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| 1. | Re: Custom Portraits Posted by Glor-an-Fhaidha on 2/19/2005 2:57:36 PM I've seen it done before.. But how possible would it be to get our own automatic uploading/downloading set up for portraits? |
| 2. | Re: Custom Portrait Posted by Glor-an-Fhaidha on 10/24/2004 10:24:46 PM Hm anyone know of a place one could host a portrait? The one Claudia uses is part of some pack that I cant recall, and I dont have any place to upload it to. Anyone that wants hers before I get it uploaded cant speak to me, cause it Is uploaded on an old PW site. |
| 3. | Re: Custom Portrait Posted by Glor-an-Fhaidha on 11/5/2004 3:58:45 PM
Also, I believe the portrait for Glor's character Claudia is this one here. Hmm, while it is the same picture, the one I use for Claudia is po_alira, I dont beleive useing that one will work... Hmm to bad, woulda worked nice to have that one with all of its downloads. For the one she's actually useing refer to this |
| 4. | Re: Custom Portraits Posted by Glor-an-Fhaidha on 8/9/2006 2:53:05 AM Got two new characters with custom portraits one from a packet another self cropped by myself to suit the need, Julina and Latasha. Also going to repost links to the others since the old links seem to be mostly broken for them.. Claudia ... |
| 5. | Re: Q&A Posted by Glor-an-Fhaidha on 7/14/2013 1:42:28 PM Wow, look at all these folks from the past! Heyo! |
| 6. | Re: Q&A Posted by Glor-an-Fhaidha on 7/18/2013 4:50:23 PM Oh man! I'd forgotten all about that dang sword. But now I remember trying to kill it, running around with haste like mad screaming OH GOD WHY. ..Then casting at it more.. |
| 7. | Re: Shoutouts Posted by Glor-an-Fhaidha on 10/23/2005 2:21:29 AM *Really wishes they coulda gone* |
| 8. | Re: Shoutouts Posted by Glor-an-Fhaidha on 6/17/2006 4:16:07 PM I'd hoped for some fun dragon slaying too.. Ah, well. *Wanders off to some dragon cave* Fen's a nutter, for note. |
| 9. | Re: Shoutouts Posted by Glor-an-Fhaidha on 7/27/2006 1:24:36 PM We need clerics darnit.. And yes, awesome night all. Claudia just wanted to smack so many of them utop the heads.. |
| 10. | Re: Mykal's Quote of the Day Posted by Glor-an-Fhaidha on 10/7/2005 3:40:18 PM Grabbed from one of Byron's posts, and keeping to today's theme..
He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you.
-Friedrick Nietchize, Beyond Good and Evil
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| 11. | Re: Mykal's Quote of the Day Posted by Glor-an-Fhaidha on 10/9/2005 11:06:02 PM Sticking with Today's Topic: Madness... Insanity in individuals is something rare - but in groups, parties, nations and epochs, it is the rule. Friedrich Nietzsche German philosopher (1844 - 1900) |
| 12. | Re: on entering new areas... Posted by Glor-an-Fhaidha on 7/16/2013 3:45:22 PM - Vives XP system, XP from locks, traps, spells ect. Can be hard to balance well though. - Built in faith system that allows you to collect 'prayers' from other PC's, and increases your power(Through your symbol as a necklace) - Fully customizable armor/weapons/clotthing/character! - Extra skills, sense motive, professions, ect - PRC's that fit the world. Can be a huge boon for increasing character diversity. - Combat stances! |
| 13. | Re: on entering new areas... Posted by Glor-an-Fhaidha on 7/18/2013 1:45:57 PM Respawning at your corpse choice. Same or perhaps more penalty.(Balance issues too of course) Non-essential skill systems |
| 14. | Re: What did you like about the Vives implementation? Posted by Glor-an-Fhaidha on 7/20/2013 4:00:05 PM A dislike that I've seen one time or another on most servers.. Mobs at zone transitions. It screws over players with longer loading times. And issues with having no warning, scouts or no. In the same vein, traps at zone transitions need to die.
Something that I disliked in Vives, and is quite prevalent in DD too.. Unbalanced dungeons. What I mean by that, is the dungeon that'll start out at say, level 1. Basic mobs. Then it'll get harder. And harder. And harder. Until it's ... |
| 15. | Re: What did you like about the Vives implementation? Posted by Glor-an-Fhaidha on 7/20/2013 4:09:43 PM When I say dungeon mind, I don't mean an entire area has to be x. For example the old Vives Lyneaum was actually pretty well set up. You had a roughly equivalent romp though the bugbears, then a higher level but about the same throughout area in the basement(With a secret room that had a scary mob that could kill you, but it was secret!), and even a room with an epic level caster that could rock your socks. They could be accessed as branches though, and allowed for someone of one level bracket ... |
| 16. | Re: What did you like about the Vives implementation? Posted by Glor-an-Fhaidha on 7/21/2013 11:10:27 AM Mobs at transition points was, and is, a complete no no..
Yeah, hard pressed to think of an instance in Vives where that was the case. Heck I usually had time to read the area description before I'd have even moved from the starting point. Tis just an annoying point I've encountered elsewhere! |
| 17. | Re: Familiar Death Posted by Glor-an-Fhaidha on 11/30/2005 11:10:46 PM Or try your best to survive it and escape unscratched ;) |
| 18. | Re: Custom Portraits Posted by Glor-an-Fhaidha on 10/16/2005 4:31:21 AM My new character Laura will be useing a portrait from the packs Here. Laura's portrait is in Ravenloft_Female_1.ace, and if required I could seperate it from the others, but all of the packs are quite good if you can I'd recommended downloading them all.
For those who dont want to download the entire pack, click |
| 19. | Re: Custom Portraits Posted by Glor-an-Fhaidha on 2/1/2005 3:06:31 AM Got the portrait of Lil, but cant find where I downloaded it at first and cant host it.. Will email it to anyone that wants it (PM me) or if someone is willing to host it I can slap the link here. |
| 20. | Re: Would you like to play a game? Posted by Glor-an-Fhaidha on 7/18/2013 1:23:15 PM I'm a fan of either 2 or 3a. If just cause that lessons the work load needed since either one already has a decent amount of work put into it. But if the builders would prefer a clean slate and V2.. Well, they'd know best! |
| 21. | Re: The return of the Guyver Posted by Glor-an-Fhaidha on 2/4/2005 2:02:30 PM (( *Sniffles happily/sadly* Who says good guys have to settle for second place?)) |
| 22. | Re: Players: Area Description Help Posted by Glor-an-Fhaidha on 4/8/2005 2:00:12 AM Yet "A small grotto near the Standing Stones" uses a description for the tower, heh. |
| 23. | Re: This is worth a look. Posted by Glor-an-Fhaidha on 5/10/2007 9:32:26 PM Bwah. |
| 24. | Re: *Gasp!* Posted by Glor-an-Fhaidha on 6/27/2006 3:00:39 AM Noo! Not the kids! Why must it always be the kids? *Sigh* Ah well, we'll find out eventually.. I know I shall likely weep, but it'll be dang good weeping none the less. *Twitches, wanting the book now* |
| 25. | Re: Your Funniest RP Experience? Posted by Glor-an-Fhaidha on 2/8/2005 1:56:26 PM Oh yes.. His excessive farting jokes were all the rage. |
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