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Kell is not online. Last active: 1/13/2004 4:08:52 AM Kell
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Gems and Enchanting
Posted: 30 Jun 2003 12:37 AM
Disclaimer: I have been away (apathetic) for a while, so I may not have all the facts, however these are my opinions based on what I have seen of these forums so far.

Sorry to rain on the "[url=http://vives.dyndns.org/vives/modules.php?name=Forums&file=viewtopic&t=181&sid=cf1f704ab36e2ddb8ca62570fb76589e]Ore's, Gems and their POWERS (crafting related)[/url]" parade, however I don't think such typical and commonplace gems should have any latent magical energy that can be syphoned and used to enchant anything at all.

I completely agree with the ores and how they relate to weapon and armor crafting, but magical enchantment with gems is over the line. Imagine how powerful dwarves would be? They mine everything... so they'd have access to all these ores and gems? They'd be amazingly armored and armed.

Furthermore, I must disagree with enchanting as a CNR skill. As opposed to the [url=http://vives.dyndns.org/vives/modules.php?name=Forums&file=viewtopic&t=116&highlight=vending&sid=1ea33c45899a8aec274631c73b7323fc]vending-machine[/url] gripe I had a while ago, everyone has seemed to miss the major point that you don't want every Tom, Dick and Harry walking around with magical equipment. The concept presented here merely moves away from NPC vending machines to PC.

The only way I see this working is if the gems allow a [b:c6a30c313e]temporary[/b:c6a30c313e] enchantment of the listed type. This would allow enchanters to practice their enchantments and won't lead to a mod drenched with magical crap (because, the more abundant it is, the less precious something becomes, and this is amazingly detrimental to RP when you do it to magic).

Permanent enchantments should be controlled by the story, so by DMs or quests. You could automate one or two "medeocre" permanent enchantments, that make items +1 to +3, but nothing flaming, lightning etc etc - the idea reeks of Diablo 2.

I also hope that enchantment is tied directly to some sort of arcane level of the character. That is, I don't care how much a barbarian practices, the basic item creation feats start at 3rd level spellcaster, and thats your typical potion. Not your +5% res this and +10% res that platinum full plate armor.

And can we be a little more creative with these magical components? I mean, gems have been done *coughDiablo2cough* and they were pretty ridiculous... If anything you could use them to adorn your weapons and armor, but I dont think them all having inherent magical properties is realistic.

This is magic afterall, and should be special. Ok maybe a diamond is a good gem to use, because they are so rare and precious.. How about a phoenix feather for fire? (where's the fire opal?) Exotic things like that...

Alas, if you cannot create temporary effects on items.. then I honestly don't see a place for enchanting that is in the players control in Vives.

Correct me if I'm wrong.
Arathon is not online. Last active: 7/24/2013 7:30:18 AM Arathon
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Posted: 30 Jun 2003 12:37 AM
At present the enchanting system with CNR (As far as I have looked) is not merely a task of slapping a gem on a weapon. It takes a shedload of time and a great deal of luck to gather all the items necessary to make an enchantment for a weapon.

However, with that said, magical items are craftable, and I am unhappy with some standard weapons (specifically the ones that glow). Therefore I will be changing them to prevent them from doing so. We will also shortly be adding in new recipes (which Sug and Neek have been working on). There will include rare items from certain creatures (such as the Phonix idea etc).

However, I for one do not want to see lvl 20-type items craftable (actually any lvl 20 items full stop ;P). Any higher end items (and by this I mean lvl 12 or so and above, along with glowing stuff) will (INHO) only come from DM mediated events and Quests and will largely be one of a kind items (we now have approx 300 or so of these).

TO sum up, I agree with much that you have said Kell, and changes will be on their way (although enchanting will remain I think).

Ta

Arathon

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Fenarisk is not online. Last active: 12/19/2006 12:58:53 AM Fenarisk
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Posted: 30 Jun 2003 12:37 AM
Ummm...dwarves have traditionally been the best armoreres and weaponsmiths, but with help from others for enchanting the gems. Dwarves have never been extremeley magically inclined other than enchanting their smithy wares...that IS how it's been in many fantasy settings for a long time, doesn't mean dwarves will go on rampages and such, they are content with their dour selves :P

~Fenarisk


Neek is not online. Last active: 2/27/2008 12:50:15 PM Neek
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Posted: 30 Jun 2003 12:37 AM
There will be no rampage as long as us elves are around! :P
Fenarisk is not online. Last active: 12/19/2006 12:58:53 AM Fenarisk
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Posted: 30 Jun 2003 12:37 AM
If anything as well Dwarves are better enchanters with earth ores, while elves and gnomes (especially gnomes) are the best at enchanting gems and such. Can we do racial % additions to certain tradeskills on top of class %'s? Just an idea.

~Fenarisk


Sug is not online. Last active: 8/11/2007 5:53:51 AM Sug
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Posted: 30 Jun 2003 12:37 AM
heya Kell,
thanks for ur response. I hope I understood it all correctly and i'll try to make some comments on ur post.

First I guess the enchanting skill will stay, it is not my call, but that is what i'm guessing atm. Enchanting as it is now, isn't easy. A PC needs alot of things, from other skills aswel, to enchant and than it's aslo lvl based to what item u can enchant. So making a firy greatsword wouldn't be easy at all. Though i haven't tried ther current enchanting for myself, I'll try that as soon as possible, I do think things need to be changed. And will change. But again I have to look into that.

Second, the gems. I used all 'logical' gems that were in the CNR list for my list in that other topic. i guess it wouldn't make much sense if the gems u found with CNR wouldn't have any 'powers' or any use, as why are u doing CNR than??? I agree with u that gems are more a 'standard' thing used in enchanting or ' upgrading' weapons in most games. And i did got carried away a bit I think. Adding some more original ingredients would be a good idea.

It wasn't my idea to just have this gem and a weapon and VOILA an enchanted weapon. I was more thinking along the line of making special coatings or certain gemdust types out of them for the enchanting, which would need alot of other ingredients, from other CNR skills aswell.
The list in the other post indicates that these gems are the only thing needed, but that will certainly not the case.

Also flaming or high lvl weapons, armors etc won't be the case. i haven't checked/made them all ofcourse, but the one i made;" diamond enchanted adamantium XXX" +2, +2d6 piercing, the best craftable weapon type around was a lvl 13 weapon. Max elemental damages are 1d4 so won't glow and it isn't possible to enchant an enchanted item.

I hope this is a bit clearer, I have to go now.

Sug.

"ehehehehe,.."

Try to look unimportant, they may be low on ammo.
Kell is not online. Last active: 1/13/2004 4:08:52 AM Kell
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Posted: 30 Jun 2003 12:37 AM
My fears are stayed... at least for now ;)
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