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  Viewing User Profile for: Nyrul
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Joined: 08-11-2003 12:14 PM
Last Activity: 03-13-2004 08:58 PM
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 Post Statistics
Nyrul has contributed to 9 out of 62,996 total posts (0.01% of total).
Most Recent Posts:
Re: POLL: Contract Killing 11/16/2003 12:15:52 AM   (Total replies: 2)
yeah this wont happen....why, because it is not good....killing is bad...we wouldnt want someone to cry cause they lost there character...boo hoo....vives seems to be a place of peace and non killing, except creatures, even if it would be rp...but noooo dont do that its bad *points finger*...oh well ill probably get in trouble for this and I really dont care because personally vives is going to shit...why dont you just put everyone to a certain level and leave them there? Or or take out ...

Re: Little bit of a problem from tonight...actually early this morning, i guess 11/5/2003 10:14:18 PM   (Total replies: 1)
I guess there are some assumptions made on the part of the DM staff when we say that this is a server for serious RP. To us, "Serious RP" means total immersion, and never going OOC, even in party talk. If we haven't made that clear enough, let this discussion serve that purpose. Is it a struggle sometimes to not go OOC? Yep. Is it worth the effort? Definitely yes! Im sure this will hit someone wrong but if your saying this then...whats this with consensual pk or stealing I guess from what ...

Re: Permission Asked of Thee 10/24/2003 9:20:54 PM   (Total replies: 1)
You can use tharival if you want

Re: Early Level Progression 10/28/2003 3:20:36 AM   (Total replies: 1)
Does any body else think that when killing stuff the xp drops to quick?

Re: Pick Pocketing --> a newbie's take on PP 10/23/2003 2:52:34 AM   (Total replies: 0)
Why dont you just do away with pickpocketing....seriously you might as well...good god

Re: DM Event: Pieces of a Past 9/24/2003 9:36:37 AM   (Total replies: 1)
Tharival would be intersted in joining he is lvl 8

Re: DM Event: Pieces of a Past 9/25/2003 11:45:00 AM   (Total replies: 1)
Tharival's still in ifn dat be ok..

traps 9/2/2003 11:57:05 PM   (Total replies: 1)
Dont know if this has been sayd or not but what about getting exp for successfully disarming/creating or one or the other...the disarming would basically be like picking locks and you get exp for that and the crafting of traps is just that a craft. My two cents.

Re: traps 9/4/2003 1:50:02 AM   (Total replies: 0)
What about the possibility of xp for the crafting of traps? Since it is a craft and all.

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