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Divine Grace/Dark blessing Posted: 16 Sep 2008 07:45 PM |
The paladin ability of divine grace adds your charisma bonus (if positive) to all your saving throws. The Blackguard ability of Dark Blessing is designed to do the same. Both the 3.0 and the 3.5 DMG clearly state that the bonus only applies if the bonus is positive.
That being said, Im currently experiencing the opposite. My blackguard has a charisma modifier of -1 currently. This is actually hurting my saving throws. The penalty gets worse if I equip any items that drop my charisma further. Is this a hard-coded bug, or something that was added exclusively to Vivies?
Im not really complaining, but it really hurts all those fighter/blackguard builds out there with low charisma scores, especially when some neat evil only items drop your charisma even further.
Has anyone else noticed this problem, and if so - is it something that can be fixed? |
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Re: Divine Grace/Dark blessing Posted: 16 Sep 2008 10:54 PM |
| Yes, playing around with various Paladin/Blackguard builds I have noticed it. But it also seemed that neither build would be angled around having a low charisma. For a Paladin in particular many of your abilities revolve around the charisma stat. As far as I know potential abilities for the Blackguard also apply (they can get divine might/divine protection - which is odd considering they're evil, shouldn't they be doing negative energy damage or something?). Since it counts as a feat it may be changeable, but I'm no expert on the matter. |
CHOO CHOO! - - - - - - Bereil Yadashem. Markus Mortriety, Herald of Novus Aristi. |
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Re: Divine Grace/Dark blessing Posted: 17 Sep 2008 06:27 AM |
In most D&D settings negative energy isn't actually 'evil' in itself. Nor is Positive energy 'good'.
Positive energy an elemental substance that give creatures life-force. Negative energy is used to power undead.
When large amounts of +ve energy and -ve energy meet they cancel (in large amounts this can create an Aeo). Thus spells that focus -ve energy damage living creatures, drain their levels etc. while +ve energy does the same for undead. conversely +ve energy heals living things and -ve energy 'heals' dead things.
Just because a blackguard harnesses the power of evil doesn't meen he has to wield -ve energy.
Of course this implies that eventually there won't be any energy left. The D&D equivalent of entropy I suppose.
Disclaimer: In real life energy is a scalar quantity and hence takes only +ve values. Talking about -ve energy around scientists will result in some funny looks (unless you are discussing gravitational potential or similar, energy transfer can take -ve values). :) |
"Absolute precision buys the freedom to dream meaningfully." - Donal O' Shea: The Poincaré Conjecture. |
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Re: Divine Grace/Dark blessing Posted: 18 Sep 2008 09:11 AM |
| It sounds like the engine. I doubt there is anything that can be done, but I'll see if the feat code can be altered to affect a change. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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