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Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Guideline Inputs: PvP
Posted: 30 Jun 2003 12:37 AM
Off the bat I'd like to mention that all PvP events are logged into DB. With that said, questions to consider include:

What/where PvP behaviours are acceptable, if at all?
And Why?
What about things like setting traps?
What evidence should be provided in case of disputes?
Intentional/unintentional offenders and policies regarding each?

Aria

So talented, so troubled.
Fenarisk is not online. Last active: 12/19/2006 12:58:53 AM Fenarisk
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Posted: 30 Jun 2003 12:37 AM
IMO, PvP is a part of life in a PW, and in RL. While it should not be rampant and unchecked (As I said, a part of being CE, which is why I think CE should be banned), it can still exist in an RP element. I know I have DM'ed two quests where players tried to kill each other, sometimes they succeeded too, but in the end everyone had fun and it furthered the story :D.

Duels? Nah...that's gay. You wanna duel, be prepared to be perma-killed in such a thought out, dynamic situation.If, during a PK, something went awry like an AoE in someplace out of normal law (forests, traisl, etc) where they may not have seen someone (Here is a good example...dark swamp, a level 10 wiz lets loose a fireball, and someone just transitioned in, or an invis level 3 walked by), contact a DM or send a tell to the person apologizing. I am sure there can be some way to work it out. Yes it does suck and all, and yes you ARE dead, but things can always be worked out one way or another ;)

I really don't have an opinion on traps. I don't see theives using them all too often right now, but if the time comes when Deadly Negative Energy Traps are sitting outside the Midor entrance, I'll ponder on it :P

~Fenarisk


Gorak is not online. Last active: 3/14/2005 7:35:31 PM Gorak
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Posted: 30 Jun 2003 12:37 AM
I think it would be okay to allow PVP under direct DM supervision. Otherwise players can just play nice. :P

Duels would be neat if there are high stakes as Fen mentioned. If you will get your character deleted or lose all your equipment if you lose they will be pretty rare and will be a defining moment in the life of the winner.

Any idiot going around setting traps in cities or high traffic areas and leaving should be shown the door.

Screenshots are pretty much the only useable evidence in disputes that I can think of. It seems to be my word vs, your word. I hope they are few and far between. :P

A "Be more careful" for the unintentional offenders of PVP.
Warning then ban for anyone PKing
As for people that constantly PVp....I dunno give them a chance or two to get the message.

I do what the voices in my head tell me too.
Kell is not online. Last active: 1/13/2004 4:08:52 AM Kell
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Posted: 30 Jun 2003 12:37 AM
PVP should definitely be in. I don't think DM Supervision is particularly realistic. Some attacks will be spur of the moment, and some long pre-meditated, players shouldnt be expected to wait around for a DM to show up when there is a situation that their roleplayed response would involve PVP combat.

I'm not sure where the duel idea came from or what it is. So its hard to comment. From the sounds of things, organized PVP, and winner takes all is very... "console game" like? Sure enough, duel's will happen in-character between enemies, but there shouldnt be a seperate system that isolates these events from any other combat event.

What kind of dispute's will arise from PVP? The only thing I can imagine is if someone attacks another for non-RP reasons.

We could have a "confession" system, where, just like the penguin, a player somehow registers the reason for killing another player. If someone doesn't register a valid RP reason, then they can be dealt with as if they had broken a rule (warn, then the door). Possibly, to refine this, a character who holds a grudge against a player should have their attitude towards the player set to "Dislike" (not sure how this works overall) and the script that logs the pkill can check this.

In the case of contract killings, where the attacker doesnt have any like or dislike of their mark, verification of the contract can be found in the confession "Killed so and so for the 20000 gold contract/bounty placed by <other player name>"
Kell is not online. Last active: 1/13/2004 4:08:52 AM Kell
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Posted: 30 Jun 2003 12:37 AM
With reference to traps, these would be a problem in areas that see alot of traffic.

Invariably, areas that see alot of traffic are cities that have a guard presence.

Someone placing a trap is an obvious illegal offence, and if percieved by a guard, should be arrested. If guards detect a trap, they should attempt to disarm it (give them adequate skill, but not uber...)

The jail sentence should be dependant on the viciousness of the trap in question.

If someone can place a trap without detection, and it becomes a problem, post a guard in the general area... Makes perfect roleplay sense doesnt it?
Soulforger is not online. Last active: 6/29/2003 5:03:29 PM Soulforger
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Posted: 30 Jun 2003 12:37 AM
Traps, fines, jails, contract killing, duels, drows.... bah!!

I do not see a place for any PvP attacks that take place outside of DM supervision.

The ENTIRE point of Neverwinter Nights (and D&D) is that people come together to Roleplay and WORK TOGETHER as a team to achieve common goals.

That is the only way to ensure all people are having FUN. Frankly I think that this is a decision to be made by the team behind Vives as it forms such an integral base for the module.

That's my 2 cents. But I know people love to play eeevil characters. I just don't see how these evil characters can hang out in good based towns and not get attacked on sight. (by PC's or NPC's) Evil characters are best left to DM based plot development. (Or used in conjunction with a DM).
Fenarisk is not online. Last active: 12/19/2006 12:58:53 AM Fenarisk
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Posted: 30 Jun 2003 12:37 AM
I would just like to add I like Kell's penguin idea for the PLAYERS to log PC kills...would help if both said "Yeah...twas an accident" or "Yeah...we dueled"...not a bad idea at all :D

~Fenarisk


Alosynth is not online. Last active: 11/9/2008 9:05:05 PM Alosynth
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Posted: 30 Jun 2003 12:37 AM
I do agree with most that PvP should not be removed, however, I think that it should be discouraged. Though I like the idea of having it occur only under DM supervision, I do not think that it would be incredibly feasable, though perhaps, the instatgator could give a quick message on the /dm channel before proceeding.

The thing with PvP that I think needs to be stressed, is that most PC's wouldn't be treating it lightly (except perhaps CE's as Fen said). The are after all ending the life of a fellow Hero of the lands (as that is what I believe PC's are to be considered) and there would be serious repricusions for such an action. The instagater could himself get killed in the attempt, not something any character should take lightly. The instagater could also suffer from a loss of reputation etc. In anycase, the thing I would hate to see most here is people being killed an hourly occurance (even weekly for that matter).

Regarding duals, again something that should not be taken lightly IC'ly (though I think having an OOC dualing arena is good for just relieving frustratiosn). Perhaps IC duals should get DM approval with a contract of sorts signed by both parties regarding what is to be lost if they lose. And because this is something that would not be entered into lightly, it should be something major. Perma-death at one end of the spectrum, to complete or partial item loss, or level loss at the minium.

Regarding traps. Any placed in a public area should be treated as a PK. Any DM's seeing such behaviour should immediatly talk to the player involved, and they should be fined some base level of xp (1000/level or something) if they do not have a [b:a70cdfd4e2]very good[/b:a70cdfd4e2] rp reason.

Regarding disputes, screenshots are good evidence, but, as I stated in the dispute resolution thread, I would hate to see people running around with their finger on the screenshot button. And I dont think anyone should be penalized, based on a screenshot alone. I would hope that we would have a mature enough playerbase that any disputes could be solved through mediated discussion.

Well those are my thoughts on the subject. It probably shines through that in almost every circumstance, I hate PvP. But there is a place for it in this environment, and it should not be removed. I would just hate to see it run rampant as I have seen in places.

~Alosynth
Gwindor is not online. Last active: 12/12/2006 12:44:56 AM Gwindor
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Posted: 30 Jun 2003 12:37 AM
Sorry for jumping in late... but here's my thoughts.

When it is 'tolerable' to have PvP unchecked... in come the idiots, without exception. "We'll just have the DM's watch them".. well, look at Lands of Lore, seriously... what were their DM's doing 90% of the time? Trying to catch assholes, pardon my french. And -why- did they spend most of their time looking to catch assholes, rather than creating RP situations? Why? Because PvP was allowed to go unchecked, with some of the -exact- rules in place as have been discussed in this thread. There is no situation where the characters cannot simply RP a hate for one another, then go their separate ways. I have done so on a number of occasions already. It's not that feasable that people are getting killed everyday. Wanna know why people PvP? Because they can respawn. It's ridiculous in my opinion to ask the DM's/Admins to have to 'monitor' PvP activity, and police evidence sent in via screenshots, testimonies, etc. It takes away from the environment, and adds nothing to it. The only time I ever saw PvP, so far, was with Fenarisk DMing... once Finfalin's God spoke to him... commanding him to strike down Grunge. The other, a High Elf continuously blasted Erig with magic missiles, and was generally rude to everyone else.. when asked to leave, he promptly asked to duel to the death (he was controlled by Fenarisk as a DM).

Those are acceptable, as a DM is in control of, or watching very closely RP related PvP. However, this gets back to the thieving issue, which I do not think is a fundamentally bad thing...it's just poorly implemented. Thieves have little chance of failure, and it very much promotes PvP, while adding little to environment. If there were more guards around, who if when seeing someone 'detected' while stealing, would then turn hostile on them, or try to imprison them, that'd be one thing. But in LoL, and other mods, your only defense is yourself, and it creates tension, and PvP.

I see PvP, especially in the world trying to be created here (storyline driven) as adding very little to the gaming experience. Only adding the 'huzzah' for people who are trying to build the 'perfect character' and want to test it out on someone other than a mindless baddie.

*steps down off his soapbox*

My 2c.
Gwindor
Noggin is not online. Last active: 2/4/2004 11:50:36 AM Noggin
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Posted: 30 Jun 2003 12:37 AM
I agree generally with Gwindor's remarks.

[i:5880e775af]If I throw my 2c on top of his, does it make 4c?[/i:5880e775af]

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Anonymous is not online. Last active: 6/30/2003 12:16:37 AM Anonymous
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Posted: 30 Jun 2003 12:37 AM
*tosses another 2c into the hat*

Edit:
hmm.. looks like I forgot to login when I posted this..

[color=blue:fddd929cbe][i:fddd929cbe][b:fddd929cbe]Alosynth[/b:fddd929cbe][/i:fddd929cbe][/color:fddd929cbe]
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