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Zeln is not online. Last active: 3/2/2004 7:28:28 AM Zeln
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Shurikens thrown in groups of 3
Posted: 30 Jun 2003 12:37 AM
Possibly make them 3d3 (or 3d4 if it's normally 1d4) but only come in stacks of 33. Would simulate them being thrown in groups of 3 like you can in PnP.

I don't know how much work that would be, or if it's possibly (haven't looked myself) but it would make them a much more useable weapon.

Eh?
Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Posted: 30 Jun 2003 12:37 AM
[i:fd1d37b223][color=olive:fd1d37b223]Not alot of work, particular when I'm working with the file anyway. Here are the stats for the default ones... what's the opinion of other folks (if it matters to them)?[/i:fd1d37b223][/color:fd1d37b223]

default: 1d3, stacks of 50
proposed: 3d3, stacks of 33

[i:fd1d37b223][color=olive:fd1d37b223]Other items we can use to balance it out could be, e.g., base item cost etc.[/color:fd1d37b223][/i:fd1d37b223]

Aria

So talented, so troubled.
Gorak is not online. Last active: 3/14/2005 7:35:31 PM Gorak
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Posted: 30 Jun 2003 12:37 AM
I think 3d3 might make them a little overpowered for throwing weapons.
3d3 means 3-9 damage per hit , longswords do 1-8, Bastardswords do 1-10,sling bullets do 1-4,heavy crossbolt quarrels do 1-10. Thrown weapons really shouldn't out perform these other weapon types.
Also magical varieties of ammunition can be found. The usual elemental damage for ammuniton is a d6 I believe. So if you are throwing 3 flaming shirukens at once you are dealing : 3d3+3d6= 6-27. If you get 3 attacks a round you will be annihilating everything.
Maybe 1d4,2d2, or something along those lines would be more reasonable.

I do what the voices in my head tell me too.
Zeln is not online. Last active: 3/2/2004 7:28:28 AM Zeln
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Posted: 30 Jun 2003 12:37 AM
It is powerful, but I thought they were in stacks of 99. If they're 50 then stacks of 16 and perhaps up the price a bit. Considering their exotic weapons then I think it balances out. Thrown weapons do get more bonuses which is my main concearn in this, some custom ones could become quite deadly, but the existing ones wouldn't be too bad.

3d3 is the damge you'd do normally, just compiled into one number. I think that's why they're used anyway. As they stand, they are fairly useless because they were meant to be thrown in groups of 3.

Eh?
Grim is not online. Last active: 5/15/2006 9:52:04 AM Grim
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Posted: 30 Jun 2003 12:37 AM
Isn't 1d3 supposed to already reflect the damage for a group of 3? (:
Zeln is not online. Last active: 3/2/2004 7:28:28 AM Zeln
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Posted: 30 Jun 2003 12:37 AM
No, hence throwing 1 at a time... I'll check my notes... dang, well it should be 3 damage anway. I guess Shuriken are just useless then.

Can we do it anyway, it would be nice to give an exotic thrown weapon that actually does something above darts.

Eh?
Zeln is not online. Last active: 3/2/2004 7:28:28 AM Zeln
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Dual wield thrown weapon and boomerangs
Posted: 30 Jun 2003 12:37 AM
Okay, new ideas...

Dual wielding thrown weapons, would be so cool

Boomerangs... for fantasy and simplicity, always return. Possibly useable as melee weapons... I have no idea how this would work, but it's a lovely idea.

Eh?
Zeln is not online. Last active: 3/2/2004 7:28:28 AM Zeln
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Posted: 30 Jun 2003 12:37 AM
Possibly for Boomerangs, make them like chain lightning style weapons (or just lightning) that can hit multiple targets depending on level. You'd only get one attack a round (like with crossbows) but you'd compensate by doing damage to multiple targets and not having a useable weapon for the round and not having much of a bonus from haste.

Eh?
Fenarisk is not online. Last active: 12/19/2006 12:58:53 AM Fenarisk
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Posted: 30 Jun 2003 12:37 AM
Hmmm...i like the idea of throwing them in three, you run out fast...can't we just implement "Flurry of Blows" style coding for this? It would make sense, in RL you can't aim all too great with 3 at once

~Fenarisk


Zeln is not online. Last active: 3/2/2004 7:28:28 AM Zeln
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Posted: 30 Jun 2003 12:37 AM
It's been revelead that NWN does account for them being thrown in 3's. Which is why i'm moving on to replacements for exotic ranged weapons. The only ones are hand crossbows and repeating crossbows in D&D.

Eh?
Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Posted: 30 Jun 2003 12:37 AM
[i:31e4bfe946][color=olive:31e4bfe946]It does seem to make no sense for a feat-requiring exotic weapon to deal less damage than a simple dart, hence I took the liberty to increase its critical threat range from (19-20) to (18-20). Let me know if that's acceptableWink[/color:31e4bfe946][/i:31e4bfe946]

Aria

So talented, so troubled.
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