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Re: a strange spell description... Posted: 15 Jul 2005 03:16 AM |
| I saw that myself. I bug reported it. |
- [Rob], Balthor, Jake, and Thomas. |
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Re: Vives Spell Changes (was v2-59-9a changes) Posted: 05 Nov 2005 06:00 PM |
- hammer of the gods does more damage vs outsiders
Dealt the Maximum possible damage at 4d8 on multiple occasions, but cannot confirm if it is truly working as intended.
- divine power: strength increase is 6, increases discipline skill by caster level
Strength is increased, but discipline is unaffected except for the Strength bonus(At least on the character sheet, there is skill bonus effect yet I cannot seem to find what it is increasing)
- silence lasts one turn per level, not one round per level, makes friendlies immune to sonic dmg while under its effects, not just hostiles.
Does not last in turns but rounds, yet does seem to cause immunity to sonic damage.
- divine favour does divine, not magical damage.
Confirmed.
- casting bane is now considered a harmful action
Confirmed.
- protection from evil/good can now be extended properly
Confirmed. |
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Re: Vives Spell Changes (was v2-59-9a changes) Posted: 06 Nov 2005 01:42 AM |
Thanks a lot Glor!
- hammer of the gods does more damage vs outsiders
Dealt the Maximum possible damage at 4d8 on multiple occasions, but cannot confirm if it is truly working as intended.
should work better now. there are multiple things to check to see if something is an outsider and I was only checking one. let me know what creature you try it on if you think there is a problem next time.
- divine power: strength increase is 6, increases discipline skill by caster level
Strength is increased, but discipline is unaffected except for the Strength bonus(At least on the character sheet, there is skill bonus effect yet I cannot seem to find what it is increasing)
duh..typo...fixed. it was boosting spot instead of discipline.
- silence lasts one turn per level, not one round per level, makes friendlies immune to sonic dmg while under its effects, not just hostiles.
Does not last in turns but rounds, yet does seem to cause immunity to sonic damage.
fixed. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Vives Spell Changes (was v2-59-9a changes) Posted: 07 Nov 2005 03:41 AM |
Thanks a lot Glor!
- hammer of the gods does more damage vs outsiders
Dealt the Maximum possible damage at 4d8 on multiple occasions, but cannot confirm if it is truly working as intended.
should work better now. there are multiple things to check to see if something is an outsider and I was only checking one. let me know what creature you try it on if you think there is a problem next time.
All are with the same 4d8 damage of level 9 Green Slaad: 42 Divine damage Quasit: 38 Divine damage and 48 Divine damage Imp: 38 Divine damage
It does seem that it is working correctly now, though I've yet to safely try it on other kinds of Outsiders. Edit:(Oh out of curosity, should we countinue to use this thread or or the other one for this sort of stuff?) |
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Re: Vives Spell Changes (was v2-59-9a changes) Posted: 07 Nov 2005 04:18 AM |
This thread is good for continued discussion. I dont want to clutter up the essential information thread.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Vives Spell Changes (was v2-59-9a changes) Posted: 07 Nov 2005 04:49 AM |
Alrighty then, sounds good. While I'm at it though..
(ok) improved invisibility works as the 3e spell. After combat, you become invisible again
It works fine for mages as far as I have seen, but does not for a cleric who has taken the Trickery Domain. |
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Re: Vives Spell Changes (was v2-59-9a changes) Posted: 07 Nov 2005 05:04 AM |
Alrighty then, sounds good. While I'm at it though..
(ok) improved invisibility works as the 3e spell. After combat, you become invisible again
It works fine for mages as far as I have seen, but does not for a cleric who has taken the Trickery Domain.
?
What spell does the trickery domain give? invisibility? or improved invisibility? |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Vives Spell Changes (was v2-59-9a changes) Posted: 07 Nov 2005 05:43 AM |
| It gives invisibility, invisibility sphere and improved invisibility. |
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Re: Vives Spell Changes (was v2-59-9a changes) Posted: 09 Nov 2005 02:00 AM |
I can't see in the other thread that the circles and spheres have been modifief so they would work. If it hasn't, this may be the solution:
http://nwvault.ign.com/View.php?view=Scripts.Detail&id=2229
Fixes issues with the AoE spells Invisibilty Sphere, Circle of Protection Against Good, Circle of Protection Against Evil, Silence, Battletide and Dirge. The AoE stays with the center of the effect. In other words, it doesn't dispell after moving five feet. |
Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.
[Fictrix] ... And can speak French, like both! Wait, I mean Elven. |
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Re: Vives Spell Changes (was v2-59-9a changes) Posted: 09 Nov 2005 02:13 AM |
I can't see in the other thread that the circles and spheres have been modifief so they would work. If it hasn't, this may be the solution:
http://nwvault.ign.com/View.php?view=Scripts.Detail&id=2229
Fixes issues with the AoE spells Invisibilty Sphere, Circle of Protection Against Good, Circle of Protection Against Evil, Silence, Battletide and Dirge. The AoE stays with the center of the effect. In other words, it doesn't dispell after moving five feet.
I've used Circle of Protection Against Evil and Invisibilty Sphere without to much problem, though they do seem to lag behind even though they do move. |
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Re: Vives Spell Changes (was v2-59-9a changes) Posted: 09 Nov 2005 03:44 AM |
Currently, if you move *slowly* they will continue to work, usually.
PD: will check their fix and see if it is better than the one I currently have.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Vives Spell Changes (was v2-59-9a changes) Posted: 09 Nov 2005 07:14 AM |
Currently, if you move *slowly* they will continue to work, usually.
*nods* If you walk, they work - though I did think Bioware fixed this in a patch. Maybe they borked it again. |
Barnas: *coughs up a small gangster*
Barnas: ... I like pretty flowers.
Barnas: I'm not a transvestite! |
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Heal/Harm Changes Posted: 31 Dec 2005 07:20 AM |
Just to let you know
Heal and Harm will be brought into 3.5e specification in an upcoming update.
lv 6 Heal - cure 10 hp/level 150 cap - can be empowered (225 then) lv 6 Harm - damage 10 hp/level 150 cap - can be empowered - harm cannot kill lv 8 Mass Heal - 10 hp/level cap 250
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Heal/Harm Changes Posted: 01 Jan 2006 12:41 AM |
| Will the same changes affect Heal potions then? |
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Re: Heal/Harm Changes Posted: 01 Jan 2006 01:13 AM |
| yes |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Heal/Harm Changes Posted: 02 Jan 2006 07:16 AM |
New Spells - Greater Bulls Strength (Bard/Cleric/Sorcerer/Wizard 6) - Greater Cats Grace (Bard/Cleric/Sorcerer/Wizard 6) - Greater Endurance (Bard/Cleric/Sorcerer/Wizard 6) - Greater Fox's Cunning (Bard/Cleric/Sorcerer/Wizard 6) - Greater Owls Wisdom (Bard/Cleric/Sorcerer/Wizard 6) - Greater Eagles Splendor (Bard/Cleric/Sorcerer/Wizard 6) - Evil Blight (Cleric 5, Wizard/Sorcerer 6)
Are these spells available as scrolls, and if not, how can I learn them? |
- [Rob], Balthor, Jake, and Thomas. |
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Re: Heal/Harm Changes Posted: 02 Jan 2006 07:26 AM |
Currently not available as scrolls, so only available at level-up at this point in time.
There is a lot of work yet to be done regarding scrolls (eg making them useable by classes that can now cast spells they previously could not... druids getting Darkfire is an example, they can't use the scroll).
However, scrolls are sitting very, very low on the priority list. |
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Re: Heal/Harm Changes Posted: 02 Jan 2006 07:27 AM |
| Well, it only takes me a few months to level up... |
- [Rob], Balthor, Jake, and Thomas. |
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v2-96-3 change Posted: 04 Jan 2006 02:03 PM |
Petrification is no longer permanent (until reset).
It last a period of time that depends on the strength of the monster petrifying you.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Heal/Harm Changes Posted: 04 Jan 2006 02:48 PM |
Well, it only takes me a few months to level up...
As a mid-level wizard, I would suggest a 'council of wizards, of sorts, at some point IG to go through what 'knowledge' is not out there. It won't take me months to level up, and it doesn't incur a huge xp penalty to scribe a scroll. If we were able to swap our spells around and if I knew what spells I was never going to find IG, I would choose my new ones appropriately. Just a thought.
Lucius |
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Re: Heal/Harm Changes Posted: 04 Jan 2006 03:24 PM |
| I remember some time ago (months even?) the Lady Archmagess Solitaire held a meeting at Ka'azim for the many new apprentices and mages of the land. I didn't attend, but I still thought it was a great idea. Point being that it shouldn't be too difficult to organize if someone was willing to do it. |
CHOO CHOO! - - - - - - Bereil Yadashem. Markus Mortriety, Herald of Novus Aristi. |
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v3-03-2 spell changes Posted: 13 Mar 2006 10:32 PM |
scrolls added for - greater fox's cunning, - greater eagles splendor, - divine fury - dancing lights - dimension door
new spell - Dimension Door (Bard/Sorcerer/Wizard 4): allows the caster to teleport a short distance away to a location within visual sight of the caster.
You will need the latest hak/tlk patch to access the new dimension door spell. For those not interested in the spell, it is not necessary to do an update.
Latest patch, as always, can be found here under "Vives Hakpack Info"
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: v3-03-2 spell changes Posted: 14 Mar 2006 08:52 PM |
scrolls added for - greater fox's cunning, - greater eagles splendor, - divine fury - dancing lights - dimension door
new spell - Dimension Door (Bard/Sorcerer/Wizard 4): allows the caster to teleport a short distance away to a location within visual sight of the caster.
You will need the latest hak/tlk patch to access the new dimension door spell. For those not interested in the spell, it is not necessary to do an update.
Latest patch, as always, can be found here under "Vives Hakpack Info"
- Paul
YESSSSS!!!!!
When you say "Visual" .... nah, I'm not going to ask. |
The Legacy Saga |
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Re: v3-09-8 spell changes Posted: 11 Jul 2006 02:50 AM |
*bump*
updates made
- all the new spells should be "scrollable". Let me know if you cannot make a scroll of the new spell
- other alterations made to some of the original spells. (not saying what...foig :)
Enjoy.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: v3-09-9 spell changes Posted: 12 Jul 2006 03:38 PM |
*bump*
- note on dancing lights added
- greater magic weapon updated. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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