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Introducing Customizable Pickpocketing Posted: 08 Jul 2003 12:03 AM |
This is a side-project I've taken on behalf of another module. Thank goodness it doesn't seem like we're having the need to use it!
- Customizable Pickpocketing, Edition 0.8 -
- Arizzle, July 2003.
Installation Notes
The following scripts are to be found included in the ERF:
pp_onlevl_disabl pp_onresp_disabl pp_onrest_disabl pp_cltent_disabl pp_include pp_cltent_widget pp_onact_enable
After importing of ERF, append the following line(s) to the associated Module scripts:
OnLevelUp : ExecuteScript("pp_onlevl_disabl", OBJECT_SELF); OnRespawn : ExecuteScript("pp_onresp_disabl", OBJECT_SELF); OnRest : ExecuteScript("pp_onrest_disabl", OBJECT_SELF); OnActivate: ExecuteScript("pp_onact_enable", OBJECT_SELF); OnClientEnter: ExecuteScript("pp_cltent_widget", OBJECT_SELF); ExecuteScript("pp_cltent_disabl", OBJECT_SELF);
The module should now be setup in its entirety. No overwriting should be necessary.
Functionalities
As of Edition 0.8 this is primarily a proof-of-concept. The PC's official PP skill is disabled by imposing a severe penalty that cannot be rid of. In its stead is a custom-built Pickpocket Widget (blueprint located under Custom -> Tutorial), which is a single-use per day item. This Widget will only function when activated by PCs, and target must be within armlength distance (1.5 meters).
Upon successful activation, the PC will have a contested roll against the Victim. The pickpocket roll is given as follows:
. Pickpocketing Roll = d20 + Original Ranks in Pickpocketing + DexModifier + Levels of Rogues the PC has.
- The latter is done to counter abusal of skill-dumping.
The DC to beat is given by the follows:
. DC = 20 + Levels of Victim + a modifier based upon the % of gold being pickpocketed.
- The more experienced is an adventurer, the less likely he'll be a victim - The larger the amount is being pickpocketed, the larger the change of failure.
The victim is given an additional Spot check to detect the theft. Successful pickpocketing result in the loss of a certain percentage of the Victim's gold (and gold only).
Messages are displayed partially using the Vives Color Library, also developed by Arizzle.
Additional Wishlist
Presumably there will be demands for Items to be swipable in a controlled manner, or an option allowing the rogue to choose how avaricious he would wish to be. Debug-skillrolls could be delinearated to players.
Contact Information & Credits
Arizzle can be contacted at <aria_velasco@hotmail.com>, or via Vives Forums at <66.30.190.230/vives>. The original idea is described by Quietus, to whom the credits should be directed at. |
Aria
So talented, so troubled. |
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Re: Introducing Customizable Pickpocketing Posted: 08 Jul 2003 12:55 AM |
Does this mean only gold can be pickpocketed? That's the way it sounds in this. And no, we don't have a PP problem at all in the server, and I really don't see it happening here either, same goes with Disarm...nipping the problem in the butt through players is the true way to fix PP :P
~Fenarisk |
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Re: Introducing Customizable Pickpocketing Posted: 08 Jul 2003 02:39 AM |
it would seem a clever thief could find a more interesting way to 'steal' from other PCs than by picking pockets. In game cons? Too sweet...
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Re: Introducing Customizable Pickpocketing Posted: 08 Jul 2003 04:25 AM |
who's Arizzle???
:P |
"ehehehehe,.."
Try to look unimportant, they may be low on ammo. |
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Re: Introducing Customizable Pickpocketing Posted: 08 Jul 2003 06:04 PM |
Fenarisk wrote: Does this mean only gold can be pickpocketed? That's the way it sounds in this. And no, we don't have a PP problem at all in the server, and I really don't see it happening here either, same goes with Disarm...nipping the problem in the butt through players is the true way to fix PP
re: gold, As of this edition, yes. This is a very preliminary version, was just trying to help out another mod (and see whether Q is wrong for once )
I believe in trusting the responsibility with players, but mechanism needs to be established if the player base is largerly uncontrolled.
Arizzle.
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Aria
So talented, so troubled. |
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