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para is not online. Last active: 6/28/2008 6:02:25 AM para
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Persistent Banking/Storage System?
Posted: 24 Nov 2003 08:47 AM
I just wondered whether there were any plans for this? I know several of the Vives veterans have their own houses/headquaters so they have access to peristent storage (I presume). But for us mere mortals we have to carry around all our gold and Worldly possessions! Now this hasnt really bothered me until yesterday.

After quite an investment of time and energy mining copper and fannying about with the beasts of burden (one of the poor buggers got splattered by an Ettin!) I eventually had an ox pack full of ingots to my great delight. Now it was time for a break so I left my ox pack in a secluded corner of Midor and hoped no one would thieve it.

Unfortunately my character got a little too engrossed exploring the Ice Wastes and didnt pick the pack of ingots up before a server reset! I presume these have disappeared now.

Just off the top of my head I have the following ideas that may or may not work:

1. Cost to set up an account (chest) 5000 - 10000 gp. Which is refunded when the account is closed. The price markets the chest at mid-level characters who likely have a fair amount of equipment but cannot afford a house.

2. All script based - so effectively you buy a key which gives you access to 'the vault' where your chest is. The key obviously only opens your account (chest). Perhaps you must start a conversation with a guard to access the vault and he or she will only let you in if you have previously payed the money to open an account. This prevents people who have found/stolen another PC's vault key using it.

3. If your key is lost for whatever reason then you can pay for a replacement one. Again the 'clerk' will know if you have previously purchased a key.

Eerel Swiftfoot
Self proclaimed fasterest little person in da land

Eerel's Story:
http://vives.dyndns.org/vives/Forums/ShowPost.aspx?PostID=49386
Alenuska is not online. Last active: 3/22/2005 10:20:36 PM Alenuska
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 09:00 AM
Not a bad Idea but I feel I should remind people remeber this is in "Beta" Still so there could be a char or item wipe in the future! But dont take my words on it I'm not a Dm but I should remind others to please remeber this is a beta test. As for the banking system would be a great addition who knows maybe we will all be able to buy into the Dow and Niki and bonds and stocks what fun that would be!

"...Another day passes and I slip further from reality..."
Ruldain is not online. Last active: 12/29/2006 4:28:33 PM Ruldain
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 09:01 AM
Access to a home and a persistent chest is only given to those players who have excelled in Roleplay atm.

I hope I do not have to repeat how busy the builder is atm. Also this storage thing is all nice and that but can be a real pain to implement. And also atm I only see a benefit for it to those crafting, not those Roleplaying. Then I prefer the house with persistent chest option.

And on a sidenote, if there will ever be something like public vaults just to stash equipment so low Strength folk have an easier time to craft, I will strongly oppose making it so only the person setting up the account can open the chest. The risks for a thief who dares to PP are enormous. If you make it so they will have absolutely no benefit of attempting these risks, you are destroying their Rp. And again making a vault like that, which you and only you can access, buying keys to your leisure should you misplace your first... what's the Rp goal there?

Thus, crafting is not the main factor in vives. It is secondary to roleplay.

Rul

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para is not online. Last active: 6/28/2008 6:02:25 AM para
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 09:16 AM
Guess thats me told then!

/me feels like hes back at school again!

Is it currently possible to break into these homes which certain players have earnt then? No? well thats surely stifling roleplay isnt it?

How would the above idea (or something similar) for making the mechanics of crafting a little easier shift the emphasis away from roleplay exactly? I thought crafting was there to stimulate RP myself.

I fully appreciate that the builder likely has more than enough to do but I was merely making a suggestion from my limited experience in Vives.

Eerel Swiftfoot
Self proclaimed fasterest little person in da land

Eerel's Story:
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Ruldain is not online. Last active: 12/29/2006 4:28:33 PM Ruldain
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 09:35 AM
You mine. Dump your ore in that vault talking to an NPC. Go kill some monsters alone waiting for the server to be stable. Go to your vault, get your stuff, and craft.

Let me show you how players IG worked around the 'problem' you discuss.

Person with low strength asks someone with higher strength and someone renown for their prowess and battle skills to help them acquire materials. Said 'fighter' goes out to get the raw material and deliver it to the crafting person. In return the errand fighter can ask for a good price on any products the crafter succeeds to make or even ask for said crafter's help himself in the future. As some skills require crafted items of other crafting skills.

These people interact with other players. Not with an NPC clerk. Their progress is quick and fully Rp'ed. There is no problem with weight.

Reason why I do not like public vaults presented purely as to accommodate the needs of overburdened miners, is exactly as you put it. It makes it easier for them. That will be the primary reason. I dont see how that contributes to Rp. If not having such a vault means people have to ask others to help them, I say, no vault.

It might also avoid the hoarding behavior on crafting components. Which is generally a feat considered to be part of action mods which center around two things, combat and crafting till you drop.

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Fenarisk is not online. Last active: 12/19/2006 12:58:53 AM Fenarisk
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 09:40 AM
Currently the keys that allow a player to go into their house and use their persistent storage chest are non-ppable, so the only ways for another player to get in are by the owner opening the door for them, or if they sneak in as the owner opens things up. However, each house has a mailbox, so other plays can place things in (But not take things out, think of the real life post office drop-off boxes)

~Fenarisk


Veshtan is not online. Last active: 12/12/2003 6:36:27 PM Veshtan
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 09:45 AM
I don't really want a vault. I want a house, or an apartment that i can call my own, because i feel that WOULD be more realistic to roleplay, because the way it is now, we're all like vagrants without any place to stay, simply wandering the streets of Midor and Port Royale.

That aside, let me tell you about my first mining experience.

I was with a certain person who was quite a bit stronger then i at that moment. I wanted to learn how to smith but i had no clue as to where to find some ore or how to process it. So this certain person (they know who they are and thank youSmiley ) volunteered to show me when i asked her about how to smith things. So she took me to a mine, killed the bandits that were guarding it, knowing that i was too weak to do so atm, and then took me inside and showed me how to mine some copper. She mined some with me to help me along and we slowly trundled our way back, backpacks fully loaded. We made it back to the Midor Metalworks and she showed me the process of smelting, and then creating. I'd have been lost without her, not to mention never getting past those bandits.

So as Ruldain says, if you're having problems, find one of your friends and ask them to help. Even if they are nothing more then a packmule, most of the players on the server i've met don't mind helping, they enjoy the companionship. Vesh certainly does, though he prefers hunting alone.
para is not online. Last active: 6/28/2008 6:02:25 AM para
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 10:07 AM
You mine. Dump your ore in that vault talking to an NPC. Go kill some monsters alone waiting for the server to be stable. Go to your vault, get your stuff, and craft.

Let me show you how players IG worked around the 'problem' you discuss.

Person with low strength asks someone with higher strength and someone renown for their prowess and battle skills to help them acquire materials. Said 'fighter' goes out to get the raw material and deliver it to the crafting person. In return the errand fighter can ask for a good price on any products the crafter succeeds to make or even ask for said crafter's help himself in the future. As some skills require crafted items of other crafting skills.

These people interact with other players. Not with an NPC clerk. Their progress is quick and fully Rp'ed. There is no problem with weight.

Reason why I do not like public vaults presented purely as to accommodate the needs of overburdened miners, is exactly as you put it. It makes it easier for them. That will be the primary reason. I dont see how that contributes to Rp. If not having such a vault means people have to ask others to help them, I say, no vault.

It might also avoid the hoarding behavior on crafting components. Which is generally a feat considered to be part of action mods which center around two things, combat and crafting till you drop.


You dont need to tell me how people over come the problem in game because that is exactly what I did. Cun'ner and myself asked Lady Skgem if you she would accompany us to Port Royale and the Midor mines due to the fearsome beasties there. Low and behold there is some roleplay.

Once back in Midor we get to work smelting the ore into ingots. Myself and Cun'ner planned to then go and get the other components we needed to make some arrows and split the work up between us. Unfortunately for one reason or another Cun'ner had to go for a few hours so I was left with 120+kg of ingots.

To be honest I was a little tired of crafting at that point and fancied some exploring, now a vault would have given me the freedom to do so (with no risk of losing my hard earnt ingots)without interfering roleplay what so ever.

It sounds like you have a stigma attached to vaults, I cant say I have ever seen or used them in any other server. Perhaps you know something I dont?

On another note; yes Vives is mainly an RP server, I'm sure thats what brought most of us here. But you cannot deny that combat and crafting are also a large part of the experience (no pun intended!), particularly during beta when the player base isnt as large as it possibly can/will be.

Eerel Swiftfoot
Self proclaimed fasterest little person in da land

Eerel's Story:
http://vives.dyndns.org/vives/Forums/ShowPost.aspx?PostID=49386
Ch'ang is not online. Last active: 12/29/2007 2:38:07 PM Ch'ang
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 10:17 AM
I dont craft...
But I see para point of view I know what he means. Crafting is very complex you need many diferent components to make something and yes it makes it more realistic, but if we look to the strenght of most people, its impossible to carry one kind of resource, even more impossible to carry two kinds, and for example if you want to do armors, you need metal, prety big load here, and then you will need tailored items if Im not mistaken so you would be encumbered when moving to get the meatal or doing the tailored items, then the option is buy some Ox, and let them carry it ok. And then what you have to craft hours without stop fearing a crash or a server reset? Not to mention Ox is an animal that walks at the same speed we do when encumbered so why really buy them? Just for the room ingots may use maybe.
I dont craft really I hate crafting. And XP in crafting is....well thats another story!


Why search around when the answer is within you...?
Ruldain is not online. Last active: 12/29/2006 4:28:33 PM Ruldain
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 10:57 AM
On another note; yes Vives is mainly an RP server, I'm sure thats what brought most of us here. But you cannot deny that combat and crafting are also a large part of the experience (no pun intended!), particularly during beta when the player base isnt as large as it possibly can/will be.

That is the whole point. Vives is here to push forward Rp as the main xp source and force back the xp gain gathered from combat and crafting in favor of Rp.

Read the thread posted by Phoenix on the general forum, concerning crafting for an interesting perspective on crafting related to adventuring.

This idea of a vault/bank is ancient. I do not recall precisely the objections made back then. Perhaps eventually Ara or Q will get on it, as atm I fear this would be considered a low priority request.

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para is not online. Last active: 6/28/2008 6:02:25 AM para
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 11:56 AM
I couldnt agree with you more Ruldain. I definitely enjoy a good heap of roleplay, thats not to say I dont enjoy advancing my character through exploration and combat (I'm getting into crafting also).

I hope that RP does become the main source of xp, but in my opinion that is a long way off. I may be wrong and I hope I am. I have been on this server for around a month now and for RP have received a whole 50xp out of the 40-odd thousand my character has. I wouldnt exactly say I've been lacking in the RP deaprtment either, there have many great exchanges with other players; good jump off points for quests, teamwork, historys...you name it.

Dont get me wrong in no way am I critising Vives, I love the players and the World, why else would I be here.

I look forward to the future developments in Vives and hope everyone gets out of it what they want.

Eerel Swiftfoot
Self proclaimed fasterest little person in da land

Eerel's Story:
http://vives.dyndns.org/vives/Forums/ShowPost.aspx?PostID=49386
Tasra is not online. Last active: 10/5/2008 9:24:47 PM Tasra
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 12:18 PM
Most of us play for the RP. We all enjoy going out and beating the snot out of Creature X, and we all love watching creature Y beat the snot out of us. (Well, at least -I- do! :D)

Let me give a light scenario. I was wandering around a place I had never even known existed (I love seeing more and more of Vives, this place was GEORGOUSLY done) and I saw some hobgoblins. I snuck up on one, and poped an arrow through his chest. He exploded in a mist of blood. Almost 0 XP, but hell, I loved watching these buggers explode in a mist of blood. Tongue out It was fun. That's what were here for.

I don't care what floats your boat, as long as you don't sink. You like crafting? Craft your heart out. You like combat? Beat up some poor rat. You like RP? We all do. Do it with a party :D

Hrmmm... speaking of which... anyone in the mood to host a party at their house?

And speaking of houses, yes, you can have a house. First: Only one house per PLAYER. I'm yet to use that option yet, gotta save it till I find a character I -really- like, that I know won't go down the crapper soon. Second: Houses are good, if convieniently located. Try dropping off mail in a place you never heard of and you only found by aimlessly wandering around. Third: Wait... I counted to three! I goto <school> and I counted to three!!! I JUST SET A RECORD!!! HUZZAH! (Sorry, couldn't think of a third)


Well, hope this wasn't just another useless post.
Tasra (the Great!)

<Edited: See me for explanation Tasra>
~Landru
Ruldain is not online. Last active: 12/29/2006 4:28:33 PM Ruldain
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 12:31 PM
And I couldnt agree more with you on that one, para.

Indeed there is still a long road ahead of vives... when it comes to promoting Rp the best way we can ;). We can only ask for the player's patience. I cant speak for other DM's but I do try to log in a few hours a day with the sole purpose of watching people's Roleplay. Sometimes something comes up, but then the next day I still grant them some xp for their roleplay efforts.

Eventually this should become common practice for an extended staff, preferably spread across a variety of timezones so in theory there could be one DM connected every hour of the day.

Till that time, quests are the best way to gain xp for RpSmileythat is true. But I do hope no one feels the Rp they do aside the Rp in quests, does not matter. For it does.

Rul

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Barnas is not online. Last active: 7/24/2013 5:09:47 AM Barnas
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 12:38 PM
Carrying all the crafting stuff around can be annoying; but it is possible. Fri'el doesn't have a house (Much to my dismay I might add, though since it is based on RP I think they're trying to give me a hint...), and all she has to do is keep herself in a constant Empowered Bulls STR. It can be lived with.

Anyway, it's best to craft in small quantities; then you can carry the stuff, finish the items ETC. Then you don't have to worry about 120 lbs of Iron Ore.


-Barnas
Quietus is not online. Last active: 10/30/2007 8:39:57 PM Quietus
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 01:13 PM
As for persistent storage, yes, I have something in mind, but there are some other items on 'the list' that are going to take precedence.

-Q
Tasra is not online. Last active: 10/5/2008 9:24:47 PM Tasra
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 01:26 PM
Hmmm... are you going to enlighten us as to what this "list" is, or is it going to be one hell of an awesome suprise on Christmas? I hope it's the Christmas one! I like suprises!
para is not online. Last active: 6/28/2008 6:02:25 AM para
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Re: Persistent Banking/Storage System?
Posted: 24 Nov 2003 01:31 PM
Understood Q, I look forward to what surprises you have up your sleeve.

Eerel Swiftfoot
Self proclaimed fasterest little person in da land

Eerel's Story:
http://vives.dyndns.org/vives/Forums/ShowPost.aspx?PostID=49386
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