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  Viewing User Profile for: Ouija
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Joined: 10-08-2007 10:43 AM
Last Activity: 10-27-2007 06:12 PM
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 Post Statistics
Ouija has contributed to 7 out of 62,996 total posts (0.01% of total).
Most Recent Posts:
Re: Mask of the Betrayer 10/18/2007 7:30:43 AM   (Total replies: 2)
Hey everyone :). Been playing on the server on and off for a while. I must say it is beautiful and I'm sure Vives 2 will be also. Unfortunately, NWN2 held my attention for about 5 minutes :(. Don't think I progressed much passed level 3. I have no idea why. I do have a question though. I've been reading through alot of threads and seen quite a few people have issues with high level characters. And now a comment about finding it difficult to get much passed level 10 on your new server. ...

Re: Mask of the Betrayer 10/18/2007 4:06:33 PM   (Total replies: 1)
Well I guess we can agree to disagree :). I find "level" for lack of a better word (I really don't like that word) ... Perhaps experience is better, to be a very good RP driving factor. For instance, I'll use a character of mine that has been with me for years. Obviously her storyline changes to adapt to the PW, however her basic personality is the same. She is a wizard (Shadow mage) that stutters. She tends to be everyone's door mat. She tends to get picked on a lot. She talks to ...

Re: Mask of the Betrayer 10/18/2007 5:04:17 PM   (Total replies: 1)
I never said it wasn't possible to do what you said. My example was none other than an example of how a higher level character can bring vibrant RP and to discount that they can't and thus making it difficult to reach whatever someone wishes too might be a mistake. And it was only "one" example. There are of course a plethora of other examples. I understand completely what creates plot and what doesn't. What creates a rich storyline that is personal and unique for characters. I enjoy ...

Re: Mask of the Betrayer 10/23/2007 6:29:57 AM   (Total replies: 1)
I played on a server for a long while that had crafting/enchanting. It was a neat combination where one could be a crafter of say weapons, then pass that masterwork weapon to a wizard, bard, cleric to have them enchanted. Crafting the item cost some XP and some gold. Enchanting however cost the enchanters a bucket load of XP and gold depending on what was requested on the item. We're talking like 20K xp points and on upward depending on what you wanted. It also took you several days/months ...

Re: Mask of the Betrayer 10/23/2007 1:43:12 PM   (Total replies: 1)
<quote> ---Weapons that can be used with the weapon finesse feat should deal less damage than those that can not. (with the exception of monks' unarmed attacks)--- This is realistic for a start, but more importantly it means that strength scores are used in combat. It should be clear why off-hand weapons and rapiers should deal half the damage of greatswords. An exception is made for monks because they only deal one kind of damage and because they do not receive any enchantment bonus to ...

Re: Mask of the Betrayer 10/23/2007 2:38:26 PM   (Total replies: 1)
Ah okay, I see what you are saying then :) And finesse fighter should be harder to hit, least mine are. High dex gets ya pretty darned good AC usually quite a few points higher than one wearing full plate. But, never played a finesse fighter here in Vives so maybe things are different.

Re: Mask of the Betrayer 10/23/2007 4:43:43 PM   (Total replies: 0)
Okay, I see where we are getting confused by each other. When I say "finesse fighter" I mean Fighter/Rogue ... piratey type, or Ranger/Rogue ... archer/duel wielder ... so yup, max tumble & dex and depending on equipment availability, I'd go padded armor for no dex bonus penalties. I'm speaking in terms of the NWN game & PW's and not PnP. Also keep in mind my knowledge of 3.5 is limited so I may be wildly off on some things. I'm privately boycotting having to buy more books! ;)

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