and adventure it took to get the item in the first place.
10.[No Subject]
Posted by Soulforger on 6/30/2003 12:37:10 AM
There should certainly be some way to "attempt" to retrieve your lost item/s if you detect the Pick Pocket.

Attacking the thief is never justice (and probably not justified if in a town with no-weapons rules).

Also, perhaps the "You have lost an item" lines could be more explicit saying "You have detected Duke taking 5 gold" or "You were just caught with your hand in Aria's pocket...run".
11.[No Subject]
Posted by Soulforger on 6/30/2003 12:37:10 AM
Haha,

excellent slogans Zeln. I'll be sure to use one or two of them soon.
12.Catchy slogan wanted
Posted by Soulforger on 6/30/2003 12:37:10 AM
I've been having fun photoshopping some possible wallpapers for Vives but need some one liners to add.

Example1: Vives - Know your role.
Example2: Gateway to adventure - Vives.

(The title "Vives" appears as the main Logo on page)

Give me some good ones please as I'm pulling blanks.
I hope none of you are graphics artists because I'm not!

Soulforger
13.Re: Modupdate: Version 72
Posted by Soulforger on 5/19/2003 2:42:49 AM
Parrots? Are you thinking what I'm thinking?



"Ahar me mateys and well met."



Can't wait to see the pirate wizards with their parrot familiars. ;)
14.Re: The Genius that is Quietus
Posted by Soulforger on 5/3/2003 4:40:30 AM
Wow, that's a lot of really amazing features and tools.



Good work Quietus.
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