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Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Random Scribblings
Posted: 10 Jul 2003 01:30 AM
Don't worry... it's just some random thoughts on what could possibly be/should be done, like a journal-entry :)

Is it possible to have other ways to trap player's typings instead of using OnConvo of a NPC? It have never struck me particularly reliable.

It could be made more reliable by giving each PC an invisible, neutral Shadow OnEnter... how expensive would this be?

--

Merchant: 'Encapsulate' the convo-lines within the SpawnScript would be cool.

--

Maybe a library for manipulating strings would be useful.

Aria

So talented, so troubled.
Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Re: Random Scribblings
Posted: 14 Jul 2003 08:09 PM

How cool would it be to have healer's kit etc. craftable from radial menu like Craft Trap? Alo mentioned it.


Aria

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Arathon is not online. Last active: 7/24/2013 7:30:18 AM Arathon
vives.dyndns.org
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Re: Random Scribblings
Posted: 14 Jul 2003 08:52 PM
below freezing for sure!

Vives Screenshots!



Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Re: Random Scribblings
Posted: 14 Jul 2003 10:03 PM
Add considerations for Prestige Classes in SoU.

Add Spell XP for SoU spells.

Aria

So talented, so troubled.
Fenarisk is not online. Last active: 12/19/2006 12:58:53 AM Fenarisk
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Re: Random Scribblings
Posted: 14 Jul 2003 11:01 PM
ATM prestige classes get 100% xp for eveything. On average, I think a good BASELINE for balance (not specifics or tweaked out, as should be done) dealing with prestige classes is to see how they fit in with other classes/class combinations, on the level of roles they fill. Below is a slight, close comparison to begin tweaking the exp in my opinion.

Assassin --- Rogue

Blackguard --- Paladin

Harper Scout --- Bard

Shadowdancer --- Ranger/Rogue or Fighter/Rogue

Just a thought is all on where to begin, then little tweakings to 5% +/- can be looked at accordingly to each class, to compensate for abilities (Such as harper scouts making two kinds of potions, one a DAY, for only 60 gold and 5 XP, and Shadowdancers EXTREME lethalness in Vives to both monstes and PC's)

~Fenarisk



Gorak is not online. Last active: 3/14/2005 7:35:31 PM Gorak
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Re: Random Scribblings
Posted: 15 Jul 2003 01:09 AM
Is it possible to have other ways to trap player's typings instead of using OnConvo of a NPC? It have never struck me particularly reliable. ----Aria

I don't know if this is the type of thing you are looking for but a Single Playe Module called "Ultima IV" (or thereabouts) uses player typed keywords to initiate convos. For Instance you stand your character by an NPC and then type in "hello" or "occupation" and they respond appropriately. If this is what you're looking for you could try snooping in their code :P.

I do what the voices in my head tell me too.
Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Re: Random Scribblings
Posted: 15 Jul 2003 01:13 AM

Gorak wrote: I don't know if this is the type of thing you are looking for but a Single Playe Module called "Ultima IV" (or thereabouts) uses player typed keywords to initiate convos. For Instance you stand your character by an NPC and then type in "hello" or "occupation" and they respond appropriately. If this is what you're looking for you could try snooping in their code :P.

That is a version of trappin'- using OnConvo (since you need to be beside the NPC).

What I'd like to see is if there's a way that eliminates the need of NPCs completely (i.e., it'd be nicer to have our voice emotes / racial languages function independently of having to have a NPC around).


Arizzle

Aria

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Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Re: Random Scribblings
Posted: 15 Jul 2003 02:27 PM
Started on Parchment idea, allowing characters to write books in-game and where content stays put persistently. Could be very cool for the library & the Mailbox of people's house. Can't wait to have love-letters in Arizzle's mailbox! Not death-threats hopefully. Since it's DB-based -> could work with Q to make editable / viewable via webpages. The only large limitations right now is the Parchments differ only by Tags and not name - so they all are called 'Parchments'.

Aria

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Landru is not online. Last active: 4/26/2007 12:17:11 PM Landru
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Re: Random Scribblings
Posted: 15 Jul 2003 02:30 PM
Aria,

I know you were wrestling with statues a bit ago... Thought I'd post this hak link I found:

http://nwvault.ign.com/Files/hakpacks/data/1058170747243.shtml

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Landru is not online. Last active: 4/26/2007 12:17:11 PM Landru
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Re: Random Scribblings
Posted: 15 Jul 2003 02:31 PM
YES! YES!

WONDERFUL DM tool as well for those quick on the fly quest books and notes... Just what the doc ordered...

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Fenarisk is not online. Last active: 12/19/2006 12:58:53 AM Fenarisk
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Re: Random Scribblings
Posted: 15 Jul 2003 06:33 PM
Oh! How bout mail bombs, and letters that cast "Tasha's Irrestistable Laughter" on the one who reads it...a nice little surprise for letters and packages, and to see who in fact did it...wouldn't be too hard to script, and perhaps even a spot check could identify it as "odd" (spellcraft check as well)

all for fun roleplay of course >:D

~Fenarisk


Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Re: Random Scribblings
Posted: 16 Jul 2003 04:41 PM
Yeah right. And then there's CharmPerson, or the more... assertive version of DominatePerson, and StinkingCloud with Kila's every letter :P

Well, I don't see how to associate an effect with a custom parchment. I'll jot down more stuffs about the implementations later on if I have time/effort, and maybe we can see how to get a handle for them.

--

The problem w/ merchants seems to be that the data is missing from the merchants... so this narrows it down to problems with Get/Setting the data-structure or in Initializing it. Be PITB to rewrite tho.

--

Mailboxes are...
Sweet!

Aria

So talented, so troubled.
Alosynth is not online. Last active: 11/9/2008 9:05:05 PM Alosynth
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Re: Random Scribblings
Posted: 18 Jul 2003 01:19 AM
Mailboxes are... Sweet!

Yup yup.. specially when you get cool presents in themBig Smile

~Alosynth

~Alosynth
skyde is not online. Last active: 11/26/2009 5:58:31 AM skyde
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Re: Random Scribblings
Posted: 18 Aug 2003 03:47 AM
As requested. Drop some trashcans around. :-)
-skyde-
Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Re: Random Scribblings
Posted: 18 Aug 2003 11:20 AM
An, err, robbery widget to allow DMs to reset the accounts of the merchants.

Aria

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Noggin is not online. Last active: 2/4/2004 11:50:36 AM Noggin
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Re: Random Scribblings
Posted: 19 Aug 2003 10:10 PM
Revealing Classes of Characters

* via player stone
* npc dialogs

Orginal Post: Revealing Classes of Characters

see link above for details.

.
Punchinello Longfello
.
Picasso Picante
.
Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Re: Random Scribblings
Posted: 19 Aug 2003 10:21 PM
Ok ok pile it up >.<

Aria

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Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Re: Random Scribblings
Posted: 23 Aug 2003 02:14 AM
I'll be away till Monday evening. Pile more work here if you wish so. I'd like to reserve the master-mod for then too.

Aria

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Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Re: Random Scribblings
Posted: 26 Aug 2003 03:16 AM
Add in immobilization for characters way over their weight carrying limit

Aria

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Quietus is not online. Last active: 10/30/2007 8:39:57 PM Quietus
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Re: Random Scribblings
Posted: 26 Aug 2003 08:50 PM

Use:

EffectMovementSpeedDecrease
EffectMovementSpeedIncrease

When players are wearing medium or heavy armor. It'd be an interesting twist -- no more people in full plate 'jogging' along to the next dungeonWink

-Q
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