Home   Forums   Search   Login   Register   Member List  
     
Forums  > NeverWinter Nights 2 / Vives 2  > Player Wishlist  > Vives² Suggestions  
 
Display using:  
Previous Thread :: Next Thread 
 Author Thread: Vives² Suggestions
para is not online. Last active: 6/28/2008 6:02:25 AM para
Joined: 23 Oct 2003
Total Posts: 116
Send PM
 
Vives² Suggestions
Posted: 03 May 2006 02:57 PM
All my personal taste and perhaps not to everyone elses:

1) More multicultural cities like Port Royale.

2) More nations giving more scope for conflict between them.

3) Less technology, damned gnomes and their flying machines!

4) Keep the wonderful 'on-entry' area descriptions

5) Make the original Vives 1 downloadable!

Not very imaginative currently but I'll rack my brain.

Can't wait to see what you guys come up with and step foot inside Vives².

Eerel Swiftfoot
Self proclaimed fasterest little person in da land

Eerel's Story:
http://vives.dyndns.org/vives/Forums/ShowPost.aspx?PostID=49386
Arathon is not online. Last active: 7/24/2013 7:30:18 AM Arathon
vives.dyndns.org
Top 25 Poster
Forum Moderator
Joined: 09 Feb 2003
Total Posts: 1885
Send PM
 
Re: Vives² Suggestions
Posted: 03 May 2006 04:59 PM
4) Keep the wonderful 'on-entry' area descriptions

Goes without sayingWinkDEFINITELY staying.


(5) Make the original Vives 1 downloadable!

That I think would be cool :D When we eventually do port over to Neverwinter Nights and Vives 2 fully (most likely in 2007?) then it'd be cool for folks to be able to take a peek in the toolset and suchWinkAnother option might also be to (if people like) allow everyone free reign (like a DM?) and actually experience it online from behind the curtains? (Can't promise as I would need to chat with other Dm's and such first).

Vives Screenshots!



Fictrix is not online. Last active: 9/9/2015 1:55:48 AM Fictrix
Top 25 Poster
Forum Moderator
Joined: 22 Jan 2005
Total Posts: 3042
Send PM
 
Re: Vives² Suggestions
Posted: 03 May 2006 06:37 PM
1) More multicultural cities like Port Royale.

Already way ahead of you.

2) More nations giving more scope for conflict between them.

See above.

3) Less technology, damned gnomes and their flying machines!

It's there, but it'll be on the periphery. There are places in #2 that you'll never see and will only hear about (to make the world seem that much bigger).

4) Keep the wonderful 'on-entry' area descriptions

What Ara said.

5) Make the original Vives 1 downloadable!

What Ara said.

Not very imaginative currently but I'll rack my brain.

That's okay; our writing team has come up with literally thousands of pages of content and more is being added at a very very fast rate. We aren't going to run out of ideas any time soon.

Can't wait to see what you guys come up with and step foot inside Vives².

Muhahahaha... it's bigger, better, more polished, more detailed and more spiffy than #1! You know how you get sequels that aren't as good as the original? Welllll... it sure as heck ain't one of those.
Tasra is not online. Last active: 10/5/2008 9:24:47 PM Tasra
www.bgmod.com
Top 25 Poster
Joined: 17 Jun 2003
Total Posts: 1364
Send PM
 
Re: Vives² Suggestions
Posted: 03 May 2006 07:53 PM
When you say more polished, how exactly? Yes, the base graphics of NwN2 will be nicer, but a lot of the custom stuff will be gone. My gut feeling says it'll be at least half a year before Vives2 is up to anywhere near the spit and polish of Vives1, and that's with people working at a blistering pace.
Arathon is not online. Last active: 7/24/2013 7:30:18 AM Arathon
vives.dyndns.org
Top 25 Poster
Forum Moderator
Joined: 09 Feb 2003
Total Posts: 1885
Send PM
 
Re: Vives² Suggestions
Posted: 03 May 2006 07:55 PM
Probably means none of Ara's unfinished quests/areas/monsters/items/NPC's and other such wonderments that "litter" Vives 1 at the moment :P

Vives Screenshots!



Fictrix is not online. Last active: 9/9/2015 1:55:48 AM Fictrix
Top 25 Poster
Forum Moderator
Joined: 22 Jan 2005
Total Posts: 3042
Send PM
 
Re: Vives² Suggestions
Posted: 03 May 2006 08:30 PM
More polished = more polished lore.

Very, very polished, in fact.

Shiiiiinnnyyyy.
Phoenix is not online. Last active: 4/10/2014 6:05:59 PM Phoenix
Top 25 Poster
Joined: 08 Jun 2003
Total Posts: 942
Send PM
 
Re: Vives² Suggestions
Posted: 04 May 2006 02:37 AM
Probably means none of Ara's unfinished quests/areas/monsters/items/NPC's and other such wonderments that "litter" Vives 1 at the moment :P

Will I ever be able to get rid of that baby I've been carrying for 4 years?Tongue out;) Hehehe.

Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.

[Fictrix] ... And can speak French, like both! Wait, I mean Elven.
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
Top 25 Poster
Forum Moderator
Joined: 08 Jan 2004
Total Posts: 5692
Send PM
 
Re: Vives² Suggestions
Posted: 04 May 2006 02:59 AM
Will I ever be able to get rid of that baby I've been carrying for 4 years?Tongue out;) Hehehe.

Magic 8Ball Says: In Yer Dreams Daddy!

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
time4bed is not online. Last active: 10/20/2024 7:08:58 PM time4bed
Top 50 Poster
Joined: 06 Mar 2004
Total Posts: 320
Send PM
 
Re: Vives² Suggestions
Posted: 07 May 2006 01:13 PM
i'd suggest that it was firkrag mountain exploding and creating more playing area that would be real good
Vives is an island ergo finite so in 3-4 years time a new town being discovered is unlikely .
One or two new big ish islands around vives containing there own gvernments whether fuedal , democratic or just plain orcy would be well good.
The option to spawn upon chr creation in diferent islands .thereby permanently affecting aliegiences etc..
Think big guys !
This is going to be running for at least 5 years ...untill nwn3 comes along ..if it ever does

If you catch a butterfly.
You can either keep it and watch it die.
Or let it go and watch it fly away.
Chief is not online. Last active: 8/29/2018 3:13:36 PM Chief
Top 50 Poster
Joined: 11 Apr 2003
Total Posts: 549
Send PM
 
Re: Vives² Suggestions
Posted: 07 May 2006 01:24 PM
I'd like to see some sort of mafia style crime family in control of a seedy city led by some handsomish well dressed orc type PC who talks with a ludicrus accent. *nods*

ONWARD AND UPWARD!
time4bed is not online. Last active: 10/20/2024 7:08:58 PM time4bed
Top 50 Poster
Joined: 06 Mar 2004
Total Posts: 320
Send PM
 
Re: Vives² Suggestions
Posted: 07 May 2006 01:38 PM
yes and i thibnk it would be good if he had some nenchmen called mr black and miss pink etc... who cracked there knuckles and said "yess bosss" before carrying out nefarious deeds

If you catch a butterfly.
You can either keep it and watch it die.
Or let it go and watch it fly away.
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
Top 25 Poster
Forum Moderator
Joined: 08 Jan 2004
Total Posts: 5692
Send PM
 
Re: Vives² Suggestions
Posted: 07 May 2006 02:54 PM
I'm afraid that in the future, only Midor's system of government will remain

Midor's will be done!

- Paul

PS: Elf bones make light, yet flexible building materials.

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
BKatt is not online. Last active: 1/18/2014 4:04:54 AM BKatt
Top 50 Poster
Joined: 12 Oct 2004
Total Posts: 640
Send PM
 
Re: Vives² Suggestions
Posted: 07 May 2006 03:51 PM
yes and i thibnk it would be good if he had some nenchmen called mr black and miss pink etc... who cracked there knuckles and said "yess bosss" before carrying out nefarious deeds

*thinks Cora would look horrible in pink* Tongue out.

"I'm not closed-minded, you're just WRONG." - Bucky Katt

My characters n portraits
Barnas is not online. Last active: 7/24/2013 5:09:47 AM Barnas
Top 25 Poster
Forum Moderator
Joined: 17 Aug 2003
Total Posts: 3322
Send PM
 
Re: Vives² Suggestions
Posted: 07 May 2006 04:39 PM
She'd look darling.

-Barnas
Moriarty is not online. Last active: 7/17/2013 3:02:39 PM Moriarty
Top 100 Poster
Joined: 12 Nov 2005
Total Posts: 256
Send PM
 
Re: Vives² Suggestions
Posted: 07 May 2006 06:57 PM

PS: Elf bones make light, yet flexible building materials.


Wonder what kind of bow an Elf could make out of Elf bones...
The Ranger is not online. Last active: 1/23/2010 1:53:50 PM The Ranger
Top 25 Poster
Forum Moderator
Joined: 10 Feb 2005
Total Posts: 1489
Send PM
 
Re: Vives² Suggestions
Posted: 08 May 2006 02:52 AM
Wonder what kind of bow an Elf could make out of Elf bones...


Silence is at times expressive, names are being taken and Elves have long memories

ELVES!
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
Top 25 Poster
Forum Moderator
Joined: 08 Jan 2004
Total Posts: 5692
Send PM
 
Re: Vives² Suggestions
Posted: 08 May 2006 06:14 AM
((hee hee... /me adds the elf bones into the cnr recipies))

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
TimmiG is not online. Last active: 10/20/2008 8:45:05 AM TimmiG
www.swordcoast.org
Joined: 31 Aug 2005
Total Posts: 47
Send PM
 
Re: Vives² Suggestions
Posted: 11 Jun 2006 01:03 PM
I would like to see

Prestige or Base Classes Unique to the Vives world

Spells Unique to Vives

Racial Types unique to Vives

I also like all the other ideas you all had. Except using elf bones.

TimmiG

-TimmiG

PC: Leanne "Lightning" Scarlett (Active)
PC: Violet Scarlett (Semi-Active)
PC: Crimson Scarlett (Semi-Active)
Kalannar Illistynn is not online. Last active: 5/19/2008 1:58:32 AM Kalannar Illistynn
www.myspace.com
Joined: 04 Sep 2005
Total Posts: 242
Send PM
 
Re: Vives² Suggestions
Posted: 11 Jun 2006 10:55 PM
Race/ Class/ Gender specific quests. Quests with completion. Cultures with subcultures and countercultures, all the wonderful Vives plots, subplots, etc. There's still so much to discover about Vives1 how could I possibly know where to start on Vives 2? Dynamic evolving world like Vives1.



In response to previous posts:
Well, honestly since the PEOPLE are what make Vives 1, making it downloadable and DM-able by those that downloaded it could maybe let the flame burn on a bit longer... maybe if people could host it like you said, freeing you guys up to focus on Vives2?...

I have another idea: Sell the idea to Black Isle as a mod. and make a stipulation in the contract that once they fill it with quests and redistribute it, that it NOT be one of those that you can only access OL, (like Kingmaker, etc. was B4 they added ot to the Diamond set.) I'd love to see them fill it up with quests and turn it into an adventure mod for the Nostalgic.



Really, I've had so much fun with you guys here at vives, I can't imagine that the next one wouldn't be as fun. Make sure that you can still make it a "dynamic world" that shapes around the characters, and I'm sure you won't be able to go wrong. Too bad we're dropping all the old lore and re-starting with old characters. But then again, sometimes a new/clean start is appropriate and even better! Can't wait to see what you do.

"Life is a short trip... travel light"
--
PC Descriptions with Journal Links
Romulus is not online. Last active: 12/20/2006 12:33:25 AM Romulus
Top 50 Poster
Joined: 06 Jul 2003
Total Posts: 342
Send PM
 
Re: Vives² Suggestions
Posted: 11 Jun 2006 11:25 PM
Gnome City , with clockwork guards/machines - with a giant NPC uninhabitated necromancer lair for, uhh well, I dunno...just...incase.
Fictrix is not online. Last active: 9/9/2015 1:55:48 AM Fictrix
Top 25 Poster
Forum Moderator
Joined: 22 Jan 2005
Total Posts: 3042
Send PM
 
Re: Vives² Suggestions
Posted: 11 Jun 2006 11:35 PM
Gnome City , with clockwork guards/machines - with a giant NPC uninhabitated necromancer lair for, uhh well, I dunno...just...incase.

You know too much.

If you hear a knock on your door at midnight... *smiles sweetly*
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
Top 25 Poster
Forum Moderator
Joined: 08 Jan 2004
Total Posts: 5692
Send PM
 
Re: Vives² Suggestions
Posted: 12 Jun 2006 12:33 AM
Ficcy, shush...He doesn't know that the necromancer lair is inhabited.

...oops.

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
Phoenix is not online. Last active: 4/10/2014 6:05:59 PM Phoenix
Top 25 Poster
Joined: 08 Jun 2003
Total Posts: 942
Send PM
 
Re: Vives² Suggestions
Posted: 12 Jun 2006 03:13 AM
A beautiful and spiffy garden, filled with the loveliest of carnivorous flowers, killer trees, deadly ferns and suffocating vines. Mhmmm.

Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.

[Fictrix] ... And can speak French, like both! Wait, I mean Elven.
Fubar is not online. Last active: 7/9/2007 4:16:27 PM Fubar
Top 100 Poster
Joined: 10 Aug 2005
Total Posts: 113
Send PM
 
Re: Vives² Suggestions
Posted: 12 Jun 2006 05:13 AM
I now I'm knew here, but heck;

I haven't seen too much of Vives to suggest anything "new", but I was wondering if Vives2 will not be an island?
That way characters could come from beyond the land, and that can also help explain why new players might be really ignorant at times. :p
Also maybe sometimes players might just want to create characters that come from small villages that don't appear on the world map and then they assume they don't exist and it creates a minor problem for newcomers... <Takes a deep breath>
It's nothing serious, just wondering. :p

Oh, and the no-Drow policy still stands for Vives2?

Ayntherian Tîwele - Elven Monk, earnest student of Ki and the Martial Arts
His Diary - Updated at 26/8/2006 with ENTRY VII
Fictrix is not online. Last active: 9/9/2015 1:55:48 AM Fictrix
Top 25 Poster
Forum Moderator
Joined: 22 Jan 2005
Total Posts: 3042
Send PM
 
Re: Vives² Suggestions
Posted: 12 Jun 2006 05:29 AM
PCs in Vives 1 are permitted to be from 'outside' Vives but that requires DM permission and submitting a background.

Vives 2 will be an island (sort of). Sorry. Vives has its own unique lore and we prefer people to work with what's there than come up with brand new things for other PCs to memorise. The entire reason behind Vives being an island is for consistency and coherency. If you say "Naruth" or "Port Royale" then people know exactly what you are talking about and exactly what to expect. If you say "I come from the Land Down Under" then people won't have the foggiest.

It also means that can connect with other PCs a whole lot easier.

Bottom line - less headache for all involved, and far more enriching, to have the background already in place. There is enough room to come up with new lore within the bounds of the world. Heck, as someone who's expanded with what we've got, I know this. It just takes a while to settle in, but once you do, you'll find it is better to work with what you're given than come up with something that may not be at all appropriate for Vives.

And yes. No Drow. Vives is NOT FR. Vives is NOT a make-the-biggest-freak Drow/RDD/Vampire server. Frankly, I think that the standard races and classes are fine, and that having fewer choices is actually better. Too much choice tends to make people go "ooh ooh, I want to make the biggest attention-grabbing character I can, but um, I won't bother with a personality". PCs like Salt Sower and Juylina Komthya are proof that sheer personality will trump superfluous details (subrace, classes) any day.
Previous Thread :: Next Thread 
Page 1 of 10Goto to page: 1, 2, 3 ... 9, 10 Next
 
Forums  > NeverWinter Nights 2 / Vives 2  > Player Wishlist  > Vives² Suggestions