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How to Craft - CNR system Posted: 06 Apr 2004 09:22 PM |
MINING – To mine, one must have a Miners Pickaxe equipped. Once equipped, all that needs to be done is to find a Minaeble Rock and “bash” it. After the appropriate amount of damage is done to the rock, you will chip off a nugget. There is a small chance that the player will receive a second nugget while mining. There is also a very small chance that the player will find a mystery mineral. These minerals need to be washed at the Mineral Bath to discover their type. Miners Pickaxes will wear out from time to time and the Mineable Rocks will also “dry up” (disappear). The Mineable Rocks can be set to respawn after a configurable amount of time.
SMELTING – To Smelt, one must locate a forge. Ore nuggets can be smelted into ingots by placing them in the forge. If successful, an ingot will be placed in the player’s inventory. If unsuccessful, the nugget will be destroyed. The more difficult metals require more nuggets per ingot.
Note: The forge can be use to make bronze ingots too. Bronze ingots are made by combining copper ingots and tin ingots.
WEAPON CRAFTING – Crafting weapons is a very detailed process that requires items produced by Wood Crafting, Mining, Smelting and Tinkering. The base items that all weapons require are ingots and a casing mold (these come in small, medium and large sizes). Some weapons also require wood shafts. The player must have a Smiths Hammer equipped in order to use the Weapon Crafting Anvil. To create a weapon, place the required recipe items into the anvil’s inventory. If successful, the selected weapon will be placed in the player’s inventory. If unsuccessful, the items will be destroyed, however some amount of “mangled” metal may be returned to you. Weapons and mangled metals can be recycled at the Ingot Recycler to obtain a portion of the recipe’s base ingot back.
ARMOR CRAFTING – Crafting armor is a very detailed process that requires items produced by Mining, Smelting and Tailoring. The base items that all armor types require are ingots and an armor pattern. The player must have a Smiths Hammer equipped in order to use the Armor Crafting Anvil. To create armor, place the required recipe items in the Armor Crafting Anvil. If successful, the selected armor will be placed in the player’s inventory. If unsuccessful, the items will be destroyed and some amount of mangled metal may be placed in the player’s inventory. Armor can be recycled at the Ingot Recycler to obtain a portion of the recipe’s base ingot back.
TINKERING – Tinkering requires that the player posses a Set of Tinkers Tools in their inventory. Tinkers can make a variety of different items ranging from glass ingots to crafting tools to deadly traps. These items are created at the following crafting devices:
Tinkers Device – This strange looking device is used to create arrowheads and misc. tinkering items. When closed, there is a small chance this device will cause an explosion.
Tinkers Toolkit – This device is used to create traps and crafting tools.
Tinkers Furnace – This device is very similar to the forge except that it uses lumps of clay to make various clay molds and bags of sand to make glass ingots and various glass products.
Tinkering uses two raw materials that can be mined. These are sand and clay. To mine these, the player must have a Shovel in their inventory. Sand deposits yield bags of sand and clay deposits yield lumps of clay. Shovels, like the miner’s pickaxes, will wear out from time to time when used. The frequency is configurable by the builder.
The Tinkering devices work similar to the other CNR crafting devices in that upon success the crafted item will be placed in the players inventory and upon failure, the recipe items will be destroyed.
ALCHEMY – The art of alchemy consists of brewing potions. Alchemists can also make some of the oils used by the other trade skills, but brewing potions is the bulk of an alchemists work. Potions consist of two main ingredients. These are an essence and a key ingredient. Essences are made by combining several ingredients and pouring the mixture into a glass vial. This is done at the Alchemists Table. If successful, the essence will be placed in the player’s inventory. If unsuccessful, the recipe ingredients will be destroyed, however the player will get back the glass vial. Potions are made by combining an essence and various ingredients along with an empty flask. This is also done at the Alchemists Table. If successful, the potion will be placed in the players inventory along with an empty glass vial. If unsuccessful, the recipe ingredients will be destroyed, however the player will recover both the glass vial and empty flask.
ENCHANTING – Enchanters can make a variety of items as well as enchant weapons, armor and shields. Enchanters require items made by Tinkering, Gem Crafting, Weapon Crafting, Armor crafting, Baking, Alchemy and Smelting. Enchanters use the following crafting devices:
Enchanting Alter – Used to create elemental bags, enchanted gems and enchanted ingots. Enchanting Statue – Used to enchant shields. Enchanting Pool – Used to enchant weapons.
Enchanted gems and ingots are created by combining the desired item with enchanting oil. Elemental bags are created by combining a leather pouch with gem dust and a key ingredient. Enchanted shields and weapons are created by combining the weapon or shield with an elemental bag and enchanting oil. Please consult the CNR Recipe Spreadsheet for the exact item recipes. The Enchanting devices work similar to the other CNR crafting deices in that upon success the crafted item will be placed in the players inventory and upon failure, the recipe items will be destroyed.
GEM CRAFTING – The process of working with gems is a very detailed one that involves multiple steps and multiple crafting devices. These are as follows:
Gem Deposits – First you must gather gem minerals from the gem deposits. Gem Cutting Stone – Used to cut gems. Gem Crafters Table – Used to detail cut gems. Mineral Wash – Used to identify the mystery minerals that are found while mining. Jewelers Bench – Used to create rings, scarabs, necklaces and amulets.
To begin, the player must locate a gem deposit and successfully dig an uncut gem mineral. The player must have a Gem Chisel equipped in order to mine gem minerals. Once a gem mineral is extracted, it needs to be cut. This is done at the Gem Cutting Stone. The player will need to have a Set of Gem Crafter’s Tools in their inventory. This process will yield either cut gems or flawed gems and gem dust as a bi-product. To detail a cut gem, the player will again need to have a Set of Gem Crafter’s Tools in their inventory. This process is done at the Gem Crafters Table and will yield either fine gems or flawed gems.
To create rings, necklaces, scarabs and amulets, the player must use the Jewelers Bench. These items require a mold, enchanted gems and enchanted ingots.
Occasionally, players will find mystery minerals while mining. These minerals can be identified by washing them in the Mineral Bath.
WOOD CRAFTING – Wood crafting combines carpentry, bow crafting and fletching. Wood Crafting also involves harvesting wood. This is done by equipping a Woodcutter’s Axe and using it to bash a Hickory Tree, a Mahogany Tree or an Oak Tree. Trees produce branches that can be turned into wood shafts, wood planks and wood staves. To create wood crafting items, the Carpenters Bench must be used while possessing a Set of Carpenter’s Tools. The recipe items are placed into the device and if successful, the item is placed in the player’s inventory. If unsuccessful, the items are destroyed. Wood Crafting recipes can be found in the CNR Recipe Spreadsheet.
TAILORING – Tailoring involves both the creation of leather and cloth and the creation of leather and cloth based items. These items include various armor types, boots, belts, gloves and cloaks. To create cloth the player must harvest cotton. To create leather, the player must obtain animal skins. These can be acquired by hunting the desired animal and skinning it. To skin an animal, the player must equip a Skinning Knife on the animal corpse. Animal skins come in small, medium and large sizes. To create leather, the skins must first be cured. This process is done at the Curing Tub and uses various ingredients. These can be found in the CNR Recipe Spreadsheet. Leather is created at the Tailors Table and requires a cured hide and tanning oil. Tailors must also possess a Sewing Kit in their inventory in order to use the Tailors Table. To craft leather armor and other pieces of clothing, the player must combine leather or cloth, a pattern and any other required ingredients. If successful, the item will be placed in the player’s inventory. If unsuccessful, the items will be destroyed. To create a pattern, the player must include a Book of Patterns and a piece of cloth. These are also made using the Tailors Table. Tailoring also has a few special recipes that require special skins and items. . These can also be found in the CNR Recipe Spreadsheet.
BREWING – Brewing beer, wine and liquor begin with the gathering of wheat grains. Corn, barley, wheat, rice, rye and oat grains are all usable. Grains must be roasted to bring out their flavor using the Baker’s Oven. The Farmer’s Mill is then used to crack the roasted grains to produce malted gain. Malted grain can then be combined with other natural resources and cooked to make wort using the Brewer’s Kettle. Finally, the wort and sugar are combined with water and bottles in the Brewer’s Keg to produce a tasty alcoholic beverage. Nothing to it! We encourage the builder to add their own favorite concoctions!
BAKING – Baking permits players to make things such as bread and pies. Gathered grains can be converted to flours or meals using the Farmer’s mill. Oils can be crafted out of many grains and nuts using the Farmer’s Press. Juices can be crafted out of fruits also by using the Farmer’s Press. Eggs can be gathered from chickens by feeding them either corn grains or corn meal, although they will produce eggs three times faster eating corn meal. Milk can be gathered from cows by feeding them a variety of different grains. Cows prefer some grains above others and will oblige you for your donations by producing milk faster. Flour, eggs, milk, salt, sugar and fruits are typical ingredients used in the bread and pie recipes. These can be crafted by the Baker’s Oven.
SCRIBING – Scribing begins with the collection of sawdust produced by the carpenter’s bench. Saw dust must be used to make raw parchment at the farmer’s press. The raw parchment is then baked into scrolls by the baker’s oven. Inks are made at the scribing ink desk using misc plant resources. Finally, the scrolls and Inks can be combined along with a spell to produce a scroll.
FISHING - Requires the following basic items: the pole, the line and the bait.
Fishing Poles - Come in two varieties, there's the regular fishing pole and there's a small folding pocket size pole for the height-challenged character. Fishing poles can be bought at supply stores in most towns or cities with fishing area's in their vecinity.
Fishing Line - Come in a number of varieties, starting at 10 lbs the lines increase in strength (and price) so that they won't snap so often when you start fishing for the big ones. Fishing lines, like the poles, can be bought at the supply shops.
Fishing Biat - The final ingredient to your fishing trip is bait. You can bring various lures (either home crafted or bought at the supply shop) with you, or you can find bait on the fishing sites themselves. For instance you can use a shovel to dig for worms, they are often found in the loose brown soil near the water.
Cooking Fish - When you have caught your fish, and you and your friends are looking for a good meal to finish the day, you will need to make a campfire. Arrange your wood on the ground and ignite a fire with a piece of flint. Now carefully pick up your fish and toast them in the embers. |
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Re: How to Craft - CNR system Posted: 06 Apr 2004 09:31 PM |
Also available in the PHB, pgs 80-85.
Scribing and Fishing aren't in the PHB. Are they implemented ingame?
-- Figleaf |
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Re: How to Craft - CNR system Posted: 06 Apr 2004 11:28 PM |
| Nope, nor enchanting |
~Alosynth
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Re: How to Craft - CNR system Posted: 07 Apr 2004 04:37 AM |
I do appreciate this post, however the buildersteam is working on a revission of alot of the standard CNR. As a result some things are different here in Vives; the items you create or the way you create them. As this is alot of work to do, we do not change the whole CNR system at once. But try to do it by CNR Skill. Alchemy, bow and weaponmaking, to name a few, have changed in this way allready. Next up is enchanting. Therefor the above post is not all that usefull and correct on all Vives' CNR Skills. The playerhandbook provides some more accurate information on some things or at least that we are working on an change for the CNR.
Sug |
"ehehehehe,.."
Try to look unimportant, they may be low on ammo. |
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