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NEW Tradeskill: Scroll Crafting Posted: 30 Jun 2003 12:37 AM |
Thought I'd post this in general, to get everyone's thoughts on this. I don't think enchanting deals with making scrolls (if it does it shouldn't IMO), but this came to mind: Scroll Crafting.
Think about it, it has all the makings of a good CNR skill: Ink, Quill, Scroll Paper (perhaps made from the scraps of carpenters), Arcane Spell/Divine Spells, and Ledgers/Sanctums, etc for the actual placeables. Essentialy, though the normal scrolls could be created, we could take this a step further and make CUSTOM scrolls. Just make a graphic/item of a parchment, with a new name and all, and just attatch one time uses to them, with a failure/success given from the spellcraft skill, or something else that could work. All the possibilities for custom spell effects from this could ensue :D
Watcha all think?
~Fenarisk |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
It should be called Scribing?
In order to scribe a scroll you have to be of a class of whom can describe and notate the arcane/divine energies into a structured means.
So sorceror's especially (finally something those dang sorceror's don't get better than wizards) wouldn't get this. Druids, paladins and rangers are debateable but I doubt it. I'd say it'd be limited to clerics (form of prayers), wizards (arcane) and bards alone (sonnets and such).
Scribing would be equivalent to casting the spell. You can only do it however many times you memorized it that day, you would expend all the normal resources/components as per normal. I'm not sure if this is possible.
Last thing you want are newspaper factories churning out "Horrid Wilting" or "Timestop" scrolls right?
In order to pen more powerful spells, you would need to forage certain types of ink or parchment as the detail to the arcane formulae is critical (etc etc) and typical ink or parchment would smudge/ruin etc etc (always a chance of this ofcourse)
Anwyay, these are my thoughts thus far... definitely something that makes sense to be, especially for wizards. (Perhaps you could eventually have Spellbooks that wizards would rely on to memorize spells??) |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
Quick opinion of mine on this one. The last thing I want to see is scrolls craftable by rogues etc. Then it would simply mean Rogues running about casting spells like a sorceror and would perhaps negate the need for Wiz's and spellchuckers all together. It would bring balance (or lack thereof) into question once again.
However if we can prevent thieves from doing it then all well and good :)
Cheers
Arathon |
Vives Screenshots!
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
I love the idea of scroll making IG. I have noticed IG when I query my trade journal, I see scribing as a skill. Is that scroll scribing? And is it in CNR already?
If we need to create some recipes from scratch, I'd suggest something like ...
* scroll ink from tinker * scroll paper from carpenter * 2 bags of essence from alchemy * cast the spell light
Having two bags of essences allows recipe combinations to create different scrolls. And casting light on the object will restrict the classes (no rogues) that can create scrolls (as well as the frequency, reducing mass production). |
. Punchinello Longfello . Picasso Picante .
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
That's a good idea on light, although most sorcerers wouldn't take that as a spell. I don't agree either with Rogues being able to scribe scrolls, but perhaps we can do something to put the sorc a little but on par with wizards. Let's face it, wizards get more XP and level faster than sorcs due to more expanded spells, so I figured CNR would be a good way for the sorcs to make up for XP loss. The two are hard in order for each to feel unique in the world and pull their weight solo/in a party.
~Fenarisk |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
FYI: Sorcerers get light spell by default (they automatically know ALL level 0 spells just like wizards). It's not a limitation for them.
The classes that get the light spell are: bard cleric druid sorcerer wizard |
. Punchinello Longfello . Picasso Picante .
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
Umm excuse me..
but there is absolutely no logical reason that either SORCERORS or ROGUES would be able to SCRIBE at ALL.
Rogues can read magic by deciphering it and taking some time in order to do it. Sorceror's cannot put "gut feeling" and "innate" ability onto parchment.
There's your balance. And I'm sick of hearing this "sorcerors don't get as much XP as Wizards" bellyaching bullcrap. Tough!!! if you pick a sorceror, thems the breaks. It's not like all the extra little bits and pieces (lets let them teleport to make things even!) aren't making up for this VERY TRIVIAL shortcoming.
If you cannot see the simplicity of these facts, what kind of roleplayers are you? Definitely not the type I'm going to waste further time with that's for sure. |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
Wow, and since this is still a game (still somewhat action oriented), and balance should be concerned, then so should game mechanics. To automatically PURPOSELY make any class more powerful than another only encourages people to choose something like a wizard or cleric. How's the RP for you then? There's no dang advantage, it'd be better to RP a wizard as a sorc. Why can't sorcs put their gut feeling into words and craft the scroll? They can take the feat easily in PnP. Poets have a "gut feeling", and write the words down, why not a sorcerer, who is COMPARED to a Poet in mechanics rules/guidelines.
Balancing a game and making it fun for ALL people without alienating and destroying a class off the face of the server isn't bad RP, it's common sense. Not everything you don't care for is "Bad RP" in some elitist mindset...
~Fenarisk |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
I am sick of this mentality that you need to balance out all the player character classes so that they each have their advantages and disadvantages and that the "baddy classes" (Clerics and Wizards, constantly getting picked on here, my favourite classes to ROLEPLAY) are getting shafted.
These concerns should be absolutely trivial when it comes to ROLEPLAYING. Personally I dont give a dang if another class has some sort of PvP or BORGING advantage over my class. No-one should respect them for that, and theres no need, in a mod that is aimed at ROLEPLAYING to force some sort of balance by completely TILTING and SKEWING the game mechanics at just about everty turn so that various classes keeping getting ILLOGICAL and ILLEGITIMATE skills just so that they can PVP and BORG like every character class.
Now back to the topic: As a scroll relates to a wizard, it is a set of arcane instructions that saves them having to MEMORIZE them. As a wizard STRUCTURES magic in such a fashion (formulas, symbols etc etc) it is LOGICAL that they are able to transcribe this onto a medium such as parchment. This is one of the core strengths of a Wizard.
Sorcerors do NOT STRUCTURE magic. They have no definition for it, they generate it through their will alone, not because they have a complex structural understanding of magic and how it works, just because they can click their fingers and have it happen because of some sort of ability their heritage has gifted them.
A sorceror cannot write poetry and read it back expecting a spell to whiz out. That's absolutely ridiculous. Here's an example for you in RL terms, your really really sick, throwing up is effect of this sickness. You have a journal, and whilst your feeling so crap you write all about it in the greatest detail and prose you can.
A couple of weeks later, you go and read your journal entry. It's one of the -best- descriptions you've ever written. But does it make you sick again? Do you go and throw up again?
And if it hasn't sunk in here's the anology: (RL)You = (IG) Sprceror (RL)Sickness = (IG) "Gut feel" (whatever!) (RL)Vomit = (IG) Magic Missile :P
If this was a PVP then hell yes, character equality is the biggest priority. But its NOT. Roleplay comes first. You can always deal with players who just play characters merely for the advantages. It should not be done at the expense of all roleplaying logic. This is a shining example of where people have the WRONG priorities. |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
[i:637993874c][color=olive:637993874c] I agree on certain matter of Kell's post - and I'm pretty sure most other people does, that role-playing comes first. However, as an admin, I also have the need for balanced gameplay amongst classes.
Balanced game-play, in my mind, does not convert to 'power'; it is merely to make all classes being unique with respect to others. Each and every character are, and should be, special. On some servers players have no incentive other than crafting or 'levelling'; this is not only the responsibility of the player, but also the server. Sion is a fine example.
It is true that in an ideal world [b:637993874c]all[/b:637993874c] players will choose [b:637993874c]all[/b:637993874c] aspects of [b:637993874c]all[/b:637993874c] of their characters based [b:637993874c]solely[/b:637993874c] on role-playing reasons, but we are not in one.
If we are to rejoice with players creating flawed but unique characters (I know I do), [b:637993874c]because we have provided an environment fostering and conductive to their creativity[/b:637993874c] - we also share the burden when players aim for the otherwise.[/i:637993874c][/color:637993874c]
With all that said... I really have no preference towards 'scroll-scribing', one way or another Personally I would not want to see scrolls being 'scribed' at all, as I have the gut feeling that this is just opening up a whole can of worms with many many leakholes. As of this stage it seems to be something that's just [i:637993874c]asking[/i:637993874c] for abusal, and it seems only Ara have even been considering that. |
Aria
So talented, so troubled. |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
| Well personally I'd prefer no-one had it than classes that have no right to it. |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
[color=olive:9f7604c96d][i:9f7604c96d]Last two messages truncated as they were flame-like and completely off topic.
Moderator,[/i:9f7604c96d][/color:9f7604c96d] |
Aria
So talented, so troubled. |
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