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KaasVier is not online. Last active: 1/23/2006 4:20:21 PM KaasVier
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The Hunt
Posted: 05 Feb 2004 10:09 AM
Long time ago I played on another server named Dysotopia, though it cannot in any way be compared to Vives IMO it did have one rather good thing. There was an area where enourmous Ogre eaters lived. A npc offered money for every Ogre eater head (used to make some potion I believe). This resulted in hunting parties, and I must say the best time on that server was being in one. Though a lvl 10-15 char would have no trouble killing an Ogre eater they seldomn did (I think the reward was simply not big enough for them, or it was for some other perhaps ooc reason). Most parties consisted out of 4-8 lvl 5-8 chars (and man that resulted in some great tactical battles)

Now what was/is so good about this in my opinion? It gave a clear and good reason to go adventuring without dm intervention and without it being a quest that normally could only be done once.

Though I would not plead to do the same thing in Vives, I would like to see something similar. Some strange (evil?) creature that needs to be hunted all the time (perhaps its causing trouble, or perhaps its tooth is a key ingredient for a potion or just used as jewelry). These creature could live in the woods and be pretty hard to find and or to defeat (perhaps they can run very fast and flee at sight of a humanoid). Anyway I guess you see what I mean.

Why would I like this? Well like I said I could be a good reason for some chars to go adventuring. Right most of the time my chars do anything they say they search for adventure, want to explore or need to get somewhere. Though this is ok for some circumstances sometimes I feel more is needed. Though I ofcourse do know if it would be difficult to implement such a thing in the mod, I think it could result in a great suply of adventures and stories of them without the need for a dm to be on constantly.
(and no, I am not saying there aren't enough dm's on)

Any thoughts about this?

"You heard about [fill in name of brave man/women] that hunted down 6 [fill in name of creature] in a single day?"
"6? On one single day? You must be kidding, that's not possible!"
"But it is, I was there! Come have another ale and let me tell you how it was done."
Fenarisk is not online. Last active: 12/19/2006 12:58:53 AM Fenarisk
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Re: The Hunt
Posted: 05 Feb 2004 10:54 AM
I know for a fact there are quite a few monsters/creatures IG that require large parties to take down, and I don't mean dragons (Which we're tweaking to make much tougher as dragons should be). Most of these are mythical/quasi-magical in nature, just gotta look around more. Sure, they may not be part of a quest for the time being, but by golly I'd like to see 8 adventurers of mid level go in and even HOPE of more than two coming out alive after taking on the Fiirkrag Gargantua. Also, I hear the Buckshire Militia Captain has a beasty problem on his hands as well...

~Fenarisk


Pickston is not online. Last active: 10/12/2005 12:16:46 AM Pickston
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Re: The Hunt
Posted: 05 Feb 2004 12:48 PM
I know for a fact there are quite a few monsters/creatures IG that require large parties to take down, and I don't mean dragons (Which we're tweaking to make much tougher as dragons should be). Most of these are mythical/quasi-magical in nature, just gotta look around more. Sure, they may not be part of a quest for the time being, but by golly I'd like to see 8 adventurers of mid level go in and even HOPE of more than two coming out alive after taking on the Fiirkrag Gargantua. Also, I hear the Buckshire Militia Captain has a beasty problem on his hands as well...

~Fenarisk


Pickston and Jessup's did a tour of that area, the gargantua are very difficult for a party of say 8-12th levelish characters like Fen said. What we did find ooc is that a party of about 4 or 5 characters around 15th level can mow those things down in a few seconds if they do it right. The shadow giants in the canyon are a nice challenge as well.

Pickston
Arathon is not online. Last active: 7/24/2013 7:30:18 AM Arathon
vives.dyndns.org
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Re: The Hunt
Posted: 05 Feb 2004 01:01 PM
This Weekend (and tomorrow maybe) will see some "exciting" new areas and "things" to explore...... I've been working on finishing up areas already in game (some newb and mid ones, but quite a lot of higher level ones too).

Some of the tougher creatures have been made inaccessible (think that big thing that "pecks" people to death and the rather large Wyrm-like "thing" that was in the area of the Bridge of Despair..... over the coming Days these will be making a re-appearance, along with many many more :)

Some of these will require quite large and powerful parties, I'm thinking (without testing) hmm....... say 5-6 lvl 15-20 plus.

I have a feeling those "Wild Tours" are gonna get -real- popular :P

Vives Screenshots!



Phoenix is not online. Last active: 4/10/2014 6:05:59 PM Phoenix
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Re: The Hunt
Posted: 05 Feb 2004 01:08 PM
Some of these will require quite large and powerful parties, I'm thinking (without testing) hmm....... say 5-6 lvl 15-20 plus.

There are only that many high levels on the server :P

Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.

[Fictrix] ... And can speak French, like both! Wait, I mean Elven.
Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Re: The Hunt
Posted: 05 Feb 2004 01:10 PM

I surmise that Fen, El and others are missing the point here... it's not as much about whether there are challenging creatures out there, but more that the challenging creatures have a story nature associated with it, and the story is designed to be repetitive in nature.

I'm having some ideas about this... a tidal marine cave, where strange 'something' abounds and adventurers can go in and get their fins as medicine cure /something - the catch is, it floods every so often that makes movement / AC / AB reduces significantly (to the extent that the previously unchallenging creature is now pretty scary) Kaa, is this the kind of thing that you're having in mind? - that is, it's about flavour and not jacking up the numbers...


Aria

So talented, so troubled.
Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Re: The Hunt
Posted: 05 Feb 2004 01:17 PM
Addendum to the above idea...

The strange marine something can either (i) only be harmed by one particular weapon, or (ii) requires a special weapon type to kill - some needs a dagger, whereas others need a club, yet another a scimitar... and that this (dis)preference is essentially random in nature, so the best bet is to have a party of X who have every single kind of it in hand...

More ideas: have a time count reported for you.


Aria

So talented, so troubled.
Phoenix is not online. Last active: 4/10/2014 6:05:59 PM Phoenix
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Re: The Hunt
Posted: 05 Feb 2004 01:20 PM
I suspect that this is indeed the case Aria. Not as much creatures only attackable by level 15+ characters. It should be something that lower levels can do, all be it as a group. A higher level might be able to solo it, but that's missing the point.

As it is, I believe there are already a high number of 'high level' areas. Although in SP mode, a mage of my level is a deadly force, I don't want to visit the Vivessian high level ones alone. Even as a group those are challenging. Yes gargantua can be beaten by a company of high levels, but there is still risk involved (as we once saw on a quest).

The lower levels as a group can go slay kobolds or goblins, but there's no story there (well I make them up as I go, but still...). But something with a good background story would do the trick. :)

Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.

[Fictrix] ... And can speak French, like both! Wait, I mean Elven.
Aria is not online. Last active: 4/27/2007 1:23:01 AM Aria
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Re: The Hunt
Posted: 05 Feb 2004 01:28 PM

While we're at it... I really like the atmosphere of you folks gathering around the Fourwinds Inn, the crossroad, et cetera. It's a great place to welcome new adventurers as well Wink

That, this idea, and that I'm not in the mood of writing the romantic quest for the Well anymore, makes me think maybe we can put this marine cave down the well there.

I'd like it to be able to involve higher-level characters as well... so, any ideas?



Aria

So talented, so troubled.
Fenarisk is not online. Last active: 12/19/2006 12:58:53 AM Fenarisk
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Re: The Hunt
Posted: 05 Feb 2004 01:32 PM
Yeah...leave an item on the dead chick that is needed to go under the water there (Perhaps a gem of water breathing). Then they can work on killing something down there perhaps now that they can delve under the water into a small cavern or some such...just an idea, but might as well add onto the area rather than just taking it out.

~Fenarisk


KaasVier is not online. Last active: 1/23/2006 4:20:21 PM KaasVier
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Re: The Hunt
Posted: 05 Feb 2004 07:34 PM
Aria, that is exactly what I meant. I hope to see that idea worked out!
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