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Crafting Posted: 12 Dec 2004 11:58 PM |
here is how I started of crafting wit Sara this is all fact. Start in Port. Buy gem cutters tools and chisle. Go to northan highway go south to carfix find cave kill all monsters and then use tool on green stone get one greenstone tools break. get annoyed and leave.
Go to Midor buy axe / wood cutters tools. go to Brandybuck get hemp walk back to Midor forest kill ettens chop Hickory get one log of hickory axe breaks. Go back to jeppetos buy another axe go back to Midor forest chop tree to just under max weight. Go back to Midor try to buy sewing kit go to port get sewing kit go back to Midor and make make hemp bowstrings sweing kit breaks on first attempt no string.
Total time spent real time 3 hours items made 0 annoyance level extreamly high.
This is fact baced and a possible reason people cant be bothered I feel that i have waited three hours i have got a total of 6 xp from cutting the wood and made nothing I could have watched the tv and came in kiled 6 goblins and been in the same place oh no wait i would have been a few 100 gold better off.
With this is light are there any plans to change the crafting system at all?
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Its easy clinging to your moral high ground when you have everything, try it when you have nothing left. Cain Angus |
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Re: Crafing Posted: 13 Dec 2004 12:43 AM |
If crafting was easy or didn't take time, then more people would do it, and it would be less special.
I personally like it JUST the way it is and will be very disappointed if it's made easier, especially because of all the hard goddam work I had to do.
Stick it out or don't. Crafting isn't for everybody and shouldn't be.
Pro Tip - Buy SPARE parts just in case things break. When I go out gathering I bring four shovels/axes/pick-axes/what-have-you just in case.
Anyway, I could tell you stories all day of crafting horror. When the server used to be a lot less stable and crashed every hour or two, I'd go out gathering, getback, stumble into a crash, and LOSE everything I had just done. Daimon can tell you numerous stories of how he went harvesting Adamantium and at 80% failed fifty ingots in a row. The other day I went on a SIX HOUR QUEST (Johe was along for most of it, and thank Bregodim he was there, or else I'd have lost heart) to make a piece of jewelry, and made TWO of them, and they weren't even that great (granted, they did what they needed to).
I will be very disappointed if crafting is made easier, because it will make all the suffering and hard work I've gone through meaningless. |
- [Rob], Balthor, Jake, and Thomas. |
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Re: Crafing Posted: 13 Dec 2004 01:13 AM |
That the main reason why I don't like crafting systems like this. These kind of crafting systems will take a lot of time away that you could be doing something interesting like RPing (or looking around the module for those of us that haven't seen that much yet )
While I do like the idea of being able to create things like that, it is really not for me. I try to spend most of my time DMing on another server rather then running about Vives gathering wood or what have you when I could be RPing instead.
Roleplaying is /far/ more rewarding than creating a good items, but that is just my opinion.
My first real experince with another player for an extend period of time involved a Dwarf wanting to help out Juylina find a new weapon. He was a weapon crafter and we went all around the Island searching for these componets. I might have gained a few hundered EXP (from finding new areas) but EXP is really not a concern of mine. So my suggestion is to bring someone along to RP with! :) |
Juylina Komthya | Portrait - Priestess of Naruth |
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Re: Crafing Posted: 13 Dec 2004 01:53 AM |
The interesting thing about this server is that you have all sorts of interesting options. Sometimes I just get sick of Role-Play and need to be by myself for a while. I have hundreds of options. Crafting is usually there for me when it's 1 in the morning or I don't have something better to do. If you want somewhere where the only thing to do is RP, I can advise some very nice RP chatrooms to check out on IRC or AIM.
If you don't like crafting, or you think it's useless, or you think it's hard, don't do it. |
- [Rob], Balthor, Jake, and Thomas. |
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Re: Crafing Posted: 13 Dec 2004 04:07 AM |
Crafting
Oh, how I hated it when I started it.
Then I learned a few things: - the right potions and magic items can really improve your chances at success. Use them. After - bring spares, bring more spares. (it deserves repeating) - bring a friend to help. It lessens the tedium. - find another crafter and work with him.
Xaranthir the mage was a skilled tailor. Luther was a crap tailor, but he ran fast. He would get the raw ingredients, he would do the simple things (and get more experienced), Xaranthir would do the hard things (and get more experienced) without needing to do the tedious things that did not benefit him as much. Working together, we were much more effective than working apart.
Tailors produce vials, vials are used with Alchemy. A tailor and alchemist working together and aid each other working with each others by products.
Just a suggestion.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Crafing Posted: 13 Dec 2004 05:58 AM |
I love crafting. Fri'el was a lvl 14 Enchantress, lvl 12 gem crafter, level 10 armor crafter, lvl 8 or so weapon crafter, level 10 alchemist, lvl 10 tinker...
I didn't like relying on other people. :P
-Barnas |
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Re: Crafing Posted: 13 Dec 2004 08:33 AM |
Have to bring backup materials. Dual-wield axes (pick or woodcutters) speeds up chopping process. Focus on one craft at a time, rather than jumping between wood crafting and tailoring and whatnot. It will be easier to get the fruits of your labor that way. Think of a free market system and the benefits of specialization. Be prepared for a lot of failure. Take a friend. If you don't have friends, then you're probably a lot like me. Yes, it involves a lot of crying yourself to sleep, but hey, we play on Vives! That's like an art form here. It is an honor to have one's tears flow in the name of CNR.
There are still some problems with the recipes not coinciding with one another and the usability/cost-effectiveness of many items, that I mentioned on an older post on the subject. Don't worry--pd's got his sights on it. Crafting should be difficult, which is why one is so proud when one can actually make something out of it--even if it isn't worth it. :P |
Do not ask of them questions. You will receive three answers, all of which are true and horrifying to know. |
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Re: Crafing Posted: 13 Dec 2004 10:53 AM |
My only problem is that without Martial Weapon Proficiencies, it becomes extremely difficult (or completely impossible) to advance in certain crafts. Completely impossible are Armor Crafting and Weaponsmithing, completely impractical are Smelting, and Carpentry, and modestly inconvenienced are Tinkering and Enchantment.
Anyway, a few more tips for you, it's probably a good idea to wait a couple of levels to begin your crafting. I suggest that you should wait until level 10 to begin crafting at all, because even basic materials aren't always easy to reach, and intermediate materials are nigh impossible to get to unless you're packing. Expert materials I really wouldn't advise going after until level 15 or so, and depending on what you're looking for, like Mithril, for instance, I wouldn't advise going after at all. Some crafts which are highly dependant on others, Enchanting being at the forefront, I wouldn't really advise trying until you can create each part effortlessly (or as best you can) to give yourself the greatest amount of chances and the most practice. Finally I advise crafting in extreme bulk. If you're digging sand, fill up every last square in your inventory. No matter what you're doing, collect as much of it as possible unless you have very specific goals, or know without question that you're going to succeed.
Finally, I have one last question to present to the DMs. I noticed this this morning. Tanning Acids after they're used in Tailoring produce glass vials. But when you create Tanning Acids in Alchemy the recipe clearly calls for an empty flask. How does the container morph? |
- [Rob], Balthor, Jake, and Thomas. |
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Re: Crafing Posted: 13 Dec 2004 11:15 AM |
Tanning Acids after they're used in Tailoring produce glass vials. But when you create Tanning Acids in Alchemy the recipe clearly calls for an empty flask. How does the container morph?
Sounds like a mismatch in the recipies to me. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Crafing Posted: 13 Dec 2004 03:18 PM |
Crafing or better known as crafting, is a real bitch but I guess thats why I like it. Granted its not for every character, or every player for that matter, but when you finally do make something you get that nice warm feeling (or maybe thats the pee running down my leg from sitting at the PC too long).
I am new to Vives and crafting in general, but I remember when I made my first set of Cougar Leather Armor the other day. I went through a ton of cougar skins to make the leather (between curing and drying), then with about a 25% chance for sucess I did it...I was pretty excited. However I am only about a level 4 tailor and have subsequently been unable to make another set since (even though I now have a 35% chance)
Crafting is not for the weak of heart. My two cents worth, if you want to try crafting get used to walking as I know that I always seem to be encumbered ;)
Also, if you are like me and your "play" time is severly limited, don't expect to get good at crafting anytime soon... |
-Kalos
"When in doubt, tell the truth. It will amaze most people, delight your friends, and confuse your enemies" -Mark Twain
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Re: Crafing Posted: 13 Dec 2004 03:40 PM |
I recommend trying easier things to give you an increased chance of success - say keep it to at least 55%? You will get better faster I believe.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Crafing Posted: 13 Dec 2004 04:48 PM |
Tanning Acids after they're used in Tailoring produce glass vials. But when you create Tanning Acids in Alchemy the recipe clearly calls for an empty flask. How does the container morph?
Sounds like a mismatch in the recipies to me.
Can this be fixed so used Tanning Acids produce Empty Flasks? |
- [Rob], Balthor, Jake, and Thomas. |
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Re: Crafing Posted: 13 Dec 2004 05:06 PM |
Can this be fixed so used Tanning Acids produce Empty Flasks? *offers the firstborn from her next litter of kittens to anyone who can do this* :D
Really, if a fix is possible, it would be such a help.
And as to crafting cutting into RP time... well, for one of my characters, crafting is a large element of the RP. He's very obsessive and painfully shy, and has, imo, some of his best moments when he's out traipsing around for crafting elements, snarking back and forth with his familiar. *shrugs* But then, I like RPing by myself well enough. |
Consequences Unsent
It's hard to say it, time to say it... Goodbye, goodbye |
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Re: Crafing Posted: 13 Dec 2004 09:08 PM |
And as to crafting cutting into RP time... well, for one of my characters, crafting is a large element of the RP. He's very obsessive and painfully shy, and has, imo, some of his best moments when he's out traipsing around for crafting elements, snarking back and forth with his familiar. *shrugs* But then, I like RPing by myself well enough.
He's all white and pasty to boot! |
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Re: Crafing Posted: 13 Dec 2004 09:15 PM |
He's all white and pasty to boot! Ahem... he is fair-skinned, thank you. :P |
Consequences Unsent
It's hard to say it, time to say it... Goodbye, goodbye |
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Re: Crafing Posted: 14 Dec 2004 09:46 AM |
| My biggest problem is I never know what I can make from various things....I guess I should start writing some recipes down huh? I don't supoose there is anyone who already has done so that can maybe *wink* *wink* help me out. |
-Kalos
"When in doubt, tell the truth. It will amaze most people, delight your friends, and confuse your enemies" -Mark Twain
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Re: Crafing Posted: 14 Dec 2004 09:51 AM |
Just to put a cap on a potential concern with recipe sharing...
Please share your recipes in an IC fashion whilst in game. Much of our pride in this system comes from the various opportunities it provides for character interactions.
And yes, from a practical standpoint, write the information down if you seriously pursue a given craft. But share your recipes and component location/volume information strictly in an in-character fashion, please. *imploringly*
Enjoy! |
Eyes In The Skies Looking at you, I can read your mind. |
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Re: Crafing Posted: 14 Dec 2004 10:02 AM |
Actually, that is a good point.
It is not hard to find the recipies out because we do not hide them from the CNR objects used for creating items (we can, but I would *not* enjoy that)
We do not want information passed through these forums (such as the location of resources, and how to make things). It is more fun if you learn it from someone else IG.
Please use the forums for helping you find someone who can teach you what you want to know.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Crafing Posted: 14 Dec 2004 10:52 AM |
| Would you consider putting some of the low level crafting supplies into a few of the stores IG? I think that it might make sense that Gepetto's would sell a few finished timbers and things like that. I'm not suggesting that you put all the supplies necessary to craft a recipe in one store, but it might help those of us lower level types who have been hideously slain by things unimaginable whilst out searching the woods for materials *grins* |
"Mistakes have been made, others will be blamed..." |
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Re: Crafing Posted: 14 Dec 2004 11:28 AM |
In fact, there's a tree right by the *clamps hands over mouth*
My suggestion is teaming up with someone, at least at the start. You'd certainly locate some of the lesser woods, and perhaps find them not so difficult to collect after all.
Someone once said that crafting in Vives provides an opportunity for characters to interact. This is, perhaps, one of those opportunities that person was speaking of.
-Enjoy! |
Eyes In The Skies Looking at you, I can read your mind. |
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Re: Crafing Posted: 14 Dec 2004 11:48 AM |
*grins* Oh I found the lesser woods quickly enough, it didn't take being beaten down small enough to fit in a cup by Ettins in the bloodwood many tries to make me look elsewhere and ask folks for locations IG.
Actually I've had some of my most enjoyable RP moments in Vives looking for crafting materials . |
"Mistakes have been made, others will be blamed..." |
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Re: Crafing Posted: 14 Dec 2004 05:50 PM |
| Oops sorry about that, I did not realize the nature of keeping this off the forums (crafting resources, recipes)... I do now, thank you. It makes perfect sense by the way. *Smacks board onto head as he walks away mumbling about stupid posts* |
-Kalos
"When in doubt, tell the truth. It will amaze most people, delight your friends, and confuse your enemies" -Mark Twain
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Re: Crafing Posted: 15 Dec 2004 01:18 PM |
I found a small bug with crafting. When I made a small shield(which is quite easy) of the first wood you can find and if you sell it to an NPC merchant you get 234 or something gold. While when I spend 30 minutes on making a Tower shield with a large chance of failure I get a measily 27 gold. I gess something is wrong with the money values of these items.
Another suggestion, please make the items you can make a BIT more useful. If this was the real world the shield would make an excellent campsite kit. Perhaps lowering the vulnaribilty stats or giving it some other bonus besides being light. I love this world and the crafting but it's sort of dissapointing when you get nearly nothing for a lot of work of Trail and error. For the rest Great world! |
Long Live the Fighters!
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Re: Crafing Posted: 15 Dec 2004 07:50 PM |
I found a small bug with crafting. When I made a small shield(which is quite easy) of the first wood you can find and if you sell it to an NPC merchant you get 234 or something gold. While when I spend 30 minutes on making a Tower shield with a large chance of failure I get a measily 27 gold. I gess something is wrong with the money values of these items.
Did you bug report it with the specifics so that it can be fixed?
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Crafing Posted: 16 Dec 2004 01:26 AM |
I was thinking that if the Buckshire Trading Post is actualy that then is it possible to make it so that people that use different sorts of crafting items can go there and trade them, pure pc filled as in Sara makes lots of glass vials and goes that and drops off 20 of them she takes 10 enchanting oils for it.
Is this possible? A good idea? or only possible if a Pc does it?
Thanks |
Its easy clinging to your moral high ground when you have everything, try it when you have nothing left. Cain Angus |
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