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Emoting and Skill Checks Posted: 23 Nov 2003 10:24 AM |
We ran into an interesting situation last night while in an rp quest. A large group of players where witness to a drowning of a child. What followed was a series of skill checks to see if anyone could grab her or even find her. While I agree that saving the child should have been done through dice rolls, it begain to break up the rp a bit due to the fact that there didn't seem to be an understanding of how we would all comminicate our actions. I'd like to propose that we get a unified way of handling both skill checks (dice rolls), as well as emoted actions that affect other players or npc's.
Is there a standard way in which the dm's want us to handle these types of situations? Do you prefer tells to the dm, or is it acceptable to use quick ((ooc)) comments to alert the dm of a question? I am sure part of the problem was the size of the players participating, but since this is bound to happen with a large party again, it might be best to clarify things. |
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Re: Emoting and Skill Checks Posted: 23 Nov 2003 10:27 AM |
| Coruva I agree 100%, sudenly we could just see ((lklk)). Lets think how to do this without broke the RP. |
Why search around when the answer is within you...?
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Re: Emoting and Skill Checks Posted: 23 Nov 2003 10:33 AM |
In most instances I actually PM a person to do a die-roll and skill check in that instance, although I can't speak dor all other DM's......
if someone is quick enough to think outside the box and do it themselves then roll away and PM in the DM channel what you're trying to do would be cool.......
although with me, I "tell" people if it's an potion and they need to do it.
Cheers
Ara |
Vives Screenshots!
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Re: Emoting and Skill Checks Posted: 23 Nov 2003 11:49 AM |
In cases of group skill checks, you can see something like *DEX CHECK* or similar... it's just not realistic for the DM to "tell" everybody in a group to roll a check. Individual checks would most likely result from a tell directly to the player.
There's no reason to communicate the result of your check to the DM, we can see them. ;)
In cases where you want to attempt to roll a check to solve a problem, If you can't come up with a way to say it in a RP fashion to all, or if you don't know if it will be allowed (in most cases it will, we encourage people to think as if they were in a PnP game), I might suggest a DM tell.
Additionally, I'd recommend setting your dice rolls to Private so that only you and the DM sees the result. it keeps a bunch of mechanical stuff from going out in the clear, and can also save one from embarrassment at times. ;)
Lots of this stuff Ara seems to have already mentioned, so I'm basically just confirming that *I* do it this way, and I think most DMs follow this convention. |
Question Authority! |
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Re: Emoting and Skill Checks Posted: 23 Nov 2003 03:14 PM |
I have pros and cons on the private checks.
I understand the desire not to break immersion. I was incredibly immersed when we had to quit last evening and I really almost resented having to come out for the post-quest discussion. No, make that I really did resent it, and really had trouble doing it.
However, the one quest that I know of where it was -all- done behind the scenes I had no idea during the quest that anyone's skills were being checked and it felt like it was pre-determined, like an adventure game. |
Dieties preserve us from the evil chaotics named Lag, Crash, and Server Reset. PCs: Loli Dankirk (Ftr 18/Brd 8.5 @ 1777 hrs) left Vives for Origins; Gnora Gnombody (Sor 5 @ 54 hrs) and Amanda Stark (Wiz 3 @ ~10 hrs) left Vives for Feline Providence. |
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Re: Emoting and Skill Checks Posted: 24 Nov 2003 11:28 AM |
A few things come to mind about Sat nights Event
Skill rolls were only for those near Cara as she tried to drown herself
I will use tell's from now on for personal skill checks and for quick group checks I will make some quickslots to make it go faster.
For Partial check like when Loli, Xie Hans and Chandler were near the edge and tried to grab her as she jumped in ((DEX check, Xie,Loli,Hans and Chandler)) would work better than me sending off 4 tells. I hate to type that much for one check
The Whole group could have made a spot check to see if they could see where she was
My quickslots would look like this
((SPOT CHECK ALL)) ((SEARCH CHECK ALL)) ((LISTEN CHECK ALL))
yada yada yada
same goes for setup since an event like this would flow 20 times faster in pnp. We as DM's sometimes need time for setup.
i.e. seting cara back on the dock in the prone position for the visual of Chandler Pulling her out of the Water.
How about this so you don't start RP as soon as she spawns and before I set her where I need her to be I suggest this
((SETUP)) pause all RP in the area until I am ready ((CONTINUE)) your good to go
this way we can avoid those times where that didn't really happen.
what do you think?
since NWN is such a visual game these things take time but I refuse to Limit my story within The NWN VISUAL GAME RULES.
Hence this idea |
You're only given a little spark of madness. You mustn't lose it. ~Robin Williams
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Re: Emoting and Skill Checks Posted: 24 Nov 2003 11:40 AM |
| Sounds good (the setup/continue part). |
Dieties preserve us from the evil chaotics named Lag, Crash, and Server Reset. PCs: Loli Dankirk (Ftr 18/Brd 8.5 @ 1777 hrs) left Vives for Origins; Gnora Gnombody (Sor 5 @ 54 hrs) and Amanda Stark (Wiz 3 @ ~10 hrs) left Vives for Feline Providence. |
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Re: Emoting and Skill Checks Posted: 24 Nov 2003 10:10 PM |
| sounds like a good way to do it |
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