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1.Re: Shoutouts
Posted by Dens on 11/19/2004 7:27:15 AM
Wow.. a thank you post *thinks*

I dont think I can even start counting the people - so I'll just talk about the first things :)

The first PC I ever met was Roka starnipple - played by Neek.
Later on, I had my PC (Tom) fight over Jaina [played by Rachel] with Solus Mors [played by Romulus] - and it lead to my first DM event:
being teleported away at the wedding night. (that was ran by Fen)

That was the first *nods*

later on.. I had great ...
2.Re: Top Ten indicators that you are addicted to Vives
Posted by Dens on 4/23/2004 3:34:20 PM
13. You write with 'racial typos' when make essays.

=P

I started to write and noticed I was using det, mees, dei, an' etc etc =p

good thing I noticed that =P

Dens
3.Re: DMs : Vives 101
Posted by Dens on 7/27/2005 6:12:29 PM
I dont have enough time to read trough all the thread, but what I did catch sounded awsome.

Ants
I'd like to run the Ants Event during that week. will see what is needed and will finish it asap when I get home (friday - I might at last format and reinstall the problematic comupter and then use my shiny computer to do the workTongue out)

Budok
I can run around with ...
4.Re: DMs : Vives 101
Posted by Dens on 7/30/2005 7:57:11 AM
just a thought -
What was the last Buckshire-fair date? maybe we should 'celebrate' that one at the same date, and perhaps 'outside' of the low-lvl week - so PCs that were at the old fair could come to this as well?
could generate some nice RP ("ah.. at the -last- fair we had....").

btw - when were PR's celebrations? I cant remember if it was at the summer.. probably wasnt - but it sure was fun :)

Dens
5.Alton's punishment - Tarik's wrath
Posted by Dens on 12/12/2004 4:01:03 PM
Well, Alton attacked Tarik's worg (so did Arcane, i'll deal with him later)
and Tarik promised him he'll face his wrath -

so, today Tarik struck him with a lightning - he fell asleep dreaming he's being eaten alive by all sorts of felines, when he woke up - he had a phobia for felines.

He plays it out well (running away from a house cat =p ), so have fun playing with this ;)

any feedback is welcome =p
[also, he's a priest of Vilyave - if you want, ...
6.Re: Luther's a pussycat
Posted by Dens on 11/1/2004 10:57:36 AM
I cant really recall when..

But it has been some months since I realised I couldnt kill PCs with great ruin because of the subdue mode =p

I believe it was changed not too much time after the subdue mode was implemented.. but that's a guess.

Dens
7.Re: Luther's a pussycat
Posted by Dens on 11/1/2004 10:07:21 AM
Yes, spells are affected by subdue mode.

Dens
8.Re: DM's: Looping Loot runs
Posted by Dens on 11/29/2004 4:29:45 PM
(like there always being a +3 weapon or +2 with added enhancements in Gigglesnort's auctioneers)

I thought the guardian had TS or really high spot.. if not he should have a really high spot *grin*

And in general -
there must be a way to solve this, beside using methods that will punish everyone (such as adding TS to all monsters)

I dont know exactly how does the treasure system in NWN - and combined with Vives modifictions - work, but afaik it is ...
9.Re: DM's: Looping Loot runs
Posted by Dens on 11/30/2004 11:38:25 AM
didnt read all the posts - (short on time right now, will have some more in an hour or so)
but, what about the treasure system and the max networth?

true - it wont make people go to diffrent places, but after they reach their limit it will be quite pointless for them to run around and loot places over and over..

what do you think about setting (or lowering) such limit?

Dens
10.Re: DM's: Looping Loot runs
Posted by Dens on 11/30/2004 4:41:36 PM
But those that do RP it well dont really stock loads of items..
maybe that's not true for everyone, but those that do play their chars all the time wont keep searching bodies for treasure, or raid people houses everytime they can =p

The motive for the 'crime' is ooc for most of those that keep looting/farming/howeveryouwanttocallit - letting them 'hide' behind the fact they RP it at the moment is kinda.. 'eh'.

When a player improvise something when he's caught, it ...
11.Re: DM's: Looping Loot runs
Posted by Dens on 12/1/2004 11:57:05 AM
then reduce the weight reducment -
so people could carry more of the 'light' ingrediants.. but wont be able to fill everything with items and still walk around freely.

also - maybe some of the ingrediants' weight could be reduced.. I dont know which/howmuch but maybe.
and I think that if people would pay others to help them carry their things - it would be more realistic than someone carrying a load of three poeple on his back..

besides - we could lower the ...
12.Re: DM's: Looping Loot runs
Posted by Dens on 12/1/2004 12:06:20 PM
or, enforce weight restrictions so that a mage with the strength of 10 cannot carry a ton of weight.

so he'll work harder and get gold - and eventually get his inventory filled with malar bags
or lesser bags.. it's would still be the same.

Dens
13.Re: DM's: Looping Loot runs
Posted by Dens on 12/1/2004 1:34:08 PM
you can leave the pack ox outside of the mines, and drag the ore to him =p

well.. you could do something about the Oxen's AI I guess.. and wizards would be able to make it invisible (problem is they might not be able to find it later =p )

Dens
14.Re: Halloween
Posted by Dens on 10/29/2004 10:22:34 AM
just stick to atmosphere I think -

play around with the undead.. make them randomly spook ppl =p

Dens
15.Re: Halloween
Posted by Dens on 10/29/2004 8:17:46 AM
ok a few things -

I will have a lot less free time than I thought this weekend =/

I study on sunday - the latest hour I can stay up to is about (max!) midnight (GMT +2)

so 'my' gods will only be able to be around when i'm around (for some odd reason =o)

I 'took Guk away' by making Aros chase him for the stones..
none of them will be around for the event.

The stones -
one is with Guk (wont be able to be returned)
one is ...
16.Re: Halloween
Posted by Dens on 10/29/2004 9:18:59 AM
I thought there would be other things than the stones but anyway:

The stones will be purified at the moment the Mother takes them back.


Dens
17.Re: DMs': Guk's Quest: Tears of Elbereth
Posted by Dens on 10/19/2004 9:00:41 AM
When's Halloween? =o

Dens
18.Re: DMs': Guk's Quest: Tears of Elbereth
Posted by Dens on 10/19/2004 9:11:05 AM
The thing is - I still got no idea what to do with the stones.

is it possible that 3 will be found during the quest and the fourth, I will use later on for a plot?
(once I figure the best use for it =o)

I am really idealess about these..
so if anyone feels like helping.. *shrugs* that's the time to say so =p

Dens
19.Re: DMs': Guk's Quest: Tears of Elbereth
Posted by Dens on 10/19/2004 9:32:29 AM
We will need to buff Valinor's castle - because IIRC if you orgenize 5 lvl 10 PCs and clear the place. which means they wont talk.

(If it's talk or die.. they will talk =p)

But I dont know of any PCs that follow Syn, maybe Guk will just hand it to the vampires in order to cause havoc.

Oh - and I could find PCs as Keron, and hire them to steal the stones for him.
(he would love to do experiments on these)
so it will be funny to see how the groups will ...
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