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MadskillsMike is not online. Last active: 6/22/2006 9:08:48 AM MadskillsMike
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Alignment shifting
Posted: 06 Nov 2005 01:12 PM
Just something I noticed IG.

The first time I went into the botanical gardens with Nevron, I got a chaotic shift from chosing to enter without paying. I didn't think that was chaotic because the woman said you didn't have to donate, but it would be appreciated or something alone those lines. I thought it was a perfect move for an LE character: take advantage of the rules.

Now, I went there with my new character and chose to pay, because despite what I think not paying is chaotic in Vives. I was suprised though, that I got a slight good shift.

My issue is just that the alternatives doesn't make sense. There's usually a good-evil or lawful-chaotic choice. My characters in this example are neither good nor chaotic... there's no alternative that suits them.

Nevron Tel
Malander

"If we are to survive, a new balance must be found. In normal times, evil would be fought by good. But in times like these, well, it should be fought by another kind of evil." - Chronicles of Riddick
Tasra is not online. Last active: 10/5/2008 9:24:47 PM Tasra
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Re: Alignment shifting
Posted: 06 Nov 2005 03:47 PM
Well, the answer is obvious of course! LE people have no interest in botany! Tongue out More seriously, it probably has a very good reason, or it'll be changed, or something. Smiley But, a good point you bring up! I'm interested to hear the answer!
Glor-an-Fhaidha is not online. Last active: 1/18/2014 10:13:13 PM Glor-an-Fhaidha
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Re: Alignment shifting
Posted: 06 Nov 2005 05:06 PM
Its a rather old problem.. In my experince the quest choices are very slim, and often to not make any sense. I've often found I'll get an aligment shift for things that really dont warrent that type.. But its simply something that one lives with I suppose, it would be a huge undertakeing to change each quest to have more reasonable answers.. And THEN of course you have opinion. Ones defination for LE or CG are differnt than others..
Solitaire is not online. Last active: 7/10/2013 1:18:49 AM Solitaire
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Re: Alignment shifting
Posted: 06 Nov 2005 05:23 PM
Not sure why this specific conversation has these specific alignment changes .... but a useful hint if you are in conversation and your character wouldn't answer as per the given answers ... you can press escape and then type out your own IC response. I've done this a few times myself, the prime example being the quest with Candy in PR.

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James42 is not online. Last active: 7/23/2013 9:18:06 AM James42
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Re: Alignment shifting
Posted: 06 Nov 2005 05:30 PM
Sometimes I wonder, in my humble opinion, if alignment shifts of this nature in game should avoid either/or situations. If you donate money to the Botanical Gardens, or give a coin to the beggar outside of the Black Pearl, your character should shift to good. However, NOT doing so would simply keep your character where his/her alignment already is. In the same vein, doing something to harm another should shift your alignment to evil, but deciding NOT to do an evil action shouldn't really shift your alignment to good.

I guess for me it comes down to action verses inaction. Action seems a more definite and concrete reason for alignment shift (when dealing with NPC interactions). Inaction (outside of obvious dramatic exceptions) seem a far more subtle and subjective matter.

At the same time, however, I personally have never found anything IG that has resulted in a detremental shift of alignment for one of my characters into a new (and inappropiate) designation.

[edit]

Not sure why this specific conversation has these specific alignment changes .... but a useful hint if you are in conversation and your character wouldn't answer as per the given answers ... you can press escape and then type out your own IC response. I've done this a few times myself, the prime example being the quest with Candy in PR.

And this, of course, is a perfect solution.

Willom Wilde--Actor, Playwrite, Head of Wilde's Vials, and fearful of all things cheesy

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MadskillsMike is not online. Last active: 6/22/2006 9:08:48 AM MadskillsMike
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Re: Alignment shifting
Posted: 06 Nov 2005 06:48 PM
I am aware of the commonly occuring problems with scripted alignment shifts.

What got me wondering about this specific one though, is that the alternatives are not on the same scale. If there had been one good and one evil answer, making the choice for the character is quite easy. Likewise if there had been a lawful and a chaotic one. But one good and one chaotic... that leaves some characters with no option at all.

Typing out the answer is great of course. Instead of the rude answer both of them would have gone for "Then would you be so kind to let me into the gardens?" or something. It still would have been chaotic (as defined by this quest), because the action is the same but the wording is different. Conversation options will never be perfect, and I use them as guidelines for what my character would be most likely to say. What I ask for is considering to either make the options good/evil or chaotic/lawful. Otherwise some chars have nothing to say. And even if they do, outside of the scripted conversations, their actions would logically be judged like the ones in the conversation.

Nevron Tel
Malander

"If we are to survive, a new balance must be found. In normal times, evil would be fought by good. But in times like these, well, it should be fought by another kind of evil." - Chronicles of Riddick
Yasmyn is not online. Last active: 7/9/2008 5:20:14 PM Yasmyn
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Re: Alignment shifting
Posted: 07 Nov 2005 09:01 AM
Not sure why this specific conversation has these specific alignment changes .... but a useful hint if you are in conversation and your character wouldn't answer as per the given answers ... you can press escape and then type out your own IC response. I've done this a few times myself, the prime example being the quest with Candy in PR.

One thing I love about the earlier conversations in Vives is that you can "imagine" what your character would say. That is, instead of being given options that don't suit your character, you have options like [Inquire about surroundings], [Initiate purchase], etc. This way, your character is not limited to reacting in a certain way, and I absolutely love this. I know it would be an insane amount of work to put this into the whole of vives (almost as insane as NESSing itWink) though!

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Lucid_Reverie is not online. Last active: 8/5/2006 1:12:58 PM Lucid_Reverie
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Re: Alignment shifting
Posted: 20 Jan 2006 01:58 PM
Having varying options based on race/class/alignment is very cool, but it's a crapload of work to do something like that. It would be awesome, though.
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