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| 1. | Re: Help for Newcomers Posted by wrathofgods on 10/10/2003 8:03:10 AM Just one thing, it seems the Ip address given for the hackpack download in the server description is erroneous. It gives 66.30.190.230/vives..could not get anywhere with it, and I am sure it can just put many people off |
| 2. | hello Posted by wrathofgods on 10/10/2003 7:12:42 AM Hi there, I am trying out your Mod. I have been RP ing on a superb module called th VAst up to now, but too frequent deaths meant also too often re-doing the same things over and over, so I noticed that module and so far I am impressed by the web site, and pleased to see the community seem to be real serious about Roleplay. My char in game (as soon as I get the Hack Pack) will be Ayako Akisetsu. Be aware that English is not my native language so there will be typo and funny ... |
| 3. | Re: Pick Pocketing --> a newbie's take on PP Posted by wrathofgods on 10/14/2003 3:05:25 AM Ok, here is what I have seen and what I think about Pickpocketing.
I hate to be PPed... but thiefs are commonplace in the medieval wolrd. So the skill should not be restricted, it should even have a (small) xp reward. Now, I also think that PP should not be a way to enrich yourself and become powerful, but rather an opportunity to create great Roleplay situations. When a thief is caught, rather than frying him just because I can (huh! I am level 10 he is level 5! Boom, fireball...) ... |
| 4. | Re: Extensible Creature Behaviours Posted by wrathofgods on 10/18/2003 8:12:41 PM Just one thing I noticed playing with a Druid. If I try to Animal Empathy them (for e.g. to get them out of the way so they don't attack the other members of the party), after I release them from their domination they become hostile and will not become neutral again. As I see it, Animal Empathy is the ability to communicate with animals and is not a hostile action. Would it make sense for initially neutral animals to remain neutral when they are released from domination?
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| 5. | After server crash Posted by wrathofgods on 10/16/2003 6:55:02 AM After server crash, could we have the options of coming back to the same place as before the crash or to a safe place? I am saying that because, there was a server crash, whilst we were exploring mirgul caverns, and when I came back (alone after the server crash), well I was alone in the cavern and it was impossible to get out for my char, so I got killed (I actually logged as I was dying since I thought that was not a regular death). This is all the more important when you travel to more ... |
| 6. | too much xp Posted by wrathofgods on 10/14/2003 3:35:23 AM Again, my newbie take here.
xp is a hot topic here as it is everywhere. After my 4 hour trial period here, my char was already level 3, with a chainmail +1, boots that give 1 to charisma, a scarab of protection +3 (that I could not wear), etc... I don't want my char to stay forever in the low-levels, but I do believe that I advanced too fast.
I know a lot of players are going to scream but here is my wish list: - cut down the amount of xp from combat, skill, magic ... |
| 7. | Re: too much xp Posted by wrathofgods on 10/14/2003 10:30:16 AM Ok, i was going to play and see more of the worlds before adding to this topic, but I would just like to add a few things, because although I am a newbie here, I also come from a roleplay background.
So, maybe one thing that would explain my take on things is that the previous server I played on was a HCR server, with low magic and low xp. After almost 3 and a half months of playing 5 days a week, I managed to get my main char past the level 5 bar. Ok I am not trying to say the ... |
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