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Fictrix is not online. Last active: 9/9/2015 1:55:48 AM Fictrix
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Silent Night
Posted: 25 Dec 2006 12:47 AM
The headline in the Port Royale Tribune today is surprisingly solemn, a warning from the captain of the guard urging all citizens and travellers not to venture to Aquinas Coast by night.

Details on the reasoning behind this travel advisory are sparse.

Skimming the paper, though, will reveal a few telltale articles of livestock found dead, people going missing, and something... something not quite right.

[Moderators Note: Ficcy originally called it "The Hungry Night", but given the season, I thought this title was more appropriate]
Fictrix is not online. Last active: 9/9/2015 1:55:48 AM Fictrix
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Re: The Hungry Night
Posted: 25 Dec 2006 12:48 AM
((Note: in-game changes won't take place until 3-19-5 is loaded.))
Naturalome is not online. Last active: 2/12/2007 12:28:13 AM Naturalome
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Re: The Hungry Night
Posted: 25 Dec 2006 01:36 AM
Renfield: Dreadful. If this rag of lies is to be believed in this instance that poor lady who lost her husband may be in danger. *said as if thinking out loud*

Quoth the raven "nevermore"
I X is not online. Last active: 7/20/2013 11:20:31 PM I X
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Re: The Hungry Night
Posted: 25 Dec 2006 01:45 AM
Valethrion stared hard at the front door of Ka'azim tower. He stood in the center of the entrance chamber, right hand toying with the leather wraps around the hilt of a sword hanging from his hip.

He closed his eyes and shuddered, reliving the memory.

"What have I done?" He asked aloud, though Shamn was decidedly not his conversational buddy. "I was such a damned fool and, further, I was weak. I can't believe I let...Whatever that -thing- was out. I can't believe I couldn't stop it."

Valethrion opens his eyes slowly, though his gaze is cast down towards the floor.

"I will have to set things right, somehow. I must be the one that returns. But...How? How can I manage, without aid?"

WE APOLOGIZE FOR THE INCONVENIENCE
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Chaos in Port
Posted: 25 Dec 2006 03:00 AM
Lower Port Royale is in Chaos today...

Weary travellers from the Aquinas Coast gate came into the market district. Very soon, people around them started getting sick...and then those around them too got sick.

Very quickly, things degenerated into chaos...fighting and panic is all that can be found in lower port.

((Upper port royale is closed off, the gates are locked and anyone trying to approach them are turned back from the guards who will not come out.

Lower port is in chaos.., then the streets cleared of all people. People have locked themselves in their homes, businesses closed. The gates to lower Port are closed as well

Then, just as quickly as it began, it ended. The sickness, while painful and dehibilitating, passes just as quickly as it started - the sickness only seems to last about 24 hours or so.

In the confusion, no one seems to remember who were the disease bearing travellers who so boldly brought the sickness into the city, although several people were lynched as being suspected disease spreaders))

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
Chief is not online. Last active: 8/29/2018 3:13:36 PM Chief
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Re: Chaos in Port
Posted: 25 Dec 2006 09:23 AM
Sir Jessup the Younger, new knight of Port Royal has vowed to find out who was responsible for this sudden outbreak. He vowed to bring swift justice and punishment to those that were responsible. In the meantime he has asked the citizens of the lower Port to remain calm and has offered once again his generosity to all those in need, by doubling the free meals and beds at the Angels of Mercy. Rest assured citizens! Justice will be served!!!

ONWARD AND UPWARD!
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: Chaos in Port
Posted: 25 Dec 2006 10:23 PM
*48 to 72 hours after it began, it stopped.

The final pockets of infection were quarantined and with the passage of time, eliminated.

Business resumes in Port, although the mood of the city is quite subdued.*

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
Bolgryn is not online. Last active: 8/7/2023 12:26:19 PM Bolgryn
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Silent Night: The Burial
Posted: 29 Jan 2007 07:07 PM
The Bloodshot beams of the final rays of sunlight filtered through the clouds over Aquinas Coast. This light serving to illuminate the humanoid forms milling about on the coast, seemingly to no particular purpose. The coastline itself is flat, with little to distinguish itself other than several small farms, and sparse trees lining the main path. To most of the north of Aquinas Coast stand the old trees of Nebwood; an old forest rife with rumors and dangers. A pall of darkness hung over the woods, warning off any would be trespassers. Closer inspection shows the human forms more congregated around the woods.

They don’t quite walk, they shamble, flesh green and grey; decayed, and often hanging from their bodies in shreds. White vessels of bone protrude from spots where flesh has rotted off entirely. Visible organs: their eyes, ears, noses, and fingers are shriveled things, rude protrusions from their bodies. They appear from the woods, and spend their day patrolling the coast, in singles, and in pairs. Not amongst them, but in a similar state of bodily disrepair, and strewn along the coast, are a number of bodies. These bodies are bloated from age, and partially eaten, flies flitter around, and maggots feast on these inanimate corpses.

A bright figure arrives from the eastern end of the coast, and it gets brighter as it approaches the killing ground. Sunlight reflects off the polished silver and gold armor in brilliant flashes, and a long, white cape trails in the tall man’s wake. His hair is a wave of gold spilling from the top of his head, framing the sculptured features of this young man. Two deep pools of blue form his eyes, both set, and determined; they are bent on an immediate enemy – the animated bodies of the dead. There’s no pause in his stride as he approaches the first, his great-sword clearing the sling harness hanging across his back.

Markus’s sword rose and fell, and he smote the lingering undead with relative ease. The easy part finished, stripping himself of physical armor; he bridled his emotions, and armored his heart. Bereft of the shining armor he began the difficult task of gathering the bodies of the dead. Those people who made their lives on the coast: Captain Highliner, Mrs. Rita, two rangers he found by the entrance of the wood, and other misfortunate ones caught in the invasion.

A part of him couldn’t believe that people capable of passing through the coast allowed the bodies to lay there for weeks on end. In the first few days resurrection might have been possible, but they had been left out to decay in the open weather. The corpses were chewed, and gnawed on by the undead, then later by rodents, water from the constant rains on the coast left them bloated. His stomach roiled at the stench.

He wielded a shovel loaned from Perom Scheppens and worked the earth, digging a wide pit several feet in length, and six feet deep. Dirt and grime caked his body, his muscles cramped, and his hair was matted with sweat. The digging took good time, and he felt fortunate that no undead returned to reclaim the coast. When night fell he took a few minutes to light a couple dried logs and tinder he had packed away. With the light of the fire he added more wood and flammable debris. He arrayed the bodies as well as he rightfully good in the grave pit, and filled it back up.

Once he completed filling the dirt back in, he staked a couple makeshift crosses at the head of the grave pit. With that he knelt on the soft earth at the grave’s foot, and spoke what prayer to the dead he remembered from the Academy – a few disjointed lines remembered by rote, and those lines he did not remember replaced with eulogistic words of the deceased. He finished the ceremony by sprinkling a vial of holy water over the large grave. Gesturing the cross, he turned, gathered his armor into a sack, and left.

A lone figure steps with a march’s stride back east under the cover of night, and the silvery, luminescent light of the moon.

CHOO CHOO!
- - - - - -
Bereil Yadashem.
Markus Mortriety, Herald of Novus Aristi.
Rosen is not online. Last active: 1/31/2008 4:55:50 PM Rosen
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Re: Silent Night: The Burial
Posted: 29 Jan 2007 08:41 PM
(( To be fair, Vince Klortho As Ulalume took the bodies back to PR weeks ago. I do not mean to disrespect your excellent writing, but I think it's just something that hasn't been reflected in an update yet.

EDIT: Sorry... maybe she missed a couple...?Smiley))

True solace is finding none, which is to say, it is everywhere.
-Gretel Ehrlich
Bolgryn is not online. Last active: 8/7/2023 12:26:19 PM Bolgryn
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Re: Silent Night: The Burial
Posted: 29 Jan 2007 08:52 PM
((My bad. If I was misinformed then a DM can remove the post.))

((Edit: Huzzah! *Starts piling bodies onto a cart* Barbecue at my place!))

CHOO CHOO!
- - - - - -
Bereil Yadashem.
Markus Mortriety, Herald of Novus Aristi.
Casa is not online. Last active: 3/13/2010 4:55:47 AM Casa
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Re: Silent Night: The Burial
Posted: 29 Jan 2007 08:58 PM
(( Haha, I think everyone walking down the coast has sooner or later roleplayed a burial or burning of the corpses, at least I witnessed it on 3 occassions.Smiley ))
pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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Re: Silent Night: The Burial
Posted: 29 Jan 2007 09:18 PM
((Don't worry, there were enough bodies for all))

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
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