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Idea to help the Midor guard. Posted: 18 Nov 2003 01:13 PM |
Was reading a post where the person who was the head guard said he was going to stop playing that role untill they can actually do something about crimes. May i suggest some kind of stick that teleports people to the jail. Obviously you would use it as a way to drag them to jail and only the head guard and some DM approved people could have it and only use it when they have the people in a position where they could not escape such as surrounded, knocked down with knockdown skill, dazed, stunned, paralised, turned to stone, or any other thing that would render someone unable to flee or escape. I'm sure there are plenty of people that could RP being caught will dice rolls and willingly accept the outcome but there are others that would probably just run as rast as they can and ignore everything anyone says (like to roll a dice to see if they escape).
Just a suggestion, |
mannaka no ana ni sounyuu awari kana |
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Re: Idea to help the Midor guard. Posted: 18 Nov 2003 01:24 PM |
*Coughs* *In formal politician voice* *OOC*
Seeing as how I represent a good part of the "Evil" comunity, I would just like to say on behalf of all us no-good-doers that we would gladly stop and wait for a diceroll to be aprehended. I do not recall exactly which post it was on playing evil characters, however, I do remember this qoute: "Always remember, you -are- evil. You should be caught once in a while."
I will reiterate that us no-good-doers are only no-good-doers in character. After all, every single evil character is roleplayed by a good-at-heart player. Any who choose not to stop and await game mechanics to work will be branded as a naughty person, and thus will be branded as naughty with a large brand that says NAUGHTY upon it.
I would like to thank the Vivian comunity for your time and patience whilst dealing with my speach. *Bows* |
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Re: Idea to help the Midor guard. Posted: 18 Nov 2003 01:37 PM |
I would like to thank the Vivian comunity for your time and patience whilst dealing with my speach. *Bows*
*coughs* Its Vivessian (Vi-Vess-ian) |
~Alosynth
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Re: Idea to help the Midor guard. Posted: 18 Nov 2003 02:48 PM |
Nice idea. But it won't work unless you have people 24/7 online just for the purpose of tossing people into jail. Not too practical. It is easier to spend more time in coordinating things and try to consider the various sides of a story. It is hardly one side that has to be played out.
But it will be looked into and dealt with. |
Why can't I PM myself?
Don't iron out the Irony. |
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Re: Idea to help the Midor guard. Posted: 18 Nov 2003 08:35 PM |
*Coughs* *In formal politician voice* *OOC*
Seeing as how I represent a good part of the "Evil" comunity, I would just like to say on behalf of all us no-good-doers that we would gladly stop and wait for a diceroll to be aprehended. I do not recall exactly which post it was on playing evil characters, however, I do remember this qoute: "Always remember, you -are- evil. You should be caught once in a while."
I will reiterate that us no-good-doers are only no-good-doers in character. After all, every single evil character is roleplayed by a good-at-heart player. Any who choose not to stop and await game mechanics to work will be branded as a naughty person, and thus will be branded as naughty with a large brand that says NAUGHTY upon it.
I would like to thank the Vivian comunity for your time and patience whilst dealing with my speach. *Bows*
Tasra! I'm very impressed by your idea of a dice roll to determine caught or not. Will you please work with the evil/chaotic community to see about gaining a consensus on:
1. Agreement to subject to this dice roll method when a person attempts to detain a criminal 2. The die that should be rolled (d20, d50, d100) 3. If the roll should be a "check" roll or just a simple die roll 4. What constitutes a failed roll
Once we have this buy-in, we can see how we can formalize this as one of the "rules" of Vives. |
Question Authority! |
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Re: Idea to help the Midor guard. Posted: 18 Nov 2003 08:55 PM |
Well here is my idea on the dice rolls.
1. Everyone between the felon and their desired escape route gets to attept to catch them if they should so desire to do so.
2. You roll A DEX roll (d20) againt their reflex saves to determine if you can grab ahold of them
3. If you sucessfully catch the excaping felon you roll opposed str rolls to determine if they have the power to break free.
All are d20 rolls. You can decide to instead cast a holding spell or other of that sort, but if you do then you get no dice rolls. |
mannaka no ana ni sounyuu awari kana |
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Re: Idea to help the Midor guard. Posted: 18 Nov 2003 09:28 PM |
The fleeing felon should also get a chance to tumble (pre grapple attempt) away/over/under the do-gooder (if said do-gooder is in plain sight/not invis/not stealthed) to deny a would be grappler from even gettin the chance to roll for a grapple check. This will even the field a bit for the poor grossly outnumberd felon, fighters can still try for a knockdown, or a called shot to the leg (ranged), and magic users can do their thing.
I think that would make it much more fun and even |
My lamentable plight... I am calamity. fire... burning....agony... sultry shivers of a dark essence why am i tortured with this nihilistic existence? -Maddox |
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Re: Idea to help the Midor guard. Posted: 18 Nov 2003 09:31 PM |
| Well opposed rolls could require a widget, and scripting. I'm not sure Q needs that on his plate at this time, and I won't speak for him. If we can get at least a gentleman's agreement on simple dice bag rolls, that would be a starting point. Like the ideas though, so don't be bashful about sharing them. |
Question Authority! |
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Re: Idea to help the Midor guard. Posted: 19 Nov 2003 08:12 AM |
hmm.. tumble check IMO wont work.. you need to pass a dc of 15 to succeed.. and .. allright.. maybe the 'lower' lvl fellons wont be able to pass this.. but for example.. if Tom will do something - be seen, then someone try to hit him.. you will be pretty amazed to know you cant hit him - unlese using a spell = his tumble modifier is higher then 15.. which means he always pass.. not to mention chars with spring attack - when they run you wont even have a roll.
Dens |
You are more than welcome to ignore my spelling mistakes =p |
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Re: Idea to help the Midor guard. Posted: 19 Nov 2003 08:15 AM |
Tumble check vs a Reflex save, as put forward in the "Song and Silence: A guidebook to Bards and Rogues" supplement would work very well there.
-Barnas |
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Re: Idea to help the Midor guard. Posted: 19 Nov 2003 08:24 AM |
OK, I'll make this quick and embelish upon it in Lunch. The dice roll idea wasn't mine. I got the idea from the post above (Hades) and I should give credit where credit is due.
I'll get to the other things later. (I'm typing up a report on a bridge ATM) |
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Re: Idea to help the Midor guard. Posted: 19 Nov 2003 08:32 AM |
who's tumble and who's reflex? (offender gets a tumble check?)
and well as i said.. most rouges got high dex, so it will be pretty hard to catch them.. and spring attack is suposed to give you a 100% success in tumble.. I think having something concerning a reflex against reflex save - then having a srength check on both side - the time takes to the defender to react, time takes to the offender to react - then, the diffrence will be included to the str check as a modifier - to see if he catches the thief or the thief escaped. just think it is a bit more realistic.. and fair.. so it wont be a fighter's dex vs rouges dex..
Dens |
You are more than welcome to ignore my spelling mistakes =p |
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Re: Idea to help the Midor guard. Posted: 19 Nov 2003 08:44 AM |
You could mortally wound the thief. If I'm running, and you pop me lets say... at "Badly Injured" I'm gonna slow down. If you think about it, if you're badly injured, you ain't gonna be moving as fast.
Maybe that's another thing to talk to the evil community about? |
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Re: Idea to help the Midor guard. Posted: 19 Nov 2003 12:04 PM |
who's tumble and who's reflex? (offender gets a tumble check?)
and well as i said.. most rouges got high dex, so it will be pretty hard to catch them.. and spring attack is suposed to give you a 100% success in tumble.. I think having something concerning a reflex against reflex save - then having a srength check on both side - the time takes to the defender to react, time takes to the offender to react - then, the diffrence will be included to the str check as a modifier - to see if he catches the thief or the thief escaped. just think it is a bit more realistic.. and fair.. so it wont be a fighter's dex vs rouges dex..
Dens
Well it should be the fighters dex vs the rogues dex. You dont think strength matters in trying to catch a squirly little halfling jumping around? If there is another person in the area that has good dex then they will have a much better chance in catching them. You cant just make everyone use their best rolls, you want to let monks and druids use wisdom rolls on this one? Wis rolls make no sense whatsoever, neither does using str checks to catch, they are used to keep them held after they are caught.
The thief should have the advantage here, if he is smart enough to do his act with either nobody around or some slow fighter then he will be relativly safe, but if he is an idiot and decides to do his dirty work in a square crowded with people he could be in some trouble. This would also make dex based stealth characters the best solution to catching bandits. If you want to catch a thief, send in your own thief.
Even if they do escape you cal alwayse hunt them down later.
Does what i said about the rolls make sense? Go outside and try and catch a squirrel, does you strength or your speed and reaction time matter more? |
mannaka no ana ni sounyuu awari kana |
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Re: Idea to help the Midor guard. Posted: 19 Nov 2003 12:21 PM |
well, I am not saying he should use it instead.. the main idea was to use a tumble vs ref (or ref vs ref) as Barnas said... in then take the diffrence and add/decrease it from each other's other save.. for example str.. cuz after all.. maybe he did dodge the punch that was aimed troward his face.... but it still hit his shoulder - and that was strong enough to drop him..
I think.. that if we are trying to help the law system.. we should give a system where both sides' chances are equal.. else we might just unbalance it even more..
and i am not saying we need wis check.. cuz i dont find a reason for those.. nor for cha.. but i think that int/dex/str can take a part here - int, for spell caster - they can cast their spells quick enough - thus for a 'bad' save from the thief's side they will cast hold person.. if they know it... even if it wasnt memorized.. dex for catching him fast, and str for trying to drop him, even without aiming too much.. after all.. if someone pp you.. he is pretty close to you.. so he can try to avoid a direct hit in his face or chest.. but cant dodge your fist completely when he is 20 cms from it =p
Dens |
You are more than welcome to ignore my spelling mistakes =p |
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Re: Idea to help the Midor guard. Posted: 19 Nov 2003 06:51 PM |
OK, I'll make this quick and embelish upon it in Lunch. The dice roll idea wasn't mine. I got the idea from the post above (Hades) and I should give credit where credit is due.
I'll get to the other things later. (I'm typing up a report on a bridge ATM)
Well thanks for your honesty Tasra, it speaks well of your character. I must have missed the dice roll reference earlier up. So... good idea Hades! |
Question Authority! |
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Re: Idea to help the Midor guard. Posted: 19 Nov 2003 08:00 PM |
I think this is a very good idea that would help lower a bit of violence and anger in the game over NPC, and not PC, issues. Meaning that if you catch someone stealing or killing a guard, etc, instead of just attacking them and having a player die, it would allow a more flexible option of going to jail, maybe paying a fine, etc.
Stating that, i think the roll system should work, but i do NOT feel it should have a STR modifier with it. Me being a fighter with crappy dex, you'd probably wonder why i say that. Well...it's because i'm a fighter with crappy dex. No way could a person in full plate ever catch or manage to grab (unless with a lot of luck, hence the opposed saving throws) a very nimble thief. Now, there are other issues here to think about. I would think time would need to be sort of frozen for this, wouldn't it? If it's just me and him, and someone else walks up, they should not be allowed to roll, yes? Because the technical aspects of this would state that it's happening in seconds, but it takes us minutes to put it together and carry it out.
Also, i would think if there are more then one person trying to stop the offender, there should be some kind of modifier, or multiplier. It shouldn't be you get to make a saving roll against each individual person one after the other. Yes, it would be harder anyway because you have to make...say...three successful rolls instead of one, but there should be more then that because logically you'd be taking all three on at the same time, not each seperately in turn and dodging three pairs of hands at the same time, plate clad or not, is much tougher then just one pair of hands, three times in a row. How would we do this? I don't have a clue, but it's something to think about. |
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Re: Idea to help the Midor guard. Posted: 20 Nov 2003 04:55 AM |
| Makes sense. If we're all good little boys and girls, we'll play nicely with one another and we can just roll a few rolls and say... -2 for each other person around (For the defending players reflex throw)? |
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Re: Idea to help the Midor guard. Posted: 20 Nov 2003 05:01 AM |
Yep. +2 synergy bonus to the Relfex Save against the escapers tumble roll for each aditional person within reach who is trying to aprehend them, adding the bonus to the reflex save made by the person who rolled the highest initiative check, thus being able to "react" first.
These things are so much simpler in PnP, lol :P |
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Re: Idea to help the Midor guard. Posted: 20 Nov 2003 05:02 AM |
I very much agree. Besides, when I play PnP, I do it at a friends house. He has lot's of swords and whatnot (I only have one ) So if they disagree with me, all I gotta do is poke 'em! :D |
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Re: Idea to help the Midor guard. Posted: 20 Nov 2003 05:05 AM |
You yanks have swords when you play PnP?
Meh. My character never used swords anyway. Chakrams is where it's at! |
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Re: Idea to help the Midor guard. Posted: 20 Nov 2003 05:10 AM |
*Starts ticking off on fingers... then toes... then uses keys on keyboard*
Swords, guns, bows, arrows, dirks, daggers, knives... you name it. We don't -use- them in the PnP, but we do use them. I'm actually not bad with a sword myself, and I can use a gun better than most :D |
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Re: Idea to help the Midor guard. Posted: 20 Nov 2003 05:14 AM |
Dude, you killed the seal. NICE ONE!
(Much my fault as his. Sorry.)
Back on topic, please.....
Positive contribution edited in.....
Also, I think there comes a point where you just accpet your PC won't escape. When Fri'el was being hunted by that party, I didn't bother rolling tumble checks or anything. She pissed about with some spells to annoy them (Stopped when they started whining to each other OOC :P), ran back and forwards to Icy Vale et al, followed along behind them as they tried to catch up with her... but I digress. The fact remained, that when she was surrounded by the group, she couldn't escape.. she was planning on turning herself in anyhow...
But there comes a point where if a criminal is surrounded by guards, they just can't escape, and rolls should not be nescesarry. I'd say that if 4 or more people are "present", and on all sides of the person, they couldn't escape. IMHO. |
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Re: Idea to help the Midor guard. Posted: 20 Nov 2003 05:14 AM |
| Oh, and yes, it -is- plural... more than 3 of each :D |
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Re: Idea to help the Midor guard. Posted: 20 Nov 2003 08:30 PM |
| dang you guys are making this complicated... what's wrong with a simple d100 roll? 0-50, you're busted, 50-100 you go free. |
Question Authority! |
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