|
Re: Importent! - HoTU's PrCs!
1/6/2004 4:17:48 AM
(Total replies: 1)
|
| <quote>Secondly, I still think that regulating who gets to be what class is a little unnecessary, especially with regard to prestige classes. First off, everyone who's been allowed to play on the server has submitted a registration and has given permission. Second, you can't play a prestige class until (effectively) sixth level. Only people with determination who (we assume) deserve it are going to get that far and earn their class. Unless the DMs want confirmation of your prestige class for ... |
|
|
|
|
|
|
Re: Weekend Update
1/12/2004 3:08:03 AM
(Total replies: 1)
|
| Great idea!
Hope rent is reasonable! That will be nice dumping off some of the equipment I find but can't yet wear. Too heavy for my poor rogue. |
|
|
|
Re: Character Clean up?
1/19/2004 4:51:39 PM
(Total replies: 1)
|
| Must
Not
Kill
Fenarisk...
And I've only got a lvl 10 on the server.
*laugh*
Maybe if the place was filled with lvl 20s running around PKing randomly it would make good sense from a player perspective. Since this isn't the case, this idea must be one of those good ideas from a management perspective. Any player that wants to start over again at level 1 just needs to hit new...
Mike |
|
|
|
Re: too much xp
1/20/2004 6:10:05 PM
(Total replies: 1)
|
| I just noticed this post. Wrathofgods has but 7 posts here. I think he either plays too much to post or decided Vives is too hard once you get past level 5 and quit :). You can knock out level 5 in a few hours, after that exponential time accrues logarithmic gains. (do I get a dollar for using those big words?)
I'd have to say I'm on the opposite end of the spectrum. With the added epic level support and all the interesting monsters to kill and PrCs to explore I prefer a more brisk pace ... |
|
|
|
Re: Brandibuck shop
1/21/2004 3:15:52 AM
(Total replies: 0)
|
| I found that out the hard way.
I didn't realize how far out the elec trap would reach out and touch you and when the guy I was running from zapped a trap, it snagged me and took me down.
Now, if you got exp for traps, would I have gotten credit for killing myself? *grin* |
|
|
|
Re: Brandibuck shop
1/19/2004 5:46:36 PM
(Total replies: 1)
|
| I had a discussion with, I believe Fenarisk in IRC. He told me not only do you not overcome the crit hit limitation (I can verify that they are still quite immune to critical hits) you don't even get a damage bonus. The only gamesmanship plus is taunt. Bleh. I never taunt. Sure, from an RP perspective UD is great, but I could still RP hating UD without being a dumb-ass and picking them as a favored enemy *laugh* |
|
|
|
Re: Brandibuck shop
1/20/2004 3:02:44 AM
(Total replies: 0)
|
| Ahh, you're right Pugs it was you. I've got Fenarisk on the brain (ref RP post).
Thanks for clearing that up. |
|
|
|
Brandibuck shop
1/19/2004 5:16:38 PM
(Total replies: 3)
|
| Is this just part of the HoTU shop problems or was this done with a reason in-mind.
The Brandibuck Inn no longer has rations in his inventory. In addition, the avg. electrical trap that used to cost me 1gp now costs 3600. Several other avg traps didn't cost quite so much, but still enough that they were probitively expensive.
I already don't get exp for using traps, I can't harvest them since disarm trap is not a ranger skill and all the trap DCs in Vives make it impossible for me to do ... |
|
|
|
Re: Fog of war
1/20/2004 5:50:31 PM
(Total replies: 0)
|
| I've seen this brought up before on the Bioware forums. Max ranged sneak attack is about half a screen away. I was led to believe this was a balance issue. Imagine a rogue/sd at a full screen length sneak attacking, calling shots to the legs, then HiPS. brutal. |
|