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pdwalker is not online. Last active: 4/28/2020 8:46:52 PM pdwalker
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v2-38-4 changes
Posted: 17 Aug 2004 09:34 PM
Ara:

*gasp*

the new midor is beautiful... very very beautiful.

given the changes, Midor is set to become the center of the world again (once the current troubles are over, of course.)

Mirgul road? simply wonderful. Eastern Mirgul forest? *sigh*. Cant wait to see the western one some day.

Great Plains? not plain anymore.

To everyone else. There are a few small glitches (like not being able to go into midor temple - no loss). Just use the vives bug reporter tool and they will be fixed shortly. (or type in "/bug" to bring it up if you can find your tool)

- Paul

Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly.
--
"...Cause he mixes it with love
And makes the world taste good."
--
<@James42> Lawful good isn't in your vocabulary, it's on your menu.
time4bed is not online. Last active: 10/20/2024 7:08:58 PM time4bed
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Re: v2-38-4 changes
Posted: 18 Aug 2004 06:26 AM
Absolutely love it.
West Midor in particular has a real feel to it.
Excellent work , how about makin the docks more scummy and shippy with some more alleys and hookers . Think Tangiers or Mombassa.
Keep it up

If you catch a butterfly.
You can either keep it and watch it die.
Or let it go and watch it fly away.
Akril is not online. Last active: 11/19/2005 2:07:31 PM Akril
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Re: v2-38-4 changes
Posted: 18 Aug 2004 09:39 AM
Midor looks awesome!!!

It actually looks like a city rather than a square with buildings around the edge.

Thanks Ara. This is a real flavouring to our world.

Never argue with an idiot.
They drag you down to their level
and then beat you with experience.

Akril

Quinellieth. 20th Circle of the Order of the Ring
Pugs is not online. Last active: 7/16/2013 5:45:35 PM Pugs
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Re: v2-38-4 changes
Posted: 18 Aug 2004 08:07 PM
Yeah, I agree, I really love the direction that Vives is headed in as far as building goes. The way every world area was crammed into a single game area was one of the least appealing aspects of Vives. The best built world I played was Sacrifice PW and they had world areas made up of about 10 game areas each. It made for a much more immersive environment and made the world feel really big. I loved exploring that world.

Having a mental map was a lot more important that the IG map.

Keep up the great work Ara and other builders.

Cantor Matriel - "How much?"
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