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[No Subject]
6/30/2003 12:37:18 AM
(Total replies: 0)
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| I've been experimenting with the new merchants. It was a bit awkward at first until I figured it all out. Generally, I find the system very interesting and has the potential to add a lot of flavor to the world. However, I do have some concerns. I realize that this is a first pass at implementing the new merchant system, so hopefully we have time to address these concerns.
[b:163cb23444]item identification:[/b:163cb23444] I like the idea of increasing the value of the lore skill for ... |
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[No Subject]
6/30/2003 12:37:18 AM
(Total replies: 0)
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| Aria, thanks for the thorough reply. Your efforts are appreciate! :D Unfortunately, we tend to post about problems and not about all the great stuff which works so well (which is a lot).
I've noticed a few other issues with the merchant system. I didn't want to overwhelm everyone with too many points in my previous post and have the merchant system thrown out entirely ;).
FYI on determining fair market price (for those unfamiliar with the feature): To determine the fair market price of an ... |
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item with haste
6/30/2003 12:37:14 AM
(Total replies: 0)
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| FYI: At the midor dock shop, check out the ninja suit with haste.
Q: If a weapon (like a staff) has haste, is that considered permanment (esp considering a character must use it, which may be non-optimal)? I don't have a strong opinion on this, just curious. |
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Re: xp system
9/1/2003 8:53:31 PM
(Total replies: 1)
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| I just noticed this thread today.
I'm a bit confused as to what the decision was made on the changes, if any.
What I am concerned about is the rewarding of xp being dependent on spell type (i.e. offensive or other). If more xp is rewarded for offensive spells, this would only encourage battle-type mages (i.e. more hack-n-slash).
The xp should be the same across the board, independent of spell type. Otherwise, we will have less variety in mages, and true role-playing mages will be ... |
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Re: An Update on Merchants, and Player Vendor Extensions.
7/31/2003 11:40:34 AM
(Total replies: 2)
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| The merchant system is an important part of the world. It is one of the first aspects that a new player will interact with. So it is important that this system leaves a <b>positive first impression</b> for new players, esp. if we wish to keep them here. I recently started a new character and got to experience vives from their perspective.
This module has lots of interesting pieces to it. And the people involved with the creation of this module are fantastic. I would like for this module to ... |
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Re: An Update on Merchants, and Player Vendor Extensions.
7/31/2003 1:05:07 PM
(Total replies: 0)
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| Sorry to hear about losing the newer scripts. Good luck on fixing them and finding the culprit responsible for altering your hard work. ... hmmm ... When you find out who, I've got a pail full of milk ready to throw on them, hehe, from my cow ;-).
If the scripting function only returns the rank, then you might need to add effects from items in addition to INT. <i>There are items IG that give appraise bonuses. *looks around innocently* I suspect some divine intervention put that item in a ... |
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Re: An Update on Merchants, and Player Vendor Extensions.
8/1/2003 5:02:42 PM
(Total replies: 1)
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| Great work! ... I will have to exercise the new system when I can get a chance :-) Thanks Arizzle :D
Not sure if this should be a separate thread ...
<b>Heal Kits</b>
I've noticed heal kits are no longer available from merchants. With my newest character, I've already seen several people slowly die, without the means to help them :-( . I feel that the heal kits in conjunction with the bleeding rules do encourage party RPing.
I hope that the heal kits make a come back. Otherwise, ... |
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Re: Random Scribblings
8/19/2003 10:10:27 PM
(Total replies: 1)
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| Revealing Classes of Characters
* via player stone
* npc dialogs
<a href="http://h0050180c1f09.ne.client2.attbi.com/vives/Forums/ShowPost.aspx?PostID=2595">Orginal Post: Revealing Classes of Characters</a>
see link above for details.
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Re: We Would Value Some Feedback!
8/4/2003 1:02:53 PM
(Total replies: 1)
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| Nice observations on your part ...
<i>QUOTE: The thugs in Minor are pretty tough for even a 3rd level Ranger (not to mention without arrows)</i>
I assume you mean, Midor Docks area? If so, those at least can be "examined" before you engaged them - giving you a choice to leave without a fight.
<i>QUOTE: With very little equipment from the Merchants, and with most of it out of a low level players ability to buy or use, it leaves low level characters really vulnerable.</i>
As one who ... |
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