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Re: CNR Updates Posted: 16 Jan 2006 01:10 PM |
???
curiousier and curiousier
grr... |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: CNR Updates Posted: 16 Jan 2006 04:15 PM |
ok. It tested ok in v2-98-9a.
Lets see if it still works when the mod next resets.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: CNR Updates Posted: 07 Feb 2006 08:40 PM |
I did a bug report on the phase spider bow string part of this, but thought I'd post here too so that when it gets adressed I can read about it here instead of randomly trying it IG to see if it works.
finnaly found phase spider silk, only to discover that the tailors loom doesn't recognise it. also, for the very basic crossbows, the bowstring is sinew bowstring. but there is no option to make sinew bowstrings in the loom. (and can't say I have ever seen sinew anywhere either, but then, I hadn't seen phase spider silk anywhere untill day before yesterday)
and just to make sure, is there animal bone IG someplace? in the carpenter bench recipie it calls it zz_Animal bone. does that mean it is no longer in game anymore? (thought the zz was put on things that were being phased out/replaced) |
"I'm not closed-minded, you're just WRONG." - Bucky Katt
My characters n portraits |
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Re: CNR Updates Posted: 07 Feb 2006 08:47 PM |
Animal bone is IG and has been for several years. Ignore the zz_. It should not be marked for deletion. Find a teacher.
sinew bowstrings can be made IG (I'll verify that one more time though in case I broke something) and has been available IG for several years.
phase spider silk - I'm pretty sure that is IG as I tested it previously. I'll check again in case something got bolloxed up.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: CNR Updates Posted: 08 Feb 2006 07:37 AM |
| PDW - I checked on the Sinew bowstrings a couple of days ago, seem to be IG and functional (didn't make one but the CNR method is there to make them) |
"Mistakes have been made, others will be blamed..." |
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Re: CNR Updates Posted: 08 Feb 2006 12:08 PM |
| I've made both Sinew bowstrings and Animal Bone recently ... but my druid can't seem to learn to use a woodcutters axe ... :s ... so I can't test to see if all the stuff works together. |
~ Nay'Finn |
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Re: CNR Updates Posted: 08 Feb 2006 01:12 PM |
Phase spider silk bow strings on the tailors table *should* be fixed in the 3-00-4c update. Not tested it, but it should work.
Anyone who has collected phase spider silk will have to throw it away and collect new versions of it as I had to rename the objects.
- Paul
edit: after the next reset...about 4 hours from the time of this post. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: CNR Updates Posted: 08 Feb 2006 01:20 PM |
groovy, thanks
and I'll poke around more IG/IC to find the sinew and bone.. (though really I dont think I need the sinew, just thought it wasn't available) |
"I'm not closed-minded, you're just WRONG." - Bucky Katt
My characters n portraits |
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Re: CNR Updates Posted: 08 Feb 2006 03:26 PM |
oh, and slightly off topic, but related.. I guess... I have noticed that the Server Status Box in the upper right of the website can say that a version is running, but when you actually go to log on, its a different version. (for example the status box said Module: Vives v3-00-4c, but on log in under server info it said version 3-00-4b )
so I take it, it doesn't read the version off the server? ..Is that just something you manualy update on the website?
not that it's an issue.. just found it curious |
"I'm not closed-minded, you're just WRONG." - Bucky Katt
My characters n portraits |
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Re: CNR Updates Posted: 08 Feb 2006 03:30 PM |
The version currently running is taken from the server....... but it's sometimes not what is running but what will be when the server next resets ;)
We're often putting up several updates per day and automatically set them up so they load on the next scheduled reset....... this might mean that although it says v3-0-4c (which is the latest version ready to load next reset) it's actually currently running 3-0-4b as there hasn't been a reset so it would load :D
Erm hope this explains things ;)
- Ara |
Vives Screenshots!
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Re: CNR Updates Posted: 08 Feb 2006 08:13 PM |
The website shows the version scheduled to load next. If we haven't made any changes, it will be the version that is currently running.
The mod resets roughly every 8 hours, so the version could be as much as 8 hours out of date (which is why I mentioned in my post how long it would be before that version number actually took effect).
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: CNR Updates Posted: 08 Feb 2006 08:40 PM |
It's definately fixed.
- Paul
Note to self: never use objects that have a '_' in their resref as the CNR code uses the '_' character as a delimiter. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: CNR Updates Posted: 08 Feb 2006 11:55 PM |
but it's sometimes not what is running but what will be when the server next resets If we haven't made any changes, it will be the version that is currently running.
ahhhh.. gotcha. that makes total sense now, thanks |
"I'm not closed-minded, you're just WRONG." - Bucky Katt
My characters n portraits |
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Re: CNR Updates Posted: 09 Feb 2006 06:04 PM |
well, now that you say the phase spider silk bow strings can be made in the loom, I can't test it because the spiders that used to drop the silk, no longer do. That might have been on purpose though, so I'm just checking to make sure.
It is the spiders in the area I PM'd you about when I first asked about this. |
"I'm not closed-minded, you're just WRONG." - Bucky Katt
My characters n portraits |
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Re: CNR Updates Posted: 10 Feb 2006 02:06 AM |
???
ah crap. I might have forgotten to mark it as droppable.
easily fixed.
whoops. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: CNR Updates Posted: 14 Feb 2006 10:58 PM |
Question - there are many instances where spawns do not drop their usual stuff, be it hides, silk, glands, or whatever. From past DMing experience, I know it to be a relatively simple problem, but I was just wondering if it was done purposefully or if no one had said anything about it up until now?
-VK |
"You know, a gong. Large, flat object that you hit when you want things. Sort of like a waiter, but less portable."
-Radra |
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Re: CNR Updates Posted: 14 Feb 2006 11:03 PM |
Not every placeable drops CNR items. If a placeable does drop CNR items, it always drops CNR items.
PM me if you have specific examples that you are curious about.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: CNR Updates Posted: 15 Feb 2006 01:46 PM |
| There seems to be a problem with the brewer's oven. I'm guessing it should roast grains but it doesn't give any alternatives, just 'exit'. |
IG character: Alis Rapidshill |
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Re: CNR Updates Posted: 03 Aug 2006 12:17 PM |
Hrm, hi, I'm new around here and as much as I hate rantting right on my first post, erm, it's seems practicaly all handaxes CNR are bugged... My characters' favored weapon is the handaxe (I'm not saying that's a good choice, mind you), which are practicaly impossible to either find or buy, so I have to craft them, which isn't that bad, really. Or, it wouldn't have been, if the crafting actually worked. The strongest axes that can be crafted are copper and even those can't be enchanted. By what I gather (I didn't do this one, a friend crafted it for me [IC, of curse]) when attempting to craft iron handaxes the "craft it" button just isn't there. Enchanting copper ones (at least) doesn't work either, as the system keeps saying there is no axe in the pool. This one I've tried myself and also another player tried for me (again, IC) with sevral axes and sevral pools and it didn't work. This is really getting frustrating since I'm already getting the "weapon ineffective" messege on creatues who, with just a touch of burning weapon, I can kill without problem. Also, the enchanting thing turnned into really rutten RP, since I invested alote of time and energy trying to get the matirials and now everyone has just suddenly forgot about it (RPing failure would only lead to asking more expirienced characters, which will get me nowhere).
My character is Seriand Feren, if it matters any, and the enchentment was attempted in the pools in the temple near buckshire. I have no idea where the crafting was attempted.
I have also reported the bugs using the tool, but it is more detailed here and I'd also really rather have it here too, to make sure it is notices, concidering my character is effectivly useless at the moment... |
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Re: CNR Updates Posted: 03 Aug 2006 03:00 PM |
Hrm, hi, I'm new around here and as much as I hate rantting right on my first post, erm, it's seems practicaly all handaxes CNR are bugged... My characters' favored weapon is the handaxe (I'm not saying that's a good choice, mind you), which are practicaly impossible to either find or buy, so I have to craft them, which isn't that bad, really.
Handaxes are great! I have a character who uses a handaxe and a sickle combination, they've got good looks, and most don't realize how strong they are. There's almost no difference between a handaxe and a battle axe in strength.
To be honest, there are quite a few of them out there in the market. My first character here used a rapier, and Rapiers were -incredibly- rare at the time, so I -did- turn to crafting (just a little) to increase my weapon variety. There are definitely a lot of handaxes out there, though, some of the best weapons (legal ones) in vives are handaxes, so keep looking!
By what I gather (I didn't do this one, a friend crafted it for me [IC, of curse]) when attempting to craft iron handaxes the "craft it" button just isn't there.
This sounds like a temporary CNR bug, sometimes the CNR menus give false information (wrong recipe, wrong message) and can usually be corrected by just going back in the menu, and then going forward again. I'm relatively sure I've made handaxes at the anvil before, so I'd -definitely- try again, your friend might have quit too soon.
Enchanting copper ones (at least) doesn't work either, as the system keeps saying there is no axe in the pool. This one I've tried myself and also another player tried for me (again, IC) with sevral axes and sevral pools and it didn't work.
The Enchanting system was disabled just about 2 years ago, right when I got here, so I've never had the luxary of enchanting a weapon either. Recently, the crafting system received a major overhaul from PD, and during that overhaul he was intending on restoring the old recipes until he finished the new enchanting system, but I don't think he got time for either, cause he's really busy keeping Vives alive by cutting down lag, torturing players IG... and *mutters quietly* Raising-a-family-of-four-and-a-job-and-a-wife-and-a-house. *cough*
This is really getting frustrating since I'm already getting the "weapon ineffective" messege on creatues who, with just a touch of burning weapon, I can kill without problem.
Nobody else in Vives, (non-handaxers) can use the enchanting system, so, this is a problem for everyone, which is specifically why those creatures were created in the first place! Also, a lot of times, the fire damage is just a way to cause elemental damage to a creature that has some sort of damage reduction. A lot of these "Weapon ineffective" messages just infer that your weapon doesn't have a high enough magical attack bonus to properly cut through an enemies natural/magical defenses, even if you manage to be able to hit them.
My advice? Find a mage to party with. They can take care of the attack bonus, or the flame bonus, or give the particular monster the -melee- unit is having problem with... (the one immune to weapons and vulnrable to magic, by the sound of it) a little bit of a touch of burning themselves. There are a lot of Eager mages out there just looking to accompany warriors like you who can't always necessarily handle everything on their own. That's adventuring.
Not good enough advice? Get a better axe, ask the right people, don't have the right money? Then your problem is money, you don't have the right money to fight those creatures. I know a lot of PC's IG are always offering work to relatively poor PC's, and a lot of Merchants accept payment in a variety of forms. You don't always have to pay with gold and treasure.
Still not good enough? Use different weapon. Roleplay your change of preference. It's not like your character will be useless without a handaxe, and assumably there are other cool qualities about your character than the fact that he uses a small flanged blade normally used for cutting trees, but has been proven to be deadly in the hands of someone who knows how to use it.
Heck, I have a Rapier -weaponmaster- Which means I have improved critical, -extra- improved critical, weapon focus, superior weapon focus, weapon specialization, epic weapon specialization, ki critical, extended critical range etc. etc. with just a rapier, no other weapons. But if I'm fighting something that my rapier(s) just do not work on, I'm well known for switching to a quarterstaff, switching to a katana, switching to a flail, switching to a greatsword, or even going unarmed, and I think that adds a lot to his character. I don't see why, if your character is having trouble with a handaxe against a foe, that he wouldn't want to temporarily grab the right tool for the job.
Also, the enchanting thing turnned into really rutten RP, since I invested alote of time and energy trying to get the matirials and now everyone has just suddenly forgot about it (RPing failure would only lead to asking more expirienced characters, which will get me nowhere).
My character is Seriand Feren, if it matters any, and the enchentment was attempted in the pools in the temple near buckshire. I have no idea where the crafting was attempted.
Yeah, I've had to work my way around that several times, like when I made all the elemental bags myself. It's just something you work around, and move on.
I have also reported the bugs using the tool, but it is more detailed here and I'd also really rather have it here too, to make sure it is notices, concidering my character is effectivly useless at the moment...
Again, I'd hardly consider your character useless because you can't make 3 of.... how many CNR recipes in the game, 1839? No one else can make them either, you just have to find the right avenue for your character to pursue. Take the advice I suggested above, and good luck. |
The Legacy Saga |
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Re: CNR Updates Posted: 03 Aug 2006 05:44 PM |
Thanks alote Veran. I had no idea that the enchanting system wasn't working. Also, I had no idea there are actually handaxes in the server except for the one at the Artio clan, which is a mere +1. I have, I think, looked through every single place my character can survive and in about as many that will kill him... I have run out of looting places. The annoyingly endless cycle here is that to get to the places where I might be able to get axes I need to have the axes in the first place... Guess I'll to leech myself to a high level party (and die since my character has a tendency to jump forward without thinking). I've started thinking about it today and I'll probably abenden this character very soon... He's poorly built, so he feats no prestiege class and pure ranger is... Boring... Nothing but favore enemies.... Oh well, I guess we'll see what happens....
Thanks again for the information. |
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Re: CNR Updates Posted: 03 Aug 2006 08:47 PM |
bug report any broken cnr recipies.
I do take note of them and do make corrections from time to time. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: CNR Updates Posted: 06 Aug 2006 11:31 PM |
First of All THANK YOU PDWALKER. You make Vives worth being addicted to.
Some crafting tips:
GETTING CRAFTING HELP IG: If you have questions, ask PCs, many DO craft and each have their strength. Kalannar knows players who weaponsmith, tailor, armorsmith, jewel, fletch/woodwork, scribe, Tinker... etc. Kalannar is a follower of Valstadoriun, so despite his curse ((if it doesn't kill him permanently, eventually)) he would make a willing and helpful crafting helper. He also keeps a crafting journal with details on nearly every craftable item how to make it and what it does. Of course he'd never tell you it were a "+2 Mithril longsword, 80%wgt, +1d4 slash dmg" that's just crappy roleplay, but he may describe it comparing it ot other items which is more realistic roleplay. He's really pretty helpful too, if he isn't in a curse induced trance... ;)
Another crafter is Noah Went played by "Yggzdrasil" and there are others ((like I said, many players have specific crafting strengths.)) I could likely make a short list, but really your PC should be FOIG-ing ((Find Out In Game)) to get that info.
GETTING BETTER ITEMS: If it's a craftable item, ask to have it made if you can't make it yet. Many character's use craftable items as their primary items, so you can even ask them IC if you may see thier items and many will show you, if it fits their character to do so. If you need gold, many will pay for work in harvesting items for crafting, or may even do the crafting work for reduced price if you have the materials. ((More experienced crafters DO get practice by making items for others!)) Sometimes if your character is intelligent they may even get into a bit of economical strategy by working for different crafters. It's been common for Kalannar to have competition in different markets, especially in Alchemy, and Tailoring. ((Sometimes it's impossible to get the Malar skin you need or a bit of Black Cohosh Root!!! Not to mention that MANY characters will pay you to haul sand for them due to the lack of Flasks in Vives.))
Weapons: can be bought from players too, and some have showboxes where you can do some eMail/Post-RP. I've contacted Players via VivesPM with an IC request to buy an item from a showbox, when I haven't been able to find them IG. ((Balthor helped Kalannar with the finger only after he was contacted via email.)) ALSO: Rogues, Bards and Mages can Use Magic Devices ((Scrolls)) to enchant ((say... Handaxes)) and make weapons more useful, if you don't want to change inventory all the time. Kalannar has a handaxe +2, but I don't know if he'd part with it... Balthor, I think, may have a Frostreaver Handaxe +3, if you look around in showcases you may find one...
CRAFTING BUGS I'M AWARE OF RIGHT NOW: Brewer's Oven still shows only the "exit" option, last I checked. Bless his heart, Lucifer McIath [PC of PDWalker?] added the Brewer's/Baker's yeasts so you can make any Liquors that don't require Roasted Grains or Wort's ((which require roasted grains)). I'm SOOOO glad that Kalannar can make Elven Wine since his Spoken Elven improves when he's drunk on it. ((heehee!)) I think there are a couple others that work too, be creative.
Enchanting Weapons is still down after 2 years, but I get the impression that would be a major overhaul for our poor overworked facilitators, so be patient. BAGS can still be used for traps, so sell them to a ranger or a Rogue who makes traps. ((Kalannar has been carrying a bag of each type for about 6 months to test periodically.)) Marrya Swift used some potent traps when Kal ran with her last year... if she made them, I don't know, but ask around. There are tinkerers. ((Kalannar tinkers only enough to make his Flasks, so far.)) If you make weapons out of some of the rarer metals, they are pretty impressive anyways. You'll have to work up to them, or contract somebody to make them. RP is the best way to get strong crafted items.
PARTYING: A GREAT way to improve your crafting, besides that is a very Valstadoriun thing to do ((I would imagine anyways.)) Partying allows you to get crafting Lore/Advice, as well as get resources you couldn't normally acquire. Kal was significantly impaired when he was suffering from the curse and his missing finger and went through a sulking phase. But his hope has been up due to the help of others in finding a cure and perhaps seeking out the Glyph or retribution against Dethsades, so he has been a bit more social lately ((when I've been on.))
Hope that Helps!
"Praises be to Valstadoriun!" mumbles Kalannar Illistynn, with some added incoherant praises to PDWalker and the other admin folks for all thier work and help. |
"Life is a short trip... travel light" -- PC Descriptions with Journal Links |
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Re: CNR Updates Posted: 19 Aug 2006 02:59 PM |
Hey, I have reported this as a bug, but this seems to be a good place to warn others as well and dicuss the CNR.
When crafting arrows, under Arrows -> Journeyman there is a recipe called poison arrows. The item takes 1 spider, mild poison; 1 ingot of bronze; 99 arrows, masterwork. When creating the item, the arrows do not stack automatically, which means that creating it once will fill your inventory with 99 single "arrow of snakebite" (note, change from the name on the bench, and spider poison used to make arrows of -snake-bite). As I see you have previously worked on arrows, this should be fixed as well.
- This has been attempted on 2 different work benches with the same results (Eden & General Shop)
Also, the arrows in the shops are still far better than the ones you can craft. I think that (of course you have higher-priority things, but just to keep it on your to-do list) an advancement of elemental, special, poison, and other specific arrows can be added in a similar way to existing recipes. Like, the same as you need to make arrows of crushing and then use them in a different recipe, adding further material to make greater greater arrows of crushing, the same should be for elemental arrows (greater arrows of acid, for example), 'special' (greater arrows of un/holy might), Poison (arrows with deadlier poisons, multiple poisons...) and other specific arrows (like arrows that cause special effects such as daze, sleep, slow, vampiric regeneration, paralyze, etc.)
If arrows come to priority, I am sure we would all like that bug fixed and further advancement. |
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Re: CNR Updates Posted: 19 Aug 2006 04:15 PM |
| I have yet to buy arrows that do an additional 2d6. |
- [Rob], Balthor, Jake, and Thomas. |
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