|
CNR Updates Posted: 13 Jan 2005 07:08 AM |
Hi All,
We are in the process of updating CNR.
As we do this, some things that might have worked, might stop working.
If you experience this, could you immediately submit a bug report about the broken behavior from the location of where it happens?
e.g. you are in Armani Tailoring and submit the following bug report:
Hide Rack no longer allows me to Tan Malar hides.
This will help us determine if I have broken a recipie, or if you have found an errant CNR device.
Enchanters - We have renambed the default CNR Enchanting menus until we get around to doing enchanting properly; which could take a while because enchanting relies on almost everything else.
The next update (2-52-5) will contain the next CNR changes, starting with Alchemy.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
|
|
  |
|
| |
|
Re: CNR Updates Posted: 13 Jan 2005 03:12 PM |
"Hide Rack no longer allows me to Tan Malar hides."
Dear God. Did you HAVE to pick my nightmare for the example? |
- [Rob], Balthor, Jake, and Thomas. |
|
  |
|
|
Re: CNR Updates Posted: 13 Jan 2005 03:21 PM |
| ((oh, and I made tailoring dependent on strength rather than dexterity - just for you!)) |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
|
|
  |
|
|
Re: CNR Updates Posted: 13 Jan 2005 03:31 PM |
((oh, and I made tailoring dependent on strength rather than dexterity - just for you!))
Str... str... *faints* |
Consequences Unsent
It's hard to say it, time to say it... Goodbye, goodbye |
|
  |
|
|
Re: CNR Updates Posted: 13 Jan 2005 03:39 PM |
| Funny pdwalker, real funny. Now go back to coding!! ;P |
Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.
[Fictrix] ... And can speak French, like both! Wait, I mean Elven. |
|
  |
|
|
Re: CNR Updates Posted: 13 Jan 2005 03:54 PM |
switch (player) { phoenix: stat = CHA; // need I say anymore? break; diablostan: stat=STR; // substitute for his worst stat when you find out what it is break; aranel: stat=CON; // I mean, c'mon, fainting over words? eat something quick! break; default: stat=DEX; break; } |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
|
|
  |
|
|
Re: CNR Updates Posted: 13 Jan 2005 04:07 PM |
((oh, and I made tailoring dependent on strength rather than dexterity - just for you!))
That's cool.
Where are those Brewing Bottles, by the way? I can't find them. |
- [Rob], Balthor, Jake, and Thomas. |
|
  |
|
|
Re: CNR Updates Posted: 13 Jan 2005 04:16 PM |
| tinkers should be able to make those, unless you've been having trouble doing so. |
Do not ask of them questions. You will receive three answers, all of which are true and horrifying to know. |
|
  |
|
|
Re: CNR Updates Posted: 13 Jan 2005 04:25 PM |
The following objects have been changed to stackable versions
1/ Empty Flask 2/ Enchanting Oil 3/ Glass Vial 4/ Holy Water (now useful against undead in a pinch!) 5/ Mineral Acid 6/ Polishing Oil 7/ Tanning Acid 8/ Tanning Oil
These are now new objects. The older objects you have by these names will no longer work in CNR at all. For those of you who have a large amount of these older objects, hang on to them. I will make a converter object for you on the weekend where you can put them in and automatically have them converted over to the new version of the object.
Enchanting has been reset to the default CNR
...until the system is reworked.
You will at least ge the chance to produce something useful during the interm period
Merchants not updated yet
mostly, anyway. If you find a Merchant with one or more of these components for sale under the old, non stackable version, bug report it. I'll clean them up as I go along.
As always, but report oddities for me.
other concerns
Where are those Brewing Bottles, by the way? I can't find them.
I've made an unlimited amount of brewing bottles available in a merchant somewhere.
Where?
FOIG - in the v2-52-5 version
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
|
|
  |
|
|
Re: CNR Updates Posted: 13 Jan 2005 04:38 PM |
Actually I found them already.
I can't believe I didn't think to look there. |
- [Rob], Balthor, Jake, and Thomas. |
|
  |
|
|
Re: CNR Updates Posted: 13 Jan 2005 05:19 PM |
The following objects have been changed to stackable versions:
Stackable? Ohhh, my adoration knows no bounds!
Though the weight for all will remain the same, I assume? |
Consequences Unsent
It's hard to say it, time to say it... Goodbye, goodbye |
|
  |
|
|
Re: CNR Updates Posted: 13 Jan 2005 05:25 PM |
| I'm not sure why Vials are 0.5 lb. empty and potions at 0.1 lb. full. Same with brewing bottles and empty flasks. |
- [Rob], Balthor, Jake, and Thomas. |
|
  |
|
|
Re: CNR Updates Posted: 13 Jan 2005 07:44 PM |
| muliti dimentional physics? |
Its easy clinging to your moral high ground when you have everything, try it when you have nothing left. Cain Angus |
|
  |
|
|
Re: CNR Updates Posted: 13 Jan 2005 09:13 PM |
It's not just a measure of weight, it is also a measure of encumberance.
*nods sagely*
besides, it is screwed up.
- Paul
PS: hmm, I didnt think to check the encumbrance values of the new items |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
|
|
  |
|
|
Oops! Posted: 13 Jan 2005 09:44 PM |
Some (all?) of the CNR devices are returning the old objects. Fixing it in the next update.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
|
|
  |
|
|
Re: Oops! Posted: 13 Jan 2005 10:06 PM |
Also, keep in mind that Tanning Acids spit out vials, and alchemy returns flasks (maybe vials too) when crafting recipes fail. And any merchants that sell any of the items above (I know someone sells gem polishing oil, for instance) has to be replaced too.
Just trying to help. |
- [Rob], Balthor, Jake, and Thomas. |
|
  |
|
|
Re: Oops! Posted: 13 Jan 2005 10:18 PM |
Already done the first thing
Merchants, I dont know where they all are, and it would take days to find them all in the editor. Any help in identifying old CNR objects at merchants will be very helpful |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
|
|
  |
|
|
Re: Oops! Posted: 13 Jan 2005 10:24 PM |
| PMing you in IRC. |
- [Rob], Balthor, Jake, and Thomas. |
|
  |
|
|
Status update - v2-52-6d Posted: 20 Jan 2005 02:36 AM |
I have added a converter IG for those who wish to convert their old CNR objects to the new versions.
I'll leave it for you all to find it. :)
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
|
|
  |
|
|
Re: Status update - v2-52-6d Posted: 20 Jan 2005 04:01 PM |
| yea! *rushes off* |
The Legacy Saga |
|
  |
|
|
CNR Updates - v2-66-9 Posted: 17 May 2005 02:45 PM |
Yes, I am finally getting off my buttocks and making some updates to CNR
Alchemy Updates
- Some of the formulas have changed slightly to make them more consistent with each other - some of the difficulty levels have changed for some of the recipies - heal wort was moved into herbal extracts
Let me know in a PM or in IRC if you find something broken in alchemy
Wood Crafting Updates
Arrows and Bolts are about to get reworked. I've just started defining the changes. The idea will be to make:
- bolts and arrows a little less tedious to make
- more interesting in that what you can make will match (roughly) what you can purchase in the stores, or perhaps be slight better than what you can find in the stores
- will be hooked into enchanting to make them even more interesting and produce things that cannot be purchased.
As I make the changes to arrows and bolts, you might find the recipies broken. Don't worry about this and dont send me a bug report until I ask for it (as I know at this point what I am breaking).
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
|
|
  |
|
|
Re: CNR Updates - v2-66-9 Posted: 17 May 2005 03:14 PM |
| Paul, YOU ROCK! |
Do not ask of them questions. You will receive three answers, all of which are true and horrifying to know. |
|
  |
|
|
Re: CNR Updates - v2-66-9 Posted: 17 May 2005 07:27 PM |
Good news... Daimon's Fletching business might be lucrative afterall...
Thanks a lot Paul |
The Legacy Saga |
|
  |
|
|
Re: CNR Updates - v2-66-9 Posted: 18 May 2005 02:27 AM |
Ok i know this is a little off topic, but it is about the Cnr. One question: WHAT HAPPENED TO THE ADAMANTIUM.... i won't tell were it was but its not there anymore. What happened, i was just starting to be good enough to barely work the stuff and it dissapears :(. If anyone can tell me what happened to it i will be most greatfull.
Sighned Conn |
|
|
  |
|