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Fiirkrag Mountain Posted: 25 Apr 2006 11:48 PM |
| Kiddies, don't go past Fiirkrag Mountain Base or you'll get trapped up on Fiirkrag Mountain. The only way back down is to die. |
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Re: Fiirkrag Mountain Posted: 26 Apr 2006 12:30 AM |
| ((now, if that post doesn't immediately cause an exodus up the mountain, I don't know what will)) |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Fiirkrag Mountain Posted: 26 Apr 2006 12:31 AM |
| TO THE MOUNTAIN!!! EVERYONE! |
ONWARD AND UPWARD! |
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Re: Fiirkrag Mountain Posted: 26 Apr 2006 05:02 AM |
| Dana waves everyone goodbye, and remembers the four hours she spent waiting to be rescued |
Nos laetus epulor is quisnam mos onero nos: Dana's family motto, if she had one
(Translation) We gladly feast on he who will oppress us |
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Re: Fiirkrag Mountain Posted: 26 Apr 2006 10:35 AM |
| Sounds like Vurbag's (my old character) hut. It could only be unlocked from the outside, so spending time in that hut was a race against a door bound to shut close. Oh, I remember all the wonderful pleads to the DMs; "Help...I've locked myself in my own hut...again." |
Lol = Lack of linguistics |
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Re: Fiirkrag Mountain Posted: 27 Apr 2006 11:34 AM |
The good news:
Fiirkrag Mountain is now okay to climb! Go forth and die grusomely, dear children! The monsters are getting hungry.
The bad news:
Don't ride south with Shira. If you get ambushed by bandits in the Kobai, you'll be stuck there.
*Continues to hold the record for putting in changes that strand PCs* |
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Re: Fiirkrag Mountain Posted: 28 Apr 2006 12:58 AM |
| Ahem! *Bump* |
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