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Gwindor is not online. Last active: 12/12/2006 12:44:56 AM Gwindor
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Quarterstaves acting like they should according to 3e rules?
Posted: 30 Jun 2003 12:37 AM
I just copy/pasted this over from the temp forum we had going...

I mentioned it in IRC one time, and Sion vehementy objected, for no good reason. I know there are many others who wonder the same thing, so I will throw it out here for all to see.

According to 3e DnD rules, the quarterstaff may be used as a two handed weapon, or a double weapon, depending on the user. EG: a mage would probably wield it is a two handed weapon, since he is not familiar with dual-wielding, while a ranger or fighter would use it as a double weapon, being more inclined to actually use it as a weapon.

I wondered if the quarterstaff being a two handed weapon in NWN was hard coded in, or if it was possible to be changed on the user-end. I know I'm not the only one who would like to see this become a viable option as a weapon like it is in PnP... so, just a thought. I don't know that its even possible, but putting it out there can do no harm, save to call down the irrational fury of Sion.

~Gwindor
Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Posted: 30 Jun 2003 12:37 AM
Without going into any philosophical argument, this is the limit on it game mechanic wise: you [b:ddc02cb402]can[/b:ddc02cb402] put the quarterstaff as double-weapon (like double axe?), or two-handed weapon (like two-handed sword), by messing with the baseitem.2da (meaning new hakpak, not like we're unfamiliar with it...)

However, there's no options of switching it in-game (not without some tedious work anyway).

Hence whatever the solution is, it should be something we all agree upon.

[b:ddc02cb402][i:ddc02cb402]- [color=red:ddc02cb402]A[/color:ddc02cb402][color=blue:ddc02cb402]R[/color:ddc02cb402][color=green:ddc02cb402]I[/color:ddc02cb402][color=orange:ddc02cb402]A[/color:ddc02cb402] -[/i:ddc02cb402][/b:ddc02cb402]

Aria

So talented, so troubled.
Arani is not online. Last active: 6/29/2003 5:03:29 PM Arani
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Posted: 30 Jun 2003 12:37 AM
may i sugest a poll?
Gwindor is not online. Last active: 12/12/2006 12:44:56 AM Gwindor
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Posted: 30 Jun 2003 12:37 AM
A poll sounds good to me.
Zeln is not online. Last active: 3/2/2004 7:28:28 AM Zeln
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Posted: 30 Jun 2003 12:37 AM
I'll say no and give reason.

1. Who the hell uses quarterstaff's as a proper offensive weapon?
2. It's usually a bad idea to just change things all of a sudden.
3. It's one of the few 2-handed weapons druids can use.
4. I think it's the only 2-handed wizard weapon
5. The game is currently configured for it to be a 2-handed weapon.
6. If you can't control what type it is, and just change it to a double, everyone who uses it won't be able to and have screwy characters, related to 2.
7. The Dire mace is a better alternative, it would perhaps be better to make that the alternative weapon.

I can't think of any more off the top of my head, but there's no need to change it for no good reason.

Eh?
Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Posted: 30 Jun 2003 12:37 AM
[b:bf6f60020b][color=darkblue:bf6f60020b]Quarterstaves Implementation[/color:bf6f60020b][/b:bf6f60020b]

All respect to everyone... this is what's likely to happen in the next hakpak update [color=olive:bf6f60020b][i:bf6f60020b]depending on time constraints[/color:bf6f60020b][/i:bf6f60020b].

(1) base quarterstaves will be changed to a double-weapon;
(2) another baseitem type (I'm slow on the nomenclature here - just Staves?), which is a 2-handed weapon, will be added;
(3) if time allows, an OnActivate property which would allow switching back and forth between the two would be implemented.

Someone with spare time can work on number 3... just let me know.

Aria

So talented, so troubled.
Gorak is not online. Last active: 3/14/2005 7:35:31 PM Gorak
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Posted: 30 Jun 2003 12:37 AM
I'd just like to ask. Who's going to use em? People never seem to use any of the double weapons that are availible now. With that said go hard! The more options the better. :P

I do what the voices in my head tell me too.
Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Posted: 30 Jun 2003 12:37 AM
I think the major difference is for the ranger class, who have by default [i:0668a7f3e7]ambidexterity[/i:0668a7f3e7] etc.; it'll give 'em a non-exotic double weapon to use.

Aria

So talented, so troubled.
Alosynth is not online. Last active: 11/9/2008 9:05:05 PM Alosynth
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Posted: 30 Jun 2003 12:37 AM
I love to carry a quarter staff with my Druid's. It just seems appropriate for that character being about the only purely wood weapon aside from a club. The problem, of course, is that as a two handed weapon, it is not too useful. And lets face it, If one is going to fight with a quarterstaff, would they not use both ends to hit someone rather than then clumsily swing just one end?

Basically, from a RP stance, my Druid's will always use a quarterstaff, regardless of how it is implemented. But it would be nice to be able to be able to more effectivly wield it.

And hey, this is pre-beta anyways, if, after implementing it, it proves to be less then balenced, it can be taken out. After all, we are here to find out what should and shouldn't be in vives, and what will and will not work.

[i:38f93d1e87][color=blue:38f93d1e87]Shadoah[/color:38f93d1e87][/i:38f93d1e87]

~Alosynth
Zeln is not online. Last active: 3/2/2004 7:28:28 AM Zeln
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Posted: 30 Jun 2003 12:37 AM
May I suggest implementing it the [b:fcefa965f3]other[/b:fcefa965f3] way round, make the new weapon the double weapon to avoid screwing with existing characters. If this weren't the beta stage I'd be more against it. As long as there's something that resembles the current quarterstaff [b:fcefa965f3]and[/b:fcefa965f3] it balances with it as well it might work out okay.

Also, will this feature be done with all double weapons?

Eh?
Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Posted: 30 Jun 2003 12:37 AM
Sure. Either way should be same efforts. That is, if I don't screw up! :D

Aria

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Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Posted: 30 Jun 2003 12:37 AM
[i:cb462e8b69][color=olive:cb462e8b69]As of 0.70c, double-weapon quarterstaves are in-game. Their description isn't right (yet), but the stats are.[/color:cb462e8b69][/i:cb462e8b69]

Aria

So talented, so troubled.
Gwindor is not online. Last active: 12/12/2006 12:44:56 AM Gwindor
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Posted: 30 Jun 2003 12:37 AM
Aria: you rock.

Zeln: I had a slew of 'reasons' why they should and did get implemented. Also, reason why other double weapons are not, and should not be treated as two-handers according to 3E rules. To sum it up... 1) try gripping a double-sword by the end with two hands. ouch, that hurts i'm a bloody moron for trying. 2) try it with a double-axe, ouch, that hurts, I'm a bloody moron for trying. 3) same thing with the dire mace... hold onto a heavily weighted ball on one end with two hands and swing the other heavy end around, without the one you're gripping hitting you in the side as you swing? A touch difficult and ineffective.

The quarterstaff is the -only- double weapon that can and is treated as both. why? Because it's just a stick. an evenly weighted solid stick.

Gwindor

(hate it when you type a post then doesn't submit. hard to find the energy to repeat)
Alosynth is not online. Last active: 11/9/2008 9:05:05 PM Alosynth
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Posted: 30 Jun 2003 12:37 AM
Thanks Aria for putting these in. I played with just the basic double-weapon staff lastnight and found it much more effective than the 'Sturdy Oak Staff' I had been using.

One thing I noticed the other day when trying to figure out the DM interface the other day, is that, in the creator, the quarterstaves are found under the double-weapon catagory. Perhaps more evidence that the original intent of Bioware was to have them as doubleweapons. But then again, perhaps not, it is rather immaterial now anyways.

:D

~Alosynth
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