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EXP Ideas Posted: 29 Nov 2003 10:51 AM |
I think Rogues, Mages, and other classes should benefit more from combat experience. After all, it takes more thought and concentration to use skills during combat.
If possible, maybe you can script it so that extra exp is given for skill usage during combat, instead of just raising combat exp.
Another idea:
Mage characters learn mostly through spell casting experience. Maybe monsters should randomly drop spellbooks or arcane scrolls (and they should be given as quest rewards sometimes), that, when used, would give the character casting experience. Harder to find books would yield greater experience. This idea can be applied to fighters, etc...using things such as "Book on Basic Combat," "Flanking Strategies," etc.
Using this idea, quests can be geared toward certain characters and reward them more for doing the quests. A mage could do a mage-based quest, and get casting experience (100%), while a fighter doing the same quest would get the same book, but suffer the exp penalty for their class. This could be in addition to the normal questing experience already rewarded.
Of course, the books would be considered magical in nature, and would dissapear from the world once read (so they can't give them to other players). |
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Re: EXP Ideas Posted: 29 Nov 2003 11:10 AM |
They shouldn't get more combat XP. They get plenty as it is.
I wouldn't say drop books in treasure tables which give XP. That's like... some kind of tripped out powergaming dreamworld :P
Arcane scrolls do get dropped in the treasure tables. I find about 2 a day.
Um..yeah... Barnas' silly IMHO post over!
-Barnas |
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Re: EXP Ideas Posted: 29 Nov 2003 11:15 AM |
tho having certein NPCs drop spell books could be neat.. especially - when a mage posses the book, he got the spell. when he drops it, he doesnt.. is there a way to do that ?
Dens |
You are more than welcome to ignore my spelling mistakes =p |
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Re: EXP Ideas Posted: 29 Nov 2003 11:17 AM |
I don't think I've ever seen a way to "take spells out of" a wizards spellbook.
-Barnas |
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Re: EXP Ideas Posted: 29 Nov 2003 11:34 AM |
Neither have I and I agree with Barnas. As I play a mage: don't give them more combat xp, they get minimal xp from slaying creatures, but they also get some from casting spells during combat.
IMHO, don't change that, it's perfect. My 2 cp
Phoenix |
Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.
[Fictrix] ... And can speak French, like both! Wait, I mean Elven. |
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Re: EXP Ideas Posted: 29 Nov 2003 12:00 PM |
We could have fountains to drink from that raise stats, and get to Level 100. Wait, that's M&M. ;)
(PS which I love to play, but this is not that.) |
Dieties preserve us from the evil chaotics named Lag, Crash, and Server Reset. PCs: Loli Dankirk (Ftr 18/Brd 8.5 @ 1777 hrs) left Vives for Origins; Gnora Gnombody (Sor 5 @ 54 hrs) and Amanda Stark (Wiz 3 @ ~10 hrs) left Vives for Feline Providence. |
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Re: EXP Ideas Posted: 29 Nov 2003 12:20 PM |
Hmm, i have noticed that I only get xp for casting the same spell say once every ten minutes or so (dunno the exact time, but i'm sure Q knows). Say if i Memorized an attack spell 3 times and cast them all in a fight i am only getting the xp for the first one (which is about 24xp or so) and nothing for the following 2. This may be what the person is complaining about; I believe that the spell xp was lowered like this to prevent people from chain casting buffs on themselves and attack spells on trees. For good or bad, all this means is that if you want to level faster you better memorize different kinds of spells for combat instead of the same old massive fireball assault your probably used too (which is a good thing because team dammage is actually turned on in vives and nothing gets you on peoples bad side faster that toasting them with friendly fire.)
And for rogues you get alot of early on xp for picking locks but the different levels are not separated so you'll use it all up probably on your first 6 levels. BTW rogues are the easiest to levle up quick in the begining. Vives is still in the beta stage and there is anmoast no xp granted for nearly all of the skill usages so alot of classes that have higher skill usage modifiers are at a disadvantage because there are less things that the can do. Like my druid has a 100% skill modifier but nothing he can do rewards xp (like animal empathy). Be that on purpose or be it on they havent gotten to it yet (which is entirely possible since it is in beta) the best thing you can do is pollitely voice your concerns on the suggestions board (like you are doing) so that the DM's know about it. They cant change anything if nobody tells them about it.
Keep in mind that you biggest source of xp (after level 6 or so) SHOULD come from RP xp. Unfortunatly i have run into some random events where xp was not rewarded (very very bad whoever did this) but i have run into positions where i was awarded ### xp for good role playing or even ####xp for furthering the story in addition to good RP xp.
***----*** My Great Suggestion ***---*** Early on interact with some other new people and band together to go exploring. Not only will you get alot of exploration xp (which is there to help out the low levels because fighting is difficult in that range, more so for mages) but you will run accross some static quests if you talk to the npc's that will award you some xp, gold to buy stuff with, and even some cool equipment you can use. Please avoid asking people that are level 17 or so from "doing the quest for you", its much much more enjoyable to band together with some poeple where it is still a challange and have some fun. A few times when i have done this i have had a DM interveene and do stuff that made the adventure a 100 times more enjoyable and that was great. I think you have a much greater chance having DM's interveene if you make an attempt to ROLE PLAY on your own, even on the static quests. Advancing is slow enough where you can actually RP it into your gamin experience and make a little story about gaining skills. I did it with wildshapes and I hope i can do alot of cool stuff with all the forms shifters can use. ****Thankyou all of you who dont read the name above my head when i'm transformed, that extremply good rp to pretend to think I was actually an animal instead of "mysteriously" knowing who i was. Kudos.***
So just have a good time and levels will just come naturally. I cant remember what i was writing at the begining because i had to much to drink this morning so i hope it all makes sense. |
mannaka no ana ni sounyuu awari kana |
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Re: EXP Ideas Posted: 29 Nov 2003 12:38 PM |
According to what Ara told me there's now two systems for spell casting: in and out of combat. Out of combat you'll only get xp for one spell and then it takes a minute before you get xp again. So if you buff up before battle, you'll cast all your spells in a one minute interval (at least I do) and you only get xp for the first spell.
The thing is, in combat you should get xp for every spell, or so I understood it. And this is simply not the case now. I think the code is still a bit buggy. Unless it was also meant not to get xp within one minute of casting in combat, but then that's a little bit over the top imho. Casting different spells doesn't differ it, I tried it out.
Can this be confirmed please ? |
Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.
[Fictrix] ... And can speak French, like both! Wait, I mean Elven. |
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Re: EXP Ideas Posted: 29 Nov 2003 01:46 PM |
According to what Ara told me there's now two systems for spell casting: in and out of combat. Out of combat you'll only get xp for one spell and then it takes a minute before you get xp again. So if you buff up before battle, you'll cast all your spells in a one minute interval (at least I do) and you only get xp for the first spell.
The thing is, in combat you should get xp for every spell, or so I understood it. And this is simply not the case now. I think the code is still a bit buggy. Unless it was also meant not to get xp within one minute of casting in combat, but then that's a little bit over the top imho. Casting different spells doesn't differ it, I tried it out.
Can this be confirmed please ?
Combat (as far as the NWN engine is concerned) is when you're being actively attacked. I've tested it, and it does work this way. If you stand a mile away from a target and cast lightning bolt, that doesn't count as combat (even though you're inflighting damage on a target).
Do you have other scenarios that counter this description?
-Q |
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Re: EXP Ideas Posted: 29 Nov 2003 01:54 PM |
| Just out of curiosity, why would a mage stand any closer than he needed to? |
Dieties preserve us from the evil chaotics named Lag, Crash, and Server Reset. PCs: Loli Dankirk (Ftr 18/Brd 8.5 @ 1777 hrs) left Vives for Origins; Gnora Gnombody (Sor 5 @ 54 hrs) and Amanda Stark (Wiz 3 @ ~10 hrs) left Vives for Feline Providence. |
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Re: EXP Ideas Posted: 29 Nov 2003 01:56 PM |
Just out of curiosity, why would a mage stand any closer than he needed to?
Not sure, but that's moot since the NWN engine doesn't consider it combat. Sorry. I imagine if the mage is in a party that is in active combat, then he'd also be considered to be in combat as well. This aspect I could not test on my own, so if anyone wishes to go try it out and provide results here, it'd be most helpful.
-Q |
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Re: EXP Ideas Posted: 29 Nov 2003 03:01 PM |
Just out of curiosity, why would a mage stand any closer than he needed to?
Not sure, but that's moot since the NWN engine doesn't consider it combat. Sorry. I imagine if the mage is in a party that is in active combat, then he'd also be considered to be in combat as well. This aspect I could not test on my own, so if anyone wishes to go try it out and provide results here, it'd be most helpful.
-Q
I'll certainly still have to try out casting spells in a party since the new xp rules got implemented. As soon as I've done that (or if someone else tries it before me) then I'll report here the results :) |
Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.
[Fictrix] ... And can speak French, like both! Wait, I mean Elven. |
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Re: EXP Ideas Posted: 29 Nov 2003 04:10 PM |
I have not casted offensive spells in a party either, but i have done it will partied summons. I know for a fact taht you are not considered in combat unless you are activly attacking something, if you are not activly then you are considered out of combat for the purposes of using skills taht are not allowed durring combat (like hide and the like). As far as spells you will not be considered atcily attacking unless you are close enough to get an AOO when you start casting, in that case you are considered in combat. But as to why anyone would want to stand close enough to get an AOO everythime they cast is beyond me.
**edit** Ok, i had time to go and test casting with party members (actual human players) and you are still considered out of combat even if you are relativly close and they are engaged. I even tried to shoot a bullet at an enemy and then cast; no luck, i was still considered out of combat. It still appears that the only way to be considered In combat while casting a spell is to be close enough to get an AOO on you. |
mannaka no ana ni sounyuu awari kana |
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