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Re: Module Sizes Posted: 19 Feb 2007 10:31 AM |
Thanks Rachel!
That's great news to know. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Module Sizes Posted: 19 Feb 2007 07:28 PM |
*poke poke* any update on Vives 2?
Coming soon....
Vives 2, oh yes, there will be gnomes. |
Juylina Komthya | Portrait - Priestess of Naruth |
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Re: Module Sizes Posted: 27 Feb 2007 10:01 PM |
Just a question.. what does this mean exactly?
"The only negative to this is that the server does not support a command line switch for directory-mode modules." |
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Re: Module Sizes Posted: 28 Feb 2007 01:13 AM |
It means
1/ module sizes can be reduced by removing extraneous data that the server may not required
2/ that loading a module in a "different" way will have two effects
- an easier way to update an existing mod by adding the "fixes" into a directory rather than reloading a 1GB file up to the server (it would take me 8-9 hours to upload a mod if it was 1GB in size, as opposed to the 5 minutes it takes now)
- allow the server to load "larger" modules, that is to say, modules over 1.6GB in size which means more areas.
We shall see what happens. |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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