Home   Forums   Search   Login   Register   Member List  
       

 Search
   
  

Viewing Page 1. More matches available? Yes
Prev Next
1.Re: Connectivity
Posted by Night Fox on 9/8/2003 12:31:55 PM
dang those Deamons.. dang them to hell


Isn't that like damning Angels to Heaven? :P

2.Re: Heaven and Hell?
Posted by Night Fox on 9/7/2003 2:56:16 PM
It's difficult to know where to place demons and devils etc. Deep underground is a little cliché, but there is also a practical aspect to it. Can a character really get off his bed in the Four Winds and WALK to Hell one day?!?

The sight of a devil or demon is pretty darn rare, so why not just have one come to Vives to cause trouble every now and then. No reason to explain where they are from, or even make a home for them. Set up a forboding backstory for a few days, have a few ...
3.Re: xp system
Posted by Night Fox on 8/24/2003 3:36:56 PM
I fully agree with Merlin here. Every single mage has to practice their spells, yes? In doing so they master them and are able to cast better spells....this is simulated by XP gain and level ups. A level 1 mage, I consider, is a trainee in the arcane arts, maybe casting 2 level 1 spells, and a few cantrips. In RP terms, would a trainee need to run out and attempt to slaughter 60 goblins or something to level up and get more spells??
4.Enhanced combat?
Posted by Night Fox on 9/2/2003 1:09:19 PM
Just a thought to spice up Vives combat, one which can be implemented fairly easily i think (dont hold me to that, im not too hot with the toolset yet) and will add a huge deal of unpredictability and excitement to Vives.

Ok, firstly i'll explain what made me think of this idea. Imagine this: two identical level 5 fighters with exactly the same stats / gear / status etc. are having a dual. One of them has full hit points, and the other has 2 hit points, who would be the better ...
5.Re: Enhanced combat?
Posted by Night Fox on 9/2/2003 5:25:57 PM
The point was made earlier that the system i proposed wasn't very D&D - well, i say so what? Sure Vives uses the D&D system but it has it's own world and it's own xp system, so why not a better combat system? Also, since Vives is a PW it makes sense therefore that you would try to make it as realistic as possible (the reason behind limited merchant funds etc.), therefore having a character at 1 hit point of life performing at peak efficiency just doesn't seem right. If you're going to ...
6.Re: Enhanced combat?
Posted by Night Fox on 9/2/2003 6:16:06 PM
For the wild magic, a table could be made using CASE IS statements etc. Perhaps even copy as much as possible the wild magic table from ToB manual. NWN has lots of interesting things to do with random effects though.

I think that there should be increased risk depending on spell level. Cantrips should have 0% chance of failing since they require so little power, 1st level spells have 5% with every successive level after that adding 1% chance of failure.

For instance, level ...
7.Re: Enhanced combat?
Posted by Night Fox on 9/3/2003 8:53:57 AM
Ah well, worth a try.SmileyAnd you can certainly count me in for the Vives background writing!
8.Re: Welcome New Folks!
Posted by Night Fox on 8/20/2003 4:29:29 PM
Hello people! I'm here to represent the English - and I'll be playing at sensible GMT hours, like 8 o'clock pm - even though I do actually play all through the night and early morning quite often.SmileyWriting is my passion, so if anyone needs descriptions, imaginative writing or even proof reading, I'm your man! Or....fox? Whatever. Laters!
9.Re: Trial of Volrath Soulflame
Posted by Night Fox on 8/21/2003 8:32:06 AM
Darn it, i was in the trial up to the point the server stopped responding for me. Then i realised it was 4 a.m. and i'd better sleep....
10.Myths, Legends and History
Posted by Night Fox on 8/20/2003 4:19:11 PM
I think every PW module MUST have a full history, complete with beliefs, gods (already suppliedSmiley)myths and legends. I would really enjoy writing tons of history for the module, and creating text for books. I think it is important for any world to have it's historical figures. I would create a character and have his escapades depicted through multiple books, npc quests, item descriptions (e.g. Billy Bob's ...
11.Re: ***** GRAND OPENING!*****
Posted by Night Fox on 8/24/2003 3:28:31 PM
Excellent, excellent! Isaak will be most pleased that he will be able to get help in his favourite craft! Bravo, I say, bravo!!
12.A Bard's Tale
Posted by Night Fox on 8/22/2003 10:45:38 AM
"Greetings and well met! My name is Isaak, teller of tales, singer of ballads and lover of women!" The young bard is indeed a strikingly handsome man, lean rather than muscular, his bright eyes betraying his wide-eyed wonder at the marvels and evils he has seen. Never a military man, Isaak instead learnt to survive on the streets of the grand cities and forrested woodlands surrounding them through poaching, stealing and performing. Isaak was found as a babe in the backstreets of the ...
13.Re: Help-Task (CreativeWriting/Scripting: Beginner-Intermediate) Drugs.
Posted by Night Fox on 8/22/2003 2:27:27 PM
Yeah our characters are eccentric enough as it is!
Prev Next