|
Resting Posted: 30 Jun 2003 12:37 AM |
Anyone else thinking that there might be a few to many resting restrictions?
You need a campsite (which I'm fine with) You may need rations (not so sure) It may get interupted (which sucks in combination with the others) Time restrictions (never agree with this one)
First off, lets say you desperately need to rest, it gets interupted by a badger, you've lost your last ration and you won't be able to use your last camping kit - partly because you have to wait 60 seconds in game time till you can rest again.
Isn't it a bit much for a necissary function? |
Eh? |
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
IIRC, If you're interrupted you should be able to pack up/reuse the campsite.
As for the badgers, that's a bug... the interruption is supposed to be some other nastys :)
As for rations, the intent is to eventually have different types of rations produce better HP results, meaning crappy food only gives back 80% HP, whereas steak dinner would give 100% (for example, say). We've just been throwing around those ideas, and since you've introduced the topic, this is a fine time to discuss it.
The time restriction is to prevent camping (er, camping meaning sitting on a foe spwan point, killing them, resting up before they respawn, then killing again; Also, this prevents the limitless spell supply of mages, since, IIRC in PnP, mages/clerics are only supposed to get spells once per day?). The time restriction if you're interrupted is to prevent exploits -- people resting 90% of the way to get 90% HP/spells, but cutting the rest short to avoid the full time restriction.
Anyway, more feedback/ideas welcome. |
|
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
A thought about resting and rations: Resting should not "require" rations. However, if you rest without them, you should make a fortitude check to see if you rest successfully. |
|
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
Getting interupted still shouln't use up the ration you need to rest.
On rations...
First off, why not have a percentage of health restored on resting with rations giving a bonus to that ammount, like you'd recover 50% of your lost health, but up to 100% with full rations. Maybe you wouldn't be able to regenerate all your spells with no rations. Or wake up the next day with some penalties that can't be just magiced away, though I do wonder why you haven't implemented food creation spells or such. They're basic level 1 spells, though I'm not sure how easy to implement they are.
Whilst having only a small number of spells might work in PnP. This is a completely different system, you can't just skip to the next day or say travel took a certain number of days (well you could). Spellcasters are more likely to need more spells than regular. Considering how often they might need spells, reducing them to nothing because of what? There's never been a good reason for time based resting restrictions. It's not even realistic, there's no reason to stop Wizard spells, they get it hard enough as it is at low levels. |
Eh? |
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
| Yes, but without limits like this, people come and make uber-wizards and are literally invincable, which takes all the fun out of the game. Dont you think? |
|
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
Are there any wizards out there? and no, they won't be invincible, just useable. I don't want to get rid of all of them, but I feel it's too much at the moment, and I'm playing a fighter class at the moment.
Another point, you've already dealth with camping through xp penalties, xp penalities are something else though. |
Eh? |
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
| I like this way its dificult and more realistic..... Rations and campside, its all very realistic and in Vives dificulties is what you will find... You must know that by now this is no like Lol this is dang hard to level, and much more realistic. I think its cool this way. Maybe rations should give diferent hp with that I agree. A good meal = 100% a crapy thing 80% or even 50%. |
|
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
Time restrictions aren't realistic.
Neither's using up all of a current ration when you didn't even get a chance to rest. Also, those campsite kits are very heavy. |
Eh? |
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
They are heavy. But they are logs mainly, they arn't going to be light. There are lots of places to rest that dont require the kits, and indeed, many people can, with planning, get by without one. Also, you only need on kit for the whole party to rest around, so you can split the weight amonst your party.
[color=blue:90c47063bc][b:90c47063bc][i:90c47063bc]Shadoah[/color:90c47063bc][/i:90c47063bc][/b:90c47063bc] |
~Alosynth
|
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
For one, I am all for the current resting system, with no respawns as long as SOMEONE is awake...
For two, I think there should be the ability to make "magical" campsites...perhaps weighingn only a pound, and cost like 25-50 gold, but pop out into a campsite all ready for use, with a custom graphic perhaps (sparklies on the fire)...just a neat thought, all you'd need is for mages with enchanting to enchant a campsite kit :P
~Fenarisk |
|
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
[quote:284b6aaa07="Fenarisk"] For two, I think there should be the ability to make "magical" campsites...perhaps weighingn only a pound, and cost like 25-50 gold, but pop out into a campsite all ready for use, with a custom graphic perhaps (sparklies on the fire)...just a neat thought, all you'd need is for mages with enchanting to enchant a campsite kit :P [/quote:284b6aaa07]
Sure, I like this also, though... I'd put in a twist and make this magical campsite requite level 5 to use :) |
|
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
*Prods Ara/Aria*
*Poke Poke*
Magical Campsites :D
ooooh ooooooh new idea (edited in)...makea campsite even MORE expensive, but allows Sanctuary to be cast while you sleep :D
~Fenarisk |
|
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
| Why level 5? It would be much better as a level 1 spell or such, not that you'd have enough slots to cast it in the first place. |
Eh? |
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
Just a quick update,
There were some bugs in the resting code that I finally got around to fixing. One of them is that badgers won't come and surprise you in the middle of the night anyomre... it'll most likely be bandits now Also, the spawned in bandits will not respawn, I fixed that as well.
I changed the timings between rests to report RL time, not IG time. The time didn't change between rests (remains at 5 RL minutes), but I did shorten the wait time if you were disturbed while resting.
Also, with respect to the wandering monsters, wandering monsters won't come along if you have a guard posted (someone in the party who's not resting). And, I have allowed the possibility for area-apecific wandering monsters (note to Ara: we'll need to build this list), so as we get to it, different areas will have different wandering monsters that will disturb your sleep.
Oh, and the last thing (I think) is that rations are not consumed until after you sucessfully complete a full rest. Umm, I think that's all for now... it wasn't really a big change, just some polish.
-Q |
|
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
Anyone remember Baldur's Gate 2? The sorcerer ruled the day, for the exact reason of being able to curl up into a tidy little ball no matter where he was, even in the bowels of the Nine Hells.
I like the system, ESPECIALLY the timer. If the timer were not there, it would get silly. And I like the idea of monsters wandering in and interupting you if you're out in the open. It all just makes sense.
As far as resting without rations. Hmm... I can buy that... but no HP recovery then. |
|
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
What double post?
:wink: |
~Alosynth
|
|
  |
|
|
[No Subject] Posted: 30 Jun 2003 12:37 AM |
sorry about the double post. I got an error after trying to submit it. Wasn't sure if it went through or not.
oops. |
|
|
  |
|