|
Re: Adventure groups
9/1/2004 5:23:57 AM
(Total replies: 1)
|
| I'm a new player - and my input should be taken as that (I still have yet to kill my first creature :)).
But I have some experience in making xp-systems for a more action-oriented module - and as such - this is very much tuned towards balance and party vs. solo xp. The idea is that 'nannying' (a high level character helping out a low-level character) is purposely nerfed and that partying is encouraged.
The problem with the dimishing xp from number of creatures slain could be solved by ... |
|