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Roleplaying death and resurrection Posted: 30 Aug 2005 08:55 PM |
Never too sure how to do this. What do you do if someone's died with you in a party, and you know full well they've respawned and gone to the Seven Sisters or wherever....do you assume they're still dead half an hour/an hour later? Do you acknowledge that possibly someone might have gotten them from the brink and they may be at the Sisters now?
Also, what happens days/weeks afterwards, when you meet them again for the first time? Does the character fall off his chair in surprise, or does he know that the death probably wasn't terminal from his own experiences?
Sorry if these are silly questions, I've just always found it an awkward thing to do. |
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Re: Roleplaying death and resurrection Posted: 30 Aug 2005 10:27 PM |
It is up to you really.
Personally, I prefer the "miraculous excape" reason. If I have a character die and respawn, I might emote *crawls off hte bridge to the river below*, or *crawls away while the monsters fight over the spoils*, or something like that.
My characters only "die" if they have been "raised".
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Roleplaying death and resurrection Posted: 30 Aug 2005 10:29 PM |
About players who just sort of respawn out from under your party: I would RP that you left their remains out of necessity. Bury them where they fell if you want to. Act suitably surprised when you see them next. Telling a player not to respawn unless they aren't interested in waiting on a possible raise is also a good idea though, if you are willing to go looking for help.
The tables can be turned, and a player who would themselves just respawn immediately (rather than going through the RP ordeal of dying and the aftermath) tells you upon your untimely death that respawning is your best and only option. Fair enough? Happens sometimes for legitimate reasons, I guess.
How to roleplay death is tetchy and almost boils down to asking how much you should roleplay. That isn't an easy question. How much time do you have? Will the deceased cooperate with a bunch of RP around their death? Early on I had to be told by a DM to stop respawning immediately when killed and sit there and watch what happens. In general it is very rewarding to lie there dead (perhaps dead in a pile?) and really improves the experience of other players. Most folks already know that people will RP around your corpse for as long as it sets there. Its a terrific prop and the only thing that will shift people off of it is impending death.
There is a convention of carrying someone's corpse back to the Sisters' or to the Midor Infirmary or another such place for healing (read: resurrection/respawning). Sometimes you get a nice surprise from a DM who is on, sometimes you just maintain a believable adventure by tending to your wounded and slain. I know not everyone will wait around for this kind of after death treatment.
When carrying someone you should walk rather than run, and when you get to the respawn point you can send the player a tell to let them know that their remains have "arrived" at the infirmary with the party member carrying them. Then they can respawn into the spot and RP as appropriate. Much more plausible than players respawning and hustling back to the party with all haste to rejoin the action.
Sorry to drone on, I like talking about RP. |
"What are you talking about?"
"I'm talking about dying."
"What's that supposed to mean?"
"It means lying in the ground with dirt on your face and holding your breath forever."
-Burt Reynolds, "The End" |
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Re: Roleplaying death and resurrection Posted: 30 Aug 2005 10:35 PM |
Also, Midoran is the One True God who is, in fact, responsible for raising all fallen heros.
Just something to keep in mind. |
Malakhi Aquistine
Erick Whitestone |
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Re: Roleplaying death and resurrection Posted: 31 Aug 2005 03:50 AM |
It´s a weird situation perhaps, but mainly you just have to react on what the actually dead character does. So if they respawn quickly it´s up to them to rp what paul and renter said, like being rescued by whoever, beaten to unconsciousness or off the path, up to teleporting themselves somewhere else with their last spell accidentally (nothing unusual regarding the wild magics at the moment I guess) etc... How you react depends on your character, and how you want to play the situation. Some would start a drama about it, others would just stand there praying or plan to find a healer, Luthers would just get out their sewing kits to patch up the dismembered bodies. :)
If you see them again...well, after a few weeks I guess you´d be surprised, or if they died under certain circumstances. If they respawn immediately just react to what they pretend that happened. Most players make sure to give a reason for their death, or disappearance one way or the other. |
Portraits: zip.rar PRAISE HECK, FOR HIS NAME IS HECK, AND JUST HECK! |
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Re: Roleplaying death and resurrection Posted: 31 Aug 2005 07:52 AM |
Thanks - some interesting theories there. I guess Paul's Gandalf-esque method is a useful one, and not really something I'd thought of before.
The sort of scenario I'm looking at happened last night, and prompted this thread - a group of five of us went down into the crypts underneath Port Royale, and were surprised by some seriously nasty baddies. 3 of us got out....there was no way we could've retrieved them without becoming vampire food, so we legged it.
In real terms, there's no way they could have gotten out on their own, and this is what I was concerned about when roleplaying it afterwards, as we meet again....but I guess something can always be invented.
Having said that I agree with renter about death being a fantastic roleplaying experience, often....some of the best I've been involved with has concerned the death of someone. It can be quite disconcerting watching other characters fretting over your poor lifeless corpse....and not a little embarrassing, LOL. |
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Re: Roleplaying death and resurrection Posted: 31 Aug 2005 08:01 AM |
It's a very personal thing and down to the particular player. Can be anything like Paul's way of doing it - one of my characters (Perin) never dies just wakes up wherever with a sore head and no memory of what happened.
Can lead to all sorts of things from treating it as a god feeling benevolent and arranging a miracle to - if you prefer the 'not really dead' approach. Accusing whoever else was around of leaving your badly wounded self behind.
Have also had occasions where players have been dumped by the monsters that killed them prior to respawning unaware they weren't actually dead. All sorts of possibilities. |
Elvalia - Chosen of Aros Elrith Mellin Perin - 'Cleric (an' drewid) o' Elbreff' Weddin's an' pies a speciarality
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Re: Roleplaying death and resurrection Posted: 31 Aug 2005 10:03 AM |
Or having your pc's body unceremoniously dropped on a cold hard floor by whoever is carrying you so they can fight monsters.
*eyes Sheikh Ferox*
It was pretty funny - poor Tia - so bruised from that. |
Shalee Windwalker.....wife of Chandler, Ranger, Cleric of Elbereth Alianda - Change can happen. Lara - half-elven Ranger, trying to reshape her life Tia - Cleric of Vilyave
"Delicious Ambiguity" |
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Re: Roleplaying death and resurrection Posted: 31 Aug 2005 10:07 AM |
Just think of the possibilities. It brings new meaning to the phrase
"But I'm not dead yet"
- Paul |
Purpose in life: finding better ways of allowing players to kill themselves. Repeatedly. -- "...Cause he mixes it with love And makes the world taste good." -- <@James42> Lawful good isn't in your vocabulary, it's on your menu.
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Re: Roleplaying death and resurrection Posted: 31 Aug 2005 11:24 AM |
Though arguably not as bruising as where he took you? |
Malakhi Aquistine
Erick Whitestone |
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Re: Roleplaying death and resurrection Posted: 31 Aug 2005 02:08 PM |
Also, Midoran is the One True God who is, in fact, responsible for raising all fallen heros.
Just something to keep in mind.
*laughs hysterically* |
"I'm not closed-minded, you're just WRONG." - Bucky Katt
My characters n portraits |
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Re: Roleplaying death and resurrection Posted: 31 Aug 2005 03:58 PM |
Also, Midoran is the One True God who is, in fact, responsible for raising all fallen heros.
Just something to keep in mind.
*laughs hysterically*
Oh, sure, everyone makes a paladin and think they can start throwing nickle-worth Midoran preachings around. Pffft, amateurs!
Paul should show you all how you properly preach Midoran faith. |
WickedArtist: I think he needs a proper elf. WickedArtist: A christmas elf! Tasra: Any sort of elf that actually smiles ;o
Gasp! Scandalous!!! |
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Re: Roleplaying death and resurrection Posted: 31 Aug 2005 04:42 PM |
Also, Midoran is the One True God who is, in fact, responsible for raising all fallen heros.
Just something to keep in mind.
*laughs hysterically*
Oh, sure, everyone makes a paladin and think they can start throwing nickle-worth Midoran preachings around. Pffft, amateurs!
Paul should show you all how you properly preach Midoran faith.
*Johe pukes* O gawds plees no, that bugga is so bluddy borin' with that friggin' book, I'd ratha die 'n stay ded thanks :P |
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Re: Roleplaying death and resurrection Posted: 31 Aug 2005 11:17 PM |
*Johe pukes* O gawds plees no, that bugga is so bluddy borin' with that friggin' book, I'd ratha die 'n stay ded thanks :P
*Cracks knuckles and nods to the rest of the DM Team*
Your wish is our command.
*Smiles sweetly... too sweetly* |
The subculture of my dreams Is waiting for me to fall asleep. I know you're scared—you should be. I know you're scared. |
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Re: Roleplaying death and resurrection Posted: 01 Sep 2005 12:35 AM |
*shrugs* gots mista Toliths pillow rite 'ere bring it culd use a nap ;) |
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