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Re: Half finshed quests Posted: 02 Mar 2005 05:46 AM |
I agree - back with the keeping on topic.
The candy quest is fine, and as far as I know the baby quest is as well - isn't it? I seem to remember getting xp for it, and the woman thanks me for my help now when I talk to her.
The trouble is, like I mentioned before in another post, remembering what quests you've found/started/completed/whatever. I now keep a track in my journal of what quests I've completed as all of my characters - the only trouble being that I started doing this a while after I had already done quests as a few of them.
The missing mayor has always bugged me - I mean he has a house! And goralaths has such an excelent pleading voice, begging for release - my cleric has spent ages there looking for the poor girl! |
Jack Sprat - Dashing half-elven 'pirate' rogue Rasputin Kalarmander - Old human cleric of Elbereth Coral Shadeleaper - Timid elven wizard Fenris Wolf - Barbarian elf ranger Leaf Barksson - Elven druid Xyfar-noo - Dwarven traveling cleric |
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Re: Half finshed quests Posted: 02 Mar 2005 08:14 AM |
| the thing that is wrong with the candy quest is if your playing an E or N character and you think she could do with being dead the whole of vives starts attacking you. Seems kind of harsh if your an evil low level character seeing as she erm wait dont want to spoil it. |
Its easy clinging to your moral high ground when you have everything, try it when you have nothing left. Cain Angus |
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Re: Half finshed quests Posted: 02 Mar 2005 08:17 AM |
I agree - back with the keeping on topic.
The candy quest is fine, and as far as I know the baby quest is as well - isn't it? I seem to remember getting xp for it, and the woman thanks me for my help now when I talk to her.
The baby quest is NOT finished. You get XP indeed but I think you clicked a bit too fast on the convo. Why do you think you get the baby in the first place? |
Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.
[Fictrix] ... And can speak French, like both! Wait, I mean Elven. |
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Re: Half finshed quests Posted: 02 Mar 2005 10:01 AM |
the thing that is wrong with the candy quest is if your playing an E or N character and you think she could do with being dead the whole of vives starts attacking you. Seems kind of harsh if your an evil low level character seeing as she erm wait dont want to spoil it.
It seems as they you may already have....
A good lesson to follow if your evil, always be ready to run or as I have heard somewhere on these boards "Hide with Pride", or in most cases a little of both ;)
Not that I ever play evil characters *walks away quietly* |
-Kalos
"When in doubt, tell the truth. It will amaze most people, delight your friends, and confuse your enemies" -Mark Twain
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Re: Half finshed quests Posted: 02 Mar 2005 10:32 AM |
| The problem with the Candy quest is there's no middle ground. You either give money or kill.. Which alot of characters wouldn't do. *Shrug* |
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Re: Half finshed quests Posted: 02 Mar 2005 11:09 AM |
Yeah so Sirac and I (as other characters) have always escaped out of the conversation and provided our own reply.
Anyone else can do that too (and you still get the xp )
- Sol |
- Solitaire, Wizard - Ilyana Fiirhaart, High Priestess of Naruth |
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Re: Half finshed quests Posted: 02 Mar 2005 12:46 PM |
| Really? I tried that and still got the 'kill' her response... Same with Ender once, got dragged into the conversation where you attack him and could't escape either... |
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Re: Half finshed quests Posted: 02 Mar 2005 01:54 PM |
| you press escape when the convo comes up with the two improbable responses for your character |
- Solitaire, Wizard - Ilyana Fiirhaart, High Priestess of Naruth |
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Re: Half finshed quests Posted: 02 Mar 2005 02:43 PM |
| I did, it chose the first one. |
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Re: Half finshed quests Posted: 02 Mar 2005 03:06 PM |
| hmm, I haven't done it for ages, but it definitely worked when I tried :/ |
- Solitaire, Wizard - Ilyana Fiirhaart, High Priestess of Naruth |
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Re: Half finshed quests Posted: 02 Mar 2005 05:01 PM |
| If you are evil, just kill her, its far easier....wuhahahahaha *cough* *cough* hahaha... |
-Kalos
"When in doubt, tell the truth. It will amaze most people, delight your friends, and confuse your enemies" -Mark Twain
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Re: Half finshed quests Posted: 03 Mar 2005 05:07 AM |
<blank>
Sorry gave the quest away for a minute.
Personally I dont see anything evil about killing her. |
Never argue with an idiot. They drag you down to their level and then beat you with experience.
Akril
Quinellieth. 20th Circle of the Order of the Ring |
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Re: Half finshed quests Posted: 22 Mar 2005 06:02 AM |
Just another thought along these lines (and please - no-one take it that I'm hassling people about world building, because I'm not - I'm just trying to be helpfull or offer suggestions).
I don't know anything at all about the NWN toolset or how you guys make this world of ours, but I was thinking about some of the unfinnished areas. They might not actually be unfinished - they might be perfectly finished - I'm just stating my opinion of them. Some of them might even have changed since I last went to them, who knows. Is it possible to just put some random 'stuff' into an area, whilst it's awaiting its final polish? I mean places where you go and its obviously still under construction but there isn't really anything there but space. Like the halls of the mountain king - sound cool, looks cool - but empty of anything (or were last time I went). Is there not a way to just leave at least 'something' spawning in these kind of places - maybe like random wandering monsters?
Also, has the world evolved as refs have come and gone - leaving some places unfinished and out-of-sight-out-of-mind, or is it all just an ongoing project for when people get time? Again I'm only just asking, but places like that cool looking door into the hillside on the Buckshire trail (near the cougar - with the little jetty leading to it?); the many 'locked' doors of some buildings (like the couple in port royal - near Miggins and the Bathhouse?); the gate deeper into the crypt of lost souls; those little steps down to caves on that forest trail (forgotten where that even is - so it might be changed by now!).
I mean I know the old FOIG and I appreciate that this is only a hobby for people and not a fully paid pastime - I'm just interested to know these kind of things. I mean I don't know if I would or could work the toolset like you guys do, and the world as it is makes for phenominal exploring. It's just that I enjoy it SO much that I'm always craving more more more. The world is huge - I just want it to be HUGE! lol
Anyway - just thoughts I had. |
Jack Sprat - Dashing half-elven 'pirate' rogue Rasputin Kalarmander - Old human cleric of Elbereth Coral Shadeleaper - Timid elven wizard Fenris Wolf - Barbarian elf ranger Leaf Barksson - Elven druid Xyfar-noo - Dwarven traveling cleric |
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Re: Half finshed quests Posted: 22 Mar 2005 07:56 AM |
Ok, will answer what I can, though the FOIG clause will apply to some! :0)
First off, finishing the quests. When they are done, either Ara will post, or news spreads IG pretty fast anyway. If you, or anyone wants to make his life a whole lot easier, any quest that is incomplete and you have an idea for how it could be finished, feel free to send him the dialogue and some directions. Sol did this a while back for the gem found on a certain body, that had existed IG forever without any back story. She just sent the dialogue for the quest, and some ideas of what would need to happen mechanics wise, and Ara did the rest. Think that really does make his life a lot easier. I am currently working on a certain quest close to my heart that has been unfinished for ages too, in much the same way. I could never do what Ara does, but I can do the dialogue and story parts of the quest.
Halls of the mountain king is not unfinished. It is a place for dwarves, and if not a dwarf you arent likely to get to see it all. And dwarves IG are getting a fair bit happening at the moment. :0) But monsters would not be appropriate there. Not every area in Vives is hostile, or quest oriented. Elbereth's tears, most of Ferein, Halls of the Mountain King, etc, etc are just beautiful areas that certain people / characters love to call home and do most of their rp there.
Yes the world has evolved as people have come and left. When it comes to building, Ara has been the principal "architect" from beginning to end. But other people have contributed as well, and some areas are more finished than others. And it will probably always be that way. If a transition isnt working its a good bet that somewhere on Ara's massive list of things to do, a new area will open up there one day. Not ideal, but doesnt effect that many areas anyway. For now, treat it as heavily overgrown, blocked by a rockfall or whatever.
Locked doors in cities...well, yea, its a city but we dont have the time to create buildings behind every single door! :0) So it is left that way to make clear this is a big place, and for every well known building you have been into, presume there are three or more others you will never need / want to go into, but do exist anyway.
The gate in the crypt is definitely FOIG, but people have been past it from time to time.
The Buckshire trail is an area that has been worked on, and over time more will probably appear there.
And the list could go on. Vives is always growing, but like you say, people have RLs, so it is a gradual experience. When you can turn round and say you have been everywhere you can go, then you will really have achieved something. Believe me there are huge areas you havent touched on yet...and more will follow.
Cheers,
Sirac |
'The bond that links your true family is not one of blood, but of respect and joy in each other's life. Rarely do members of one family grow up under the same roof.' - Richard Bach, Illusions. |
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Re: Half finshed quests Posted: 22 Mar 2005 08:14 AM |
Another point to add is that some areas being empty makes it easier for DMs to use them for their plots. So somewhere that is empty one time can never assumed to be empty the next time .
- Sol |
- Solitaire, Wizard - Ilyana Fiirhaart, High Priestess of Naruth |
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Re: Half finshed quests Posted: 22 Mar 2005 08:15 AM |
Believe me there are huge areas you havent touched on yet...and more will follow.
See, this is what I'm hoping - but my exploration doesn't seem to be turning them up. What with the new 'don't go here, don't go there' proclamations cutting down on places to visit (until I hope the big revolt/riot/war/whatever); I've been exploring more but not having much luck with places I haven't been. That was why I posted before about maps, and why I mention maybe unfinished areas. The old FOIG is all well and good - but if you're not on when a big 'thing' happens, or you don't get in a party with people who suggest/know new places to go, etc. then you tend to not find out. I find anyways. |
Jack Sprat - Dashing half-elven 'pirate' rogue Rasputin Kalarmander - Old human cleric of Elbereth Coral Shadeleaper - Timid elven wizard Fenris Wolf - Barbarian elf ranger Leaf Barksson - Elven druid Xyfar-noo - Dwarven traveling cleric |
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Re: Half finshed quests Posted: 22 Mar 2005 08:15 AM |
Halls of the mountain king is not unfinished. It is a place for dwarves, and if not a dwarf you arent likely to get to see it all. And dwarves IG are getting a fair bit happening at the moment. :0) But monsters would not be appropriate there. Not every area in Vives is hostile, or quest oriented. Elbereth's tears, most of Ferein, Halls of the Mountain King, etc, etc are just beautiful areas that certain people / characters love to call home and do most of their rp there.
To correct Sirac, yes, that is an area that is unfinished, unoccupied.
I'll be fixing that shortly as it is where I was planning on testing a new spawn creature spawning system for the mod. (good place to test it, since it is not in use).
Otherwise, as Sirac says - Ara is the principle man behind all changes. I've started making areas, and trust me, it is one hell of a lot of work. It is also an artistic expression - and it takes a muse to get you going - so things happen as and when the creative flows are right for the task at hand.
I think I have the most travelled character in the whole mod, and that character still has not seen everything; so keep looking, and don't forget to check the well travelled places from time to time.
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Half finshed quests Posted: 22 Mar 2005 08:27 AM |
Another point to add is that some areas being empty makes it easier for DMs to use them for their plots. So somewhere that is empty one time can never assumed to be empty the next time .
- Sol
Oh yeah - totally. I mean - I'm not saying that every area should be chock full of monsters and quests and chests and stuff. I wasn't trying to suggest that. It's just that some places look as thought they need something to be there - you know? I mean, the great plains, elbereth's tears, the little hermit cave - great areas, good for RP and DM stuff and whathaveyou. I just was meaning some places just look - 'feel' - empty. Just trying to be helpfull and suggest things. I didn't mean spawn a balor in every empty cavern, and I didn't mean a whole host of unfriendlies. I just didn't know how easy it was to set 'things' to a place. You know - a few rats in an empty cavern until the dwarves move in; a friendly badger or two; roving goblins bands; just 'stuff' in the meantime until its all finished. |
Jack Sprat - Dashing half-elven 'pirate' rogue Rasputin Kalarmander - Old human cleric of Elbereth Coral Shadeleaper - Timid elven wizard Fenris Wolf - Barbarian elf ranger Leaf Barksson - Elven druid Xyfar-noo - Dwarven traveling cleric |
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Re: Half finshed quests Posted: 22 Mar 2005 08:37 AM |
Otherwise, as Sirac says - Ara is the principle man behind all changes. I've started making areas, and trust me, it is one hell of a lot of work. It is also an artistic expression - and it takes a muse to get you going - so things happen as and when the creative flows are right for the task at hand.
I think I have the most travelled character in the whole mod, and that character still has not seen everything; so keep looking, and don't forget to check the well travelled places from time to time.
Oh yeah - I can totally appreciate the ammount of time and effort it takes. I think it's great that the refs are as dedicated as they are, and I think the job Ara does is a fantastic one. I was only trying to suggest some little 'interim' spawns just to make things look a bit more living. Maybe it's time Pickston actually started conducting some of these 'wild tours' he advertises! Or maybe time I just started booking them! |
Jack Sprat - Dashing half-elven 'pirate' rogue Rasputin Kalarmander - Old human cleric of Elbereth Coral Shadeleaper - Timid elven wizard Fenris Wolf - Barbarian elf ranger Leaf Barksson - Elven druid Xyfar-noo - Dwarven traveling cleric |
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Re: Half finshed quests Posted: 22 Mar 2005 08:45 AM |
Oops yup, I stand corrected, was thinking halls of Bregodim. There ya go then...
Sirac |
'The bond that links your true family is not one of blood, but of respect and joy in each other's life. Rarely do members of one family grow up under the same roof.' - Richard Bach, Illusions. |
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Re: Half finshed quests Posted: 22 Mar 2005 12:15 PM |
Maybe it's time Pickston actually started conducting some of these 'wild tours' he advertises! Or maybe time I just started booking them!
Not trying to hijack the thread, just wanted to note that Pickston himself will likely not be guiding any tours any time in the near future... or likely anytime for that matter... (though stranger things have happened)
As to unfinished items... I've delved in the toolset a very little bit, and as far as basic area creation, it's pretty simple. However, that is just placing things and making them static... Then you get into scripting to breathe life into the creatures/objects as well as trying to maintain balances and make everything look sweet as honey! So, it is no small wonder to me that there are unfinished zones. As for the placing little things, I think that could be an idea, but sometimes (ie. The hall of the mountain king) I thin that has some sort of historical signifigance and whatever might end up being there was likely supposed to be there all along, and so if you had a small troupe of goblins then suddenly a HUGE giant comes in that was supposedly living there for millenia.. it can be hard to correlate (almost as hard as there being nothing then suddenly a HUGE giant that is supposed to have been there for millenia) but then.. perhaps he was put to sleep by some intrepid adventurers of the past and so his halls have become the home of these creatures... *shrugs* I guess i'm countering my own points now and rambling on...and on... So anyhow, maybe a little placeholder would be good, as long as there is something to tie into, just as if there is no placeholder, there should be something tied into it. I still remember when the great plains and Brandibuck were seperated by only one area. You can think of this sort of like mapquest... You have a state view where you can see major roads and cities, then you can zoom in a little and get a few more roads, and then a little more to where even deer paths begin to show up on the map. So things are constantly just becoming more focused, the same places exist, and the characters travel through the same areas, but maybe they suddenly notice something that really never caught their eye before... maybe, it's even some higher beings plan that suddenly a path can now be seen... a grand design by the gods! Luckily you get to play a part in that... good lord, now I am truly rambling... sorry.. i'll go now... |
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Re: Half finshed quests Posted: 24 Mar 2005 06:30 AM |
I did actually find a place I hadn't been before the other day, quite by chance, in an area that I had been before. The place had been there all along - I'd just never actually noticed it somehow. Loved it - even though it did scare the hell outta me, exploring for new places to go without any backup (by the time people came on for me to party with - I was miles away from civilisation!). 10gp for a room! Highway robbery without the bandits!
:o) |
Jack Sprat - Dashing half-elven 'pirate' rogue Rasputin Kalarmander - Old human cleric of Elbereth Coral Shadeleaper - Timid elven wizard Fenris Wolf - Barbarian elf ranger Leaf Barksson - Elven druid Xyfar-noo - Dwarven traveling cleric |
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Re: Half finshed quests Posted: 07 Jan 2006 02:24 PM |
| Peeping tom quest can be finished. *nudges the thread on topic some more* |
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Half finished quests Posted: 26 Jun 2006 04:27 AM |
Alright, I have a question for you all. Does anyone know firsthand if Lara's baby is still received as part of a quest (I won't tell which, FOIG, but if you know what it is about, just say that it's either been omitted or that it's still part of it).
Thanks! |
Luther McIath: I see, so [X is] the right person in the wrong place with the wrong people at the wrong time.
[Fictrix] ... And can speak French, like both! Wait, I mean Elven. |
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Re: Half finished quests Posted: 26 Jun 2006 11:46 AM |
Yes, Lara's baby is still received as part of a quest (a quest I was led to believe was broken), at least she was a few months back and I know Zubeida (Henesua) had the kid more recently. Lucius dumped his at the Seven Sisters.
*wonders if Xar is making a potion that uses baby's tears or worse* |
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