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Fictrix is not online. Last active: 9/9/2015 1:55:48 AM Fictrix
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DMs: The Fate of M'Gok Tukar
Posted: 16 Feb 2007 08:53 AM
Sender: renter6
Receiver: Fictrix
Sent: 16/02/2007 12:17:10 AM
Received: 16/02/2007 12:30:33 AM
Subject: M'Gok Tukar
Message:


Hi Ficcy,

Got a few questions for you! I am of course kicking myself for not having followed up on Ophelia's suggestions and making mutual defense treaties for MT. Clearly I waited too long!

First, can I post about the battle - a scene from the battle and how the tide turned against the half-orcs, or something like that? I'm thinking the fighters would pour out of the family caves, the young would retreat deeper into the caves, etc.

Second, a plot idea: I've considered that h/o view their wives and children as labor & potential wealth. Wives and children make status at MT. Maybe rather than outright domination and enslavement by force by the Duergar, MT volunteered the labor of their wives and children and the cooperation of the men in a negotiated cease-fire? In other words the Duergar were given control of basic production at MT, and "tribal life" has stopped altogether. Borogask strikes me as such a bastard, he could sell out to the Duergar in just this fashion. Job one could be to oust him... but it would be more sinister if all the men of MT were implicated in this slavery.

Lastly, can you tell me anything about what its like inside of MT now, so that above post resembles conditions on the ground? Caddo was inside (I've been using him to hassle metalworkers who have suddenly found MT to be a desirable destination); would he be dead unless he were now outside and abroad?

Sorry for the lengthy message - just figuring out how to proceed.

More lore coming - I'm adding text in small bits.

Matt
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Re: DMs: The Fate of M'Gok Tukar
Posted: 16 Feb 2007 08:56 AM
((For reference: Ophelia's suggestions, which renter6 speaks of, refers to the idea of uniting the Orclun tribes.))
Fictrix is not online. Last active: 9/9/2015 1:55:48 AM Fictrix
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Re: DMs: The Fate of M'Gok Tukar
Posted: 16 Feb 2007 08:57 AM
My reply (since I didn't think that it would be anything other than one post in the Fall to Darkness thread, not a whole potential ongoing storyline):



Hi Ficcy,

Got a few questions for you! I am of course kicking myself for not having followed up on Ophelia's suggestions and making mutual defense treaties for MT. Clearly I waited too long!

First, can I post about the battle - a scene from the battle and how the tide turned against the half-orcs, or something like that? I'm thinking the fighters would pour out of the family caves, the young would retreat deeper into the caves, etc.


Sure! PM it over to me first, I might be able to help with the details.

Second, a plot idea: I've considered that h/o view their wives and children as labor & potential wealth. Wives and children make status at MT. Maybe rather than outright domination and enslavement by force by the Duergar, MT volunteered the labor of their wives and children and the cooperation of the men in a negotiated cease-fire? In other words the Duergar were given control of basic production at MT, and "tribal life" has stopped altogether. Borogask strikes me as such a bastard, he could sell out to the Duergar in just this fashion. Job one could be to oust him... but it would be more sinister if all the men of MT were implicated in this slavery.

Ooooh.

Intriguing!

Lastly, can you tell me anything about what its like inside of MT now, so that above post resembles conditions on the ground? Caddo was inside (I've been using him to hassle metalworkers who have suddenly found MT to be a desirable destination); would he be dead unless he were now outside and abroad?

Well, there were actually very few casualties; in fact, given your idea above, and the timing of the attack, I begin to wonder whether the Orcs were betrayed to the Duergar... by Borogask. Hmmmmmmmm! Now there's an interesting plot twist if ever there was one...

Caddo wouldn't be dead. At the moment, the Duergar presence in MT and Gladden is minimal (just a few slavers keeping the peace, more for the sake of PCs than the Orcs, because I would actually like peeps who take a peek to have a chance at surviving and writing up reports).

Sorry for the lengthy message - just figuring out how to proceed.

More lore coming - I'm adding text in small bits.


*Shakes fist* Let's hope the Orcs survive this and get liberated so that lore doesn't go to waste!

Heh, I wish someone would smite the Atalan already. There's all this lore on the backlog that I still have to post (including yours on the Half-Orcs) and it might all go to waste if the Atalan just overrun everything!
The Ranger is not online. Last active: 1/23/2010 1:53:50 PM The Ranger
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Re: DMs: The Fate of M'Gok Tukar
Posted: 16 Feb 2007 08:57 AM
Caddo is no longer inside, I rescued him yesterday, last seen in Icy Vale.

I don't have any problems with any of his suggestions to be honest, in the end the result is the same, duergar/atalan control of MT and the half-orcs as slaves, would be interesting to see where renter goes from there.

ELVES!
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Re: DMs: The Fate of M'Gok Tukar
Posted: 16 Feb 2007 08:59 AM
renter6:

Hey there,

This is what I've come up with so far, but I don't know how this should end!

Does Borogask command his people back ionto their caves for a defense?

My sense is that Borogask should bring ruin and somehow prevent an effective defense. You could tell me how this ends, or just finish it as you see fit.

Hope it suits!

Matt

((Fictrix's note: the rest of the PM is as it is posted in Fall to Darkness, pretty much unedited and unabridged))
The Ranger is not online. Last active: 1/23/2010 1:53:50 PM The Ranger
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Re: DMs: The Fate of M'Gok Tukar
Posted: 16 Feb 2007 08:59 AM
Umm... actually I think he's already posted it?

ELVES!
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Re: DMs: The Fate of M'Gok Tukar
Posted: 16 Feb 2007 09:01 AM
*Keeps rummaging* More PMs...

Sender: Fictrix
Receiver: renter6
Sent: 16/02/2007 8:28:25 AM
Received: 16/02/2007 8:54:52 AM
Subject: RE: M'Gok Tukar
Message:


Nice!

Hmm, Borogask... well, the intention of this attack was always to capture, not - as previous ones were - to strip the place of resources and wipe out the population. Half-Orcs are strong and useful, after all.

The idea of the Duergar striking a deal with him - and him selling out - fits perfectly. Maybe they already approached him beforehand? Maybe they already struck a deal? So it's likely that he's set everything up so that the Duergar will win and his people will lose. This could be the moment where he shows his true colours and the betrayal is revealed. Hmmm.

If it takes too long to come up with a conclusion, chop the post in half and leave the betrayal for later - this first half is cool and it would be really neat to get it up as soon as possible.

Sender: renter6
Receiver: Fictrix
Sent: 16/02/2007 8:56:00 AM
Received: 16/02/2007 8:59:58 AM
Subject: RE: M'Gok Tukar
Message:


OK - so I can post this ending for now in a suspenseful moment? I'll do that.

M
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Re: DMs: The Fate of M'Gok Tukar
Posted: 16 Feb 2007 09:03 AM
*Points up*

What Benny said. This is a really cool series of plot developments to let him run with; let's see what he comes up with.
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Re: DMs: The Fate of M'Gok Tukar
Posted: 12 Mar 2007 04:01 AM
Talion and Fennigan plot to save M'Gok Tukar

M'Gok Tukar is a red herring.

Need to shift focus onto the main effort and worry about whether or not Tukar gets saved after the Atalan are stopped, or else this storyline will spin off into even more tangents than it already has.
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Re: DMs: The Fate of M'Gok Tukar
Posted: 12 Mar 2007 04:20 AM
Agreed, totally.

ELVES!
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Re: DMs: The Fate of M'Gok Tukar
Posted: 12 Mar 2007 04:22 AM
As regards his army... no idea. Can only surmise that it's imaginary, certainly not anything I've been approached about - or it consists of one man, him (possibly two with the addition of Fennigan)

ELVES!
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Re: DMs: The Fate of M'Gok Tukar
Posted: 27 Jun 2007 08:42 AM
((I said okay, so they went ahead and posted Twelve Angry Orcs; or in Henesua's own words, Orcluns Twelve. Har har.))



Sender: renter6
Receiver: Fictrix
Sent: 27/06/2007 1:40:33 AM
Received: 27/06/2007 8:05:44 AM
Subject: RE: The new chief
Message:
Hey there Fictrix,

DSM had a great idea for an event at M'Gok Tukar and we wanted to run it past you.

Let's call it a meeting of the M'Gok Tukar debate society. Or call it "Vives half-orc night", or even a recruiting event. This would be something like a "tribal council" where MT figures out how its going to put itself back together, with players taking the roles of community members. It would happen before the feast introducing the new chief.

Should M'Gok Tukar hold onto the Gladden Farmlands, modernize itself and keep on farming?

Do they want another chief? Or should the big men rule without having a chief at all?

Should the shaman circle rule M'Gok Tukar in a similar fashion?

Should the role of women in MT society change?

In this event, everyone who wanted to could make a half-orc character, so we could get maybe 10 or 12 half-orc PCs at M'Gok Tukar to roleplay debate the future of the community.

DSM suggests that we announce an event, and give everyone two weeks to come up with a half-orc character with a background representing some segment of MT society. We're thinking politicians and warriors, shaman types, oafs, commoners, mothers/wives, guards, whatever.

We're thinking at this moment, everyone at MT is basically equal. So everyone would have an equal voice (unless they schemed behind the scenes).

We lay out some options in a briefing for the event, and hopefully we'll wind up with an event where different factions within the community talk it out.

We were hoping that some version of the MT lore I wrote could be posted so people could have that background on hand when they create characters.

This could also produce some direction for half-orcs in Vives2 (and if we present it that way, more folks might play along).

What do you think?

If the DMs basically want things to go back to normal, this might not work out. But if they're open to some changes (or even just workshopping some ideas for half-orcs in Vives2), maybe this will work out.

MP
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Re: DMs: The Fate of M'Gok Tukar
Posted: 27 Jun 2007 08:42 AM
PS. Is anyone free to run this one? It can be player-run, but it'd be nice to have a DM along. I'm off to my cousin's birthday that day.
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Re: DMs: The Fate of M'Gok Tukar
Posted: 27 Jun 2007 08:47 PM
No idea if I will be around for that or not... that's way to far in the future to know. :P

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Re: DMs: The Fate of M'Gok Tukar
Posted: 30 Jun 2007 02:06 AM
When is it?

I'll have to see if I can get a computer up and running by then...

- Paul

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Re: DMs: The Fate of M'Gok Tukar
Posted: 30 Jun 2007 02:54 AM
July 14 at 9:00 PM US Eastern

NWConn (for auto time conversion, if you have an account): Twelve Angry Orcluns
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Re: DMs: The Fate of M'Gok Tukar
Posted: 15 Jul 2007 09:34 AM
<strongg>Sender: renter6
Receiver: Fictrix
Sent: 16/07/2007 12:23:34 AM
Received:
Subject: M'Gok Tukar event
Message:</strong> Hi Fictrix,

Not much of a group in M'Gok Tukar for the event yesterday, but some good things came out of it.

The group was Ophelia, Caddo, Ku'vass, and a new character made by Fennigan (half orc Grun). And, of all people, IX turned out for the event with a new character too! So we had 5.

Those 5 agreed on the following things:

1. M'Gok Tukar will keep the Gladden Farmlands and defend it if necessary. There was talk of tearing down the barns and buildings and making fortifications from the stone.

As one wise player said, even Tukar worked the fields, and this made him strong. We agreed that all orclun children would labor at the Gladden Farmlands until they are adults. It will be work for the young, and probably also the crippled and the useless.

This manner of holding territory and trading with the other races is intended to raise M'Gok Tukar to a position equal to the nations of Vives. This idea came from Ku'vass: that M'Gok Tukar should stop acting like a tribe and start acting like a nation, in the interest of being treated as equals by the elves and the humans, for instance.

2. Fearing another Borogask, the group decided that MT would be lead by one shaman, one warrior, and one of the oldest half-orcs in the community.

Those three leaders would self-identify. The shaman circle would put someone up, the strongest warrior would be decided in the traditional manner, and the oldest half-orc.... is the oldest half-orc!

So anyway, that's the outcome and maybe that's a good bridge to Vives2. Or maybe its to narrow in scope...

Let me know if I should PM that around to all DMs.

Matt
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Re: DMs: The Fate of M'Gok Tukar
Posted: 24 Jul 2007 05:49 PM
Sender: renter6
Receiver: Fictrix
Sent: 25/07/2007 2:17:35 AM
Received:
Subject: M'Gok Tukar updates
Message:


Hi Fictrix,

Been talking w/ DSM about next steps with M'gok Tukar.

We were thinking that instead of scripting one chief, we would have three personas around M'Gok Tukar, each with different things to say.

Where I didn't have the toolset to actually implement this stuff, DSM-IV does and he's willing to do the toolset work.

See his response to my inquiries below. Would he need the files for these areas to get started?

How does this sound to you?

MP

Hey DSM,

I was thinking about this and had an idea. I wanted to see how it plays with you.

What Fictrix initially invited me to do was write up a new chief for MT, ideally using the toolset. Too bad for me, the Mac version didn't ship w/ the toolset... the Mac NWN community has created some tools, but they only work on the newest OS.

Maybe you'd like to try your hand at it? We could create the new leadership of MT, write the conversations and then (if you want to & have time) you could try creating them with the toolset, design the look of these folks, etc.

I was thinking it would be cool if we had each of the three leaders (warrior, shaman, old man/woman) in different areas of M'Gok Tukar, and it was like a static quest to find all three and talk to them. You'd get a little xp for each one and a bonus if you talked to all three and heard all the important things they had to say... like, if you actually stayed and listened about how MT has changed since the Duergar occupation, and so forth. ...You get nothing if you just say hello and goodbye.

I was thinking the old man could be kind of hard to find, but the war chief could be outside with the guards, or in the halls, and the shaman would be in the shaman cave, etc.

This would basically mean writing up three conversations, the scripts. I'd be willing to help with the writing. Or if you aren't into using the toolset or don't have time, I/we could just send the scripts to Fictrix in a word file and let her implement it in the toolset.

What do you think? I'll PM Ficcy when we're on the same page.

MP


I have putted around with the toolset a little and probably could make something if I had a copy of the M'goth area to work with. So I am more then happy to come up with something if the Vives people don't mind. I have a good amount of free time for at least a couple of months so I am willing to work with the toolset if you want to write up the scripts. If we get the ok with this I think we should start small. Like making the three leaders and altering Gladden. If that comes off good then we can get more complicated and start doing quests. From my limited experience Building and placing things is easier then trying to script quests. But again my knowledge is very limited. Whatever happens I think we need to post something of the progress so the people who showed up have some kind of closer. Let me know.

Nick
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Re: DMs: The Fate of M'Gok Tukar
Posted: 15 Jul 2013 04:40 PM
Making this public.

The world was seriously run by the players more than the DMs. As DMs we got to run big flashy events but at the end of the day it was always player participation that determined if the event was a success or failure. We encouraged players to PM the DM team and keep us in the loop regarding their actions, but preferred it if they coordinated with other players and got the whole player base involved.
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