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Re: ModUpdate: Death & Bleeding
5/20/2003 3:26:46 AM
(Total replies: 1)
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| I also took it as meaning no chance for a natural stabilisation.
Being healed (or even regeneration hopefully) would fix you up. |
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Re: ModUpdate: Death & Bleeding
5/21/2003 2:18:21 AM
(Total replies: 1)
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| Have to agree with Noggin that this system will only add to the motivation to party.
I have really missed the bleeding system in a lot of the last mods I have played. I think this adds something great. |
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[No Subject]
6/30/2003 12:37:16 AM
(Total replies: 0)
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| Huzzah.
My elven bower/rapier master is called "Taliesin Pen Annwyn". |
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[No Subject]
6/30/2003 12:37:18 AM
(Total replies: 0)
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| I see the problem with removing item level restrictions is the level 1 characters running around with Boots of Speed etc their friends give them.
I know this could be policed but it depends how much time you guys would want to spend policing. |
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[No Subject]
6/30/2003 12:37:14 AM
(Total replies: 0)
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| Traps, fines, jails, contract killing, duels, drows.... bah!!
I do not see a place for any PvP attacks that take place outside of DM supervision.
The ENTIRE point of Neverwinter Nights (and D&D) is that people come together to Roleplay and WORK TOGETHER as a team to achieve common goals.
That is the only way to ensure all people are having FUN. Frankly I think that this is a decision to be made by the team behind Vives as it forms such an integral base for the module.
That's my 2 ... |
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[No Subject]
6/30/2003 12:37:15 AM
(Total replies: 0)
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| Ha, that topic title sure suckered me. I thought "who on earth could be leaving already and why?..." |
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[No Subject]
6/30/2003 12:37:14 AM
(Total replies: 0)
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| 1. I too would like to see some way that a stolen item can be returned if the thief is identified (and "caught") as the perpetrator. Without direct help from a DM controlled guard I don't see how this could work though.
2. There should certainly be a limit to the size of a PP'able item. Lifting a greataxe is implausable.
3. Fen's lockbox sounds great. Perhaps limit it to one per player. [I have seen this idea before in a version of Nordock mod where anything in the box was not ... |
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[No Subject]
6/30/2003 12:37:10 AM
(Total replies: 0)
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| But if you are starting a new character then they haven't seen the intro before. ;)
I think for the time that must have been spent making the intro it's worth seeing again. |
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[No Subject]
6/30/2003 12:37:10 AM
(Total replies: 0)
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| I think you are onto a good thing with those ideas Kell.
An item's value can only be measured by the time, pain and adventure it took to get the item in the first place. |
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[No Subject]
6/30/2003 12:37:10 AM
(Total replies: 0)
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| There should certainly be some way to "attempt" to retrieve your lost item/s if you detect the Pick Pocket.
Attacking the thief is never justice (and probably not justified if in a town with no-weapons rules).
Also, perhaps the "You have lost an item" lines could be more explicit saying "You have detected Duke taking 5 gold" or "You were just caught with your hand in Aria's pocket...run". |
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