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NPC Kids running in peacefull cities like Paws Posted: 30 Jun 2003 12:37 AM |
| I think it would be good to see Kids running in cities like Paws, it would give a more realistic look to cities. I will marry with Rachel and we would like to have kids =) |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
| Yup yup NPCs are definitely pieces-in-work. |
Aria
So talented, so troubled. |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
Hehe...good idea...is it hard to get scripts of people running around? Otherwise this would be great...not only kids, but say a dozen or so random people walking around big cities like Midor, and 6-8 walking around Port Royale, just for flavor...
~Fenarisk |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
Hehe...good idea...is it hard to get scripts of people running around? Otherwise this would be great...not only kids, but say a dozen or so random people walking around big cities like Midor, and 6-8 walking around Port Royale, just for flavor...
~Fenarisk |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
Hehe...good idea...is it hard to get scripts of people running around? Otherwise this would be great...not only kids, but say a dozen or so random people walking around big cities like Midor, and 6-8 walking around Port Royale, just for flavor...
~Fenarisk |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
Agreed, I am trying to push for more ambience like this in many places... eventually something like this (and more, I'm sure!) will be in.
-Q |
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[No Subject] Posted: 30 Jun 2003 12:37 AM |
Thanks for the triple post :D
It's not hard per se to add more NPCs in that 'walks around', or even do fairly lively actions, the difficulty is in having a system that's low on overhead at the same time & easily tunable by the designers. That's one of the major things I've been working on/ talking about, the OnPerceives, which would hopefully 'activates' the NPCs only when it matters (when PCs are close) and not anywhere else. Effectively this would take out all the HB matters... [i:afef04ce4d]maybe[/i:afef04ce4d]. |
Aria
So talented, so troubled. |
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