Re: Crafting and the economy
7/23/2013 2:54:41 AM
(Total replies: 0)
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A couple ideas from economies in other games:
-Item durability
-- Item repair cost
-Gold cost in crafting
-Best items are crafted (better the item higher craft cost)
-Merchants drive harder bargains -> your crafted +3 sword will sell for 100gp, but a player will pay 1000.
-Travel costs that scale to your level: a level 5 will pay 50gp to take the cart, while a level 12 would pay 120 gold.
Thing that struck me from DD:
When you stole and got arrested by guards you had the option to ... |
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Re: on entering new areas...
7/17/2013 1:53:17 AM
(Total replies: 1)
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The XP system: exploration, casting, picking locks / traps, and then diminishing returns which encouraged you to explore and find new avenues of getting XP. I'll be very honest and say that I had a lot of fun powergaming the system, and figuring out the perfect combination of things to kill at what level to level.
Areas - everything was beautiful, and areas that weren't were often changed in time to the newer hak tiles. Areas changed! An event in game or player actions could change how a ... |
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Re: Q&A
7/18/2013 2:47:07 AM
(Total replies: 1)
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<quote>
But Virallax Breathstealer also survived.
</quote>
I remember there was an evil sword entity named Breathstealer, whatever happened to it? I think last I remember it was owned by the... tentacle-face doods (forget what they're called).
That was one of the first major quests I got involved in as Bereil. I remember Glor and I pouring IGMSs into that thing, as players were running away from its deathdealing swings. When it was down, stunned or playing dead, Byron tempted to use ... |
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Re: #13
7/18/2013 4:36:43 AM
(Total replies: 0)
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((bump: so many old names, can you remember them all?)) |
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Re: How to connect via. mIRC to our chatrooms
2/27/2006 8:59:07 PM
(Total replies: 0)
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I got mine fixed, here's all you have to change for the temporary.. or maybe forever.
But instead of irc.darkmyst.org, you put irc2.darkmyst.org - that's what worked for me.
G'luck. |
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Re: IRC
7/16/2013 1:36:13 PM
(Total replies: 0)
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Or if you want to use your own IRC client:
irc.darkmyst.org:6667 #beyondvives |
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Re: DMs: Bereil the Pale Master
7/16/2013 9:13:58 AM
(Total replies: 0)
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<quote><strong><color="cc0000">The Wyrmheart Fox (2 of 2)</color></strong>
Bereil Yadashem: Falla woomink falla nezchri ani rotze pizza achshav. *Eyes roll back from the pain and starts to incant*
(("Gibberish, I want a pizza now."))
Bereil Yadashem: Kafka kaffe ani rotze achshav!
Shihaya'zad : [Tell] ok, that one had me. he´s casting pizza and kafka. and i won´t start about rotze :D
(("Kafka coffee I want now!"))
((I have figured out by this point that he's speaking Hebrew, ... |
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Re: DMs: Insanity in the OOC Lounge
7/16/2013 8:08:53 AM
(Total replies: 1)
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Those were the days... I think I came up with the idea for Markus after reading Gene Wolf's The Knight - about a boy who meets some sort of spirit/god/entity thing who falls in love with him, and pulls him into her world, turns him (physically) into a grown man, and he has adventures. Also, uh, Lord What's-his-Face's The White Company. Another tale about an up-and-coming squire, all in the brilliant older English language that you don't see anymore. Actually, I think I read that latter book ... |
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Re: DMs: Trent
7/16/2013 8:27:21 AM
(Total replies: 0)
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Huh, if Bereil had known that vampire wasn't associated with Maldovia he might have actually tried to stop her from taking Trent. As it was though he was scared shitless of repercussions... or felt like he owed them something - like giving him life again after a miserably failed adventure in Maldovia castle.
As it was that was a funny moment of "What? You want him? Sure! Try and stop you? Noooope!"
Cheers WA! |
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