Re: Shoutouts
10/5/2006 1:19:30 AM
(Total replies: 1)
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a quick shout to do'taloc... you made a tour through an already looted Carfax a blast, in part 'cause when I realized Dredger was you, I was lol remembering the perfectly synchronized sapphire mining with Mirg during a tour with Dana and Markus awhile back... and that was right before I said a prayer for Fat Stan... holy monkey, too funny.
and even though I probably should of done this already, a belated shout to Vulpina for indulging in my wild improv last night... a completely different ... |
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Re: Shoutouts
10/26/2006 3:11:00 PM
(Total replies: 1)
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Back at ya do'taloc. Dredger is a great character, sorry he ended up being a meat shield last night. It wasn't supposed to go down like that! |
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Re: Shoutouts
12/1/2006 9:42:09 AM
(Total replies: 1)
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Shoutout to Arrogant Worm for the trip to 'Marldarvyar' yesterday. I was wishing for sub-titles there for awhile, but eventually my brain adjusted. I am hoping you start a journal in the forums, so I can practice translating Londo-speak in a less dangerous setting ;)
I have to admit, thought that was going to be a suicide mission, which only made the outcome that much sweeter. |
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Re: Vives² Suggestions
12/12/2006 2:31:09 PM
(Total replies: 0)
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I'd like to see a change in the way XP gets decremented for killing the same monster multiple times. I understand the logic behind the current system, however, for a tough battle, getting 2 XP doesn't seem right.
Perhaps the system could be massaged such that the XP doesn't start to decrease until the PC level > (monster level - 3) (ie. if the monster is more than 3 levels higher than the PC, full XP is still awarded).
I would think a fight in which a character almost dies would be ... |
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Re: The Convoker's Agenda
12/6/2006 12:01:01 PM
(Total replies: 0)
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((You can use styles with the color tag like this....
color="black; text-decoration: line-through;"
<color="black;text-decoration: line-through;">To Study the Craft</color>
To Create fine Things
To Work Enchantments upon the World)) |
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Re: Can you play NWN2?
10/26/2006 2:56:18 PM
(Total replies: 1)
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Yepper. Luckily I needed a new machine anyway, so I'm all ready to go. Good timing for once. |
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Re: This isn't looking good...
11/13/2006 3:27:49 PM
(Total replies: 2)
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<quote> I presume there will be some very good things coming out of the community to make this fantastic. In the mean time, I'm perfectly happy letting the game sit and chill while I wait.</quote>
Pretty much exactly what I decided after trying to play this thing for several hours.
My new machine was built specifically with NWN2 in mind, and should handle the game with ease. Instead, I had to tweak for an hour to consistantly get 20 fps.
I can't believe how poor the UI is!
I'm ... |
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Re: This isn't looking good...
11/14/2006 11:20:05 AM
(Total replies: 0)
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As a fellow software engineer, I second everything Paul said about software development.
Was I disappointed with NWN2? Yeah, sure, there are many things about this game that still need work. Was I surprised that it got released in this state? Not a bit. For the reasons that Paul stated, and also because that has become the release model for every software company today. It is not right, but it is reality.
Would Atari/Obsidian sell more copies upon release if it were bulletproof? ... |
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Re: DM of the Rings
11/2/2006 3:36:28 PM
(Total replies: 0)
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Funniest thing I've read in some time! |
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Re: Tell No One
12/17/2005 10:08:54 PM
(Total replies: 1)
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Fell glanced back into the looking glass for the umpteenth time, paying close attention to the dark lines under his eyes. “Were they there before?” He couldn’t remember. Iris has said it would only affect druids… for now. He cleared his throat, which felt a bit sore. “Nonsense, he was fine” he told himself as he stared at his tongue and throat, trying to memorize their hue for later reference.
The darkness under his eyes was probably nothing more than a reminder that he hadn’t slept ... |
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