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1.Re: Adventure groups
Posted by GoblinHero on 9/1/2004 5:23:57 AM
I'm a new player - and my input should be taken as that (I still have yet to kill my first creature :)).

But I have some experience in making xp-systems for a more action-oriented module - and as such - this is very much tuned towards balance and party vs. solo xp. The idea is that 'nannying' (a high level character helping out a low-level character) is purposely nerfed and that partying is encouraged.

The problem with the dimishing xp from number of creatures slain ...
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